Stellaris

Stellaris

Bigger Defense Stations
17 Comments
Deviant 13 May @ 3:53am 
4.0 - the mod stopped working
Deviant 27 Jul, 2024 @ 7:47am 
3.12 - mod works
Aelflead Wayne 16 Jun, 2023 @ 5:48pm 
does this mod Include defense stations for dlc races like Aquatics and necrotid?
dubrowgn  [author] 16 Jun, 2023 @ 2:07pm 
I've updated this for Stellaris 3.8, but several of the cost and upkeep modifiers simply refuse to work, while others work just fine. This means that Bulwark specifically still doesn't apply to the new platform types. There are more details in the description above. Sorry :/

@Mastermind, I messed with the section placements so they lined up better with the ship designer UI. Maybe this helps :)
ScoSteSal 23 Apr, 2023 @ 6:11pm 
Yes, it would be great if you could update this. One critical problem right now, imo, is that the Bulwark Prefabs empire modifier (-75% build and upkeep cost of defense platforms, from a trade deal with a Bulwark subject) doesn't apply to Defense Stations or Defense Fortresses. This is such a drastic economic difference that it makes them not worth using :(
As it stands, building up large numbers of defense _platforms_ in the late game requires RSI-inducing numbers of clicks. This mod definitely serves a valuable purpose.
Freelmeister 16 Mar, 2023 @ 6:47am 
A 3.7 update would be amazing, if you can.
Mastermind 26 Jan, 2023 @ 12:22pm 
Never mind. I found how to adjust the placement
Mastermind 25 Jan, 2023 @ 1:21pm 
Hi there! Loving the mod. Just one small remark on the placement of the sections on the defense fortress: they are not symmetrical. Is there a way to control on what position the sections are placed? The defense station is so nicely symmetrical 🙂
Deviant 5 Jul, 2022 @ 5:24am 
For those who want Defensive Stations and Defensive Fortresses to be returned to the game, I suggest supporting my post-suggestion on the official paradox forum. In my post, one of the points is a request to add (return) the functionality of this mod to vanilla.
- https://forum.paradoxplaza.com/forum/threads/return-defense-stations-and-defense-fortresses-to-the-current-starbase-system-update-ion-cannon-add-anihilator-cannon-balance-defense-platform-cap.1494003/
If you at least partially agree with my suggestion post, then don't forget to press UPVOTE (the main thing !!!) (This is the up arrow in the upper right corner of this post).
dubrowgn  [author] 23 Jun, 2022 @ 1:25pm 
@Deviant, The "Change Notes" tab above contains details on the various releases over time if you are interested in those. For instance, I updated the mod yesterday to match the Defense Platform changes made in v3.4. Anything targeting an older version of the game are likely to be relatively under powered.

The bigger stations do suppress piracy and should "just work" in general. The one exception I'm aware of is "Fortress Proclamation", which targets "Defense Platform" specifically, and can't be fixed without modifying the base game files as far as I could figure out. If anyone knows differently, I would love to hear how.
Deviant 23 Jun, 2022 @ 11:58am 
Hi, there is a similar mod in the workshop (even the HP values are the same) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1598787481 It has a list of changes and fixes.
May I know if your mod has the same changes that adapt defensive structures to new realities (for example - the tradition of "The Great Game" affects new buildings, do these buildings suppress piracy, etc.)?
I don’t know which mod to choose, that one is already old (but still works), but yours doesn’t have a list of changes and fixes ...
dubrowgn  [author] 12 Apr, 2022 @ 1:56pm 
@Empty paper bad, I noticed something similar, and I suspect they are technically different classes of "ship". I'm not sure if I can change that, but I might take a look when I get back home in a few days.
Dataviking 8 Apr, 2022 @ 3:25pm 
Hi, great mod loving it so far! Quick question, when I design new big platforms myself and name them, they seem to be randomly placed in different categories other than "platforms". Is it just me or some other mod that may be interfering?
dubrowgn  [author] 6 Mar, 2022 @ 8:07pm 
As far as I know, compatibility with other mods should be fine, as no files were overwritten. Feel free to comment if you have any issues though.
MJ Hammer Time 6 Feb, 2022 @ 1:52am 
Is there any compatibility issues with At War continued?
Deadra Rose 2 Feb, 2022 @ 10:15pm 
could this work with the machine shipset and NSC?
MajorGeneralPike 23 Jan, 2022 @ 5:01pm 
Does this work with NSC ?