Tabletop Simulator

Tabletop Simulator

Pokemon TCG with Real Boosters V2 (up to Black Bolt and White Flare)
208 Comments
DarkPsyStorm 1 hour ago 
i'm starting to doubt it ever will. hope i'm wrong.
RedeyesStorm 23 hours ago 
When will the API be fixed?
DarkPsyStorm 2 Aug @ 6:54am 
The addon is broken, friend. the whole pack opening feature is f'ed.
D3monicAdvocate 1 Aug @ 5:17pm 
Hop's wooloo and Hop's dubwool wont load in my friend's deck. Is this bug happening for anyone else?
Pepper0ni  [author] 28 Jul @ 1:54pm 
I can confirm the API is having issues, hopefully it will be resolved soon
Basil 27 Jul @ 6:56am 
Seems the Errors are a known issue. Alright. Hopefully it will be fixed soon :D
DarkPsyStorm 26 Jul @ 9:27am 
Might be, whatever it is is making the addon unplayable atm :(
Lena 25 Jul @ 11:20am 
Same here, 504 errors. Potentially problem with the api itself?
DarkPsyStorm 23 Jul @ 8:43am 
It gives errors when trying to open packs since yesterday. didn't have any problems before.
Pepper0ni  [author] 19 Jul @ 3:42am 
I'm working on BB/WF now, sources are being slow (likely because of it being 2 special sets at once) and I have to check a few edge cases for my other tools.
LuisRuby 19 Jul @ 3:17am 
Please update up to Black Bolt and White Flare
Da_Munsta 27 Mar @ 4:55pm 
this mod is so dope, i strongly suggestion anyone try this mod
ProfDrSabschnaak 9 Feb @ 1:28pm 
The V1 has actually got cards you can pull to randomise the stuff you pull from. Is there any way to do this here as well?
LolaXD 20 Jan @ 4:32pm 
@comfort no I mean the coins that are for flipping, there's like 200+ variations would be nice of there was a list somewhere for how each one looks, instead of going through them one by one
comfort 20 Jan @ 4:22pm 
@LolaXD If you're talking about damage counters, you can change those using State.
Right click the coin object > "State" > Select desired state in multiples of 10 (i.e. state 20 = 200 dmg)
LolaXD 20 Jan @ 4:06pm 
do you have a list somewhere for telling which coin is what number? there is a lot of coin and it's kinda tedious going over all of them
aslongasyouloveme9099 18 Jan @ 9:06am 
alr thanks for communicateing with your followers and supporters
parkerdeslauriers918 18 Jan @ 8:52am 
How long do u think till the new set will be uploaded and be able to use
Pepper0ni  [author] 17 Jan @ 4:09pm 
Prismatic evolutions will be added to the mod a few hours after it as added to the API, give or take my sleep schedule.
SgtMaj Soggy Titties 7 Jan @ 7:47pm 
Thanks for the heads-up, @Pepper0ni!
Pepper0ni  [author] 7 Jan @ 12:46pm 
@SgtMag You would have to source an image yourself and use the custom menu in the card's right click menu to swap them out
SgtMaj Soggy Titties 6 Jan @ 10:39pm 
Is there any way to get higher res cards?
Pepper0ni  [author] 18 Dec, 2024 @ 1:04pm 
@Quickhand413
Not as of this time, however I would be willing to help anyone who was making a pocket booster sim by letting them use my code as a base.
Quickhand413 17 Dec, 2024 @ 7:53pm 
Really cool mod! Will there be support for the TCG Pocket cards/packs in the future?
comfort 7 Dec, 2024 @ 1:52pm 
Ignore the markdown [code] tags on that, I guess those don't work on here. The script in between those tags should work just fine though.:slimetabby:
comfort 7 Dec, 2024 @ 1:50pm 
@Zerokylin There's not anything included in this mod for it, but you can implement this pretty easily with some light scripting:
[code] function onObjectLeaveContainer(container, obj)
if container == self then
local objClone = obj.clone({position = self.getPosition()})
self.putObject(objClone)
end
end [/code]
Attach this script to a bag that you have already loaded with your desired packs. You should get a random pack out, which will then be copied and inserted back into the bag. (The cards should be different for each pack, since cards are generated as the pack is opened, not as the pack object is created. Correct me if I'm wrong!)
Zerokylin 25 Nov, 2024 @ 8:00am 
Is there a way to grab a random pack from the options? Like... From a random set? For the sake of rewards from winning a game, or making a chos box?
Pepper0ni  [author] 24 Nov, 2024 @ 5:35am 
@LolaXD
This is an API-side problem, these cards do not exist on the API. I tried to get them added to the API years ago but they are still sitting in an abandoned Pull Request. Please contact pokemontcg.io with a request to add the sets.
LolaXD 23 Nov, 2024 @ 9:55pm 
heya I really love this, my and my friend are gonna be doing our own progression series soon. But I noticed it was missing a few cards exclusive to some of the trainer kits, I know most of the ones after EX Latios and Latias or just reprint with different arts but there are some that have exclusive cards to them, kits in questions are XY Trainer Kit—Noivern, XY Trainer Kit—Latias, XY Trainer Kit—Pikachu Libre, XY Trainer Kit—Suicune, Sun & Moon Trainer Kit—Alolan Raichu and Sun & Moon Trainer Kit—Lycanroc any chance these get added at some point?
comfort 22 Nov, 2024 @ 4:44pm 
Surging* whoops lol
comfort 22 Nov, 2024 @ 4:44pm 
Thanks again for updating with Durging Sparks. Was looking forward to being able to run my Hydreigon deck on TTS with friends. I pulled the chase irl, and I've been wanting to test it out since!
Pepper0ni  [author] 22 Nov, 2024 @ 9:36am 
@paskinghhh sorry for the delay. That is an issue with TTS being very slow to load large save files that I can't do much about.
ElQuiltroAV [nErds] 22 Nov, 2024 @ 9:34am 
This mod is nuts! Amazing, astounding, cool, nice, and I'm running out of words!

I really need that booster pack script for another Pokémon project I'm working on (not cards but they still use Booster Packs for a reason I'm keeping hidden). I'm still designing the units, but Gen 1 is already a thing to a certain extent.
paskinghh 2 Nov, 2024 @ 8:59am 
and another question... if you have much cards on table it takes long time to load everything.. is there a way to fast this up ? any sort of preload or something?
paskinghh 2 Nov, 2024 @ 8:50am 
when will the new booster be available?
wacky 9 Oct, 2024 @ 4:13pm 
Such a fun map to do draft decks on. you seriously rock for making this!
Pepper0ni  [author] 6 Oct, 2024 @ 6:07am 
@Chemomancer
I sent a friend request so you can send me a copy of that decklist, and I'll see if I can get to the bottom of it
Chemomancer 5 Oct, 2024 @ 10:37pm 
@Pepper0ni I... swear I sent a response days ago but I guess it didn't go through...

I assembled the decks by using the 'export' function from the PTCG Live app, then pasting the resulting string into the text box by the deck importer, and hitting 'generate'.

For some of the decks, some cards were missing - I retrieved them by identifying them manually, and typing them into the card searcher to the left of the deck importer.

My running theory is that the deck importer didn't recognize holo copies of the cards or something - but that aside, I do not know why some cards generated with the front face invisible.
electra heart 29 Sep, 2024 @ 4:14pm 
this is one of the most goated mods ive used. its so smooth and fun and has everything. thanks for all the hard work!
comfort 29 Sep, 2024 @ 11:33am 
@SgtMaj Soggy Titties I just realized after re-reading your comment that you were talking about player colors most likely... You can modify Hand Zones using the Zone Tool, and then you can seat whatever color you want, wherever you want. You'll lose those changes when the mod updates though, since you would need to make your own save (unless you want to re-do the hand zones everytime.)
comfort 29 Sep, 2024 @ 11:30am 
If you have any cards/assets that are invisible, try using undo (Ctrl+Z) to force the object to re-load, sometimes that works for me. (Though that usually only happens with other assets for me, not the cards from this mod.)
comfort 29 Sep, 2024 @ 11:27am 
@Chemomancer This may not apply to you, but if you saved the Importer object and then ported it into a new save/map, it won't receive script updates. So, if you're like me and you've had the mod installed for a long time, unless you update the object script in your own save, it won't recognize newer cards. The same rule applies for all other scripted objects from this mod.
Chemomancer 28 Sep, 2024 @ 4:14pm 
@PepperOni I generated the decks by using the 'export' function from the Pokemon TCG Live app, then pasting the resulting string into the text box in the game, and hitting 'Get Deck'.

This generated the majority of each deck, but in the case where some cards weren't automatically recognized, I then added them manually by using the 'enter card name' box.
comfort 25 Sep, 2024 @ 7:07pm 
@SgtMaj Soggy Titties Are you referring to the background of the mat? Because there are controls in the top left for changing the mat art.
SgtMaj Soggy Titties 25 Sep, 2024 @ 6:26pm 
Would it be possible to change white to the bottom-center play-mat instead of the left play-mat?
SgtMaj Soggy Titties 24 Sep, 2024 @ 4:44pm 
Oh, also: If you are interested... I uploaded some of the GB1 cards to TtS.
In case you wanna add in the GB1 (or maybe even GB2) cards as sets.
comfort 24 Sep, 2024 @ 3:38pm 
@SgtMaj Soggy Titties A tip to address your first QoL suggestion:
You can press a number on your keyboard while hovering over your deck to draw the same amount of cards. The same can also be used to change damage counter states, which are in counts of ten. i.e. quickly pressing "2" and then "0" will change a counter to state 20 = 200 dmg.
comfort 24 Sep, 2024 @ 1:21pm 
Let me know if you're interested in checking out a custom table I made using your mod. It includes some additional scripting as well: i.e. drafting areas with scripted controls, copy/delete areas for un-promoted players, as well as some slight changes to existing scripting. i.e. deleting existing damage tokens as part of the cleanup function, repositioning where top/bottom cut function moves cards to allow for tables to be next to each other, etc.
With your permission, I'd love to be upload my own table to the workshop as well, for others to enjoy. Let me know!
SgtMaj Soggy Titties 24 Sep, 2024 @ 12:51pm 
The only real critiques I could have are how a lot of the cards look low quality (front and back)... and that there could be a few QoL bits (such as being able to click a button to draw 7 cards or discard your hand)... but other than that... this is just fantastic. (Bonus if energy type tokens are added in for things like Base21 Electrode's Buzzap.)
Brilliant.
Near perfect.
This is insanely good.

It would also have a nice to have a sheet that shows off all the available coins and mats... and what numbers they are.
That way you can easily look through and choose what you wanna use without having the click through 250+ options.
Pepper0ni  [author] 22 Sep, 2024 @ 6:43am 
@Chemomancer Which tools did you use to generate the cards? In case it's replicatable.