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Right click the coin object > "State" > Select desired state in multiples of 10 (i.e. state 20 = 200 dmg)
Not as of this time, however I would be willing to help anyone who was making a pocket booster sim by letting them use my code as a base.
[code] function onObjectLeaveContainer(container, obj)
if container == self then
local objClone = obj.clone({position = self.getPosition()})
self.putObject(objClone)
end
end [/code]
Attach this script to a bag that you have already loaded with your desired packs. You should get a random pack out, which will then be copied and inserted back into the bag. (The cards should be different for each pack, since cards are generated as the pack is opened, not as the pack object is created. Correct me if I'm wrong!)
This is an API-side problem, these cards do not exist on the API. I tried to get them added to the API years ago but they are still sitting in an abandoned Pull Request. Please contact pokemontcg.io with a request to add the sets.
I really need that booster pack script for another Pokémon project I'm working on (not cards but they still use Booster Packs for a reason I'm keeping hidden). I'm still designing the units, but Gen 1 is already a thing to a certain extent.
I sent a friend request so you can send me a copy of that decklist, and I'll see if I can get to the bottom of it
I assembled the decks by using the 'export' function from the PTCG Live app, then pasting the resulting string into the text box by the deck importer, and hitting 'generate'.
For some of the decks, some cards were missing - I retrieved them by identifying them manually, and typing them into the card searcher to the left of the deck importer.
My running theory is that the deck importer didn't recognize holo copies of the cards or something - but that aside, I do not know why some cards generated with the front face invisible.
This generated the majority of each deck, but in the case where some cards weren't automatically recognized, I then added them manually by using the 'enter card name' box.
In case you wanna add in the GB1 (or maybe even GB2) cards as sets.
You can press a number on your keyboard while hovering over your deck to draw the same amount of cards. The same can also be used to change damage counter states, which are in counts of ten. i.e. quickly pressing "2" and then "0" will change a counter to state 20 = 200 dmg.
With your permission, I'd love to be upload my own table to the workshop as well, for others to enjoy. Let me know!
Brilliant.
Near perfect.
This is insanely good.
It would also have a nice to have a sheet that shows off all the available coins and mats... and what numbers they are.
That way you can easily look through and choose what you wanna use without having the click through 250+ options.