Stellaris

Stellaris

Armies for Alloys and Food
36 Comments
Deviant 4 Feb, 2023 @ 5:04pm 
Version 3.6 + StarNet = bots stop building armies (perhaps this bug exists even without StarNet)
Deviant 4 Feb, 2023 @ 3:23pm 
Но ведь по такой логике литойды должны стоить "минералы + сплавы".

А что насчет псиоников, геноморфов, рабов, титанов и имперской гвардии?
DmitriyAgra 22 Dec, 2022 @ 7:38am 
Будет ли обновляться? Как сейчас работает?
tzverg 21 Jul, 2022 @ 8:41am 
на рабочее сохранение встанет, или начинать новую?
NCTribit 13 Jun, 2022 @ 10:08am 
Можно было бы открыть ветку с обсуждениями. Не считаешь что создание армий нужно было бы сделать еще шире по ресурсам. Скажем 20 ТМС, 15 еды, 20 сплавов, 35 минералов и 50 энергокредитов? соответственно содержание требовало бы немного энергокредитов, еды и ТМС и совсем немного сплавов. В империях без каких либо ресурсов оно заменялось бы на сплавы/минералы.
波尔布特 15 Apr, 2022 @ 11:30pm 
dont work with starnet ai, the ai cant produce armies
Teamson 7 Apr, 2022 @ 3:03pm 
+ @DrRitterstein
DrRitterstein 6 Apr, 2022 @ 12:29pm 
The Alloy price makes sense and even adds up but i think you should increase the Food half to 50 since Food is a lot easier to get then Minerals. Also maybe increase the Food Upkeep to 0,5 or even 1 Food per Army both the represent the Cost to keep your Army properly sustained as from an RP Standpoint and to actually force People, especially Conquering Empires, about having a decent Amount of Farmers around
bizmaster The Slav 23 Mar, 2022 @ 9:02pm 
Исправления ИИ не поломают Starnet/Startech AI? Можно ли ставить вместе с ними?
unlomtrois  [author] 11 Mar, 2022 @ 1:20pm 
@[SHL] Oda Nobunaga блин, совсем забыл видимо про них... клонов сделал (синтетические кристаллы), а про геномодов забыл
Скоро попробую сделать
[SHL] Oda Nobunaga 10 Mar, 2022 @ 4:03pm 
Очень классный мини-мод, который нужен был давно, ещё со времен добавления сплавов как ресурса.

Я люблю играть через генетику и литоидов-геномодов (урон зверский выходит), но не суть. Суть в том, что литоиды-геномоды все равно потребляют энергию и еду, а не минералы. Это можно как-то исправить или не поддается исправлению? Если нельзя настраивать потребляемый ресурсы для юнита с привязкой к виду, то как насчет сделать копию геномода, но только для литоидов или типа того?

Спасибо за мод ещё раз!
Deviant 29 Jan, 2022 @ 5:28am 
А как насчет идеи сделать производство ТМС из минералов и еды?
unlomtrois  [author] 29 Jan, 2022 @ 5:23am 
I also released a version without the additional upkeep like in food, alloys and minerals: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2733866504
unlomtrois  [author] 29 Jan, 2022 @ 5:21am 
@Jessy2299 that's right, I kinda forgot about all event-spawned troops
Jack 28 Jan, 2022 @ 8:49pm 
I like not having to worry about alloys for my armies too along with my fleet, but I appreciate the option, nice mod. :Gifting:
Jessy2299 28 Jan, 2022 @ 4:00pm 
Nice mod ! You forgot "Gene Warrior" for the lithoids though. As well as the event troop.
✪ Tax 27 Jan, 2022 @ 1:49pm 
Thank you for the icon change! Subed
WP 🥔 26 Jan, 2022 @ 11:52pm 
Very nice, you took a pass at the AI!
unlomtrois  [author] 26 Jan, 2022 @ 8:30pm 
@✪ Tax changed the icons, although I'm not a great artist
unlomtrois  [author] 26 Jan, 2022 @ 8:27pm 
Just updated the mod.
main changes:
* improved AI, now it will definitely not be able to destroy its economy with armies
* unified lighter prices (from 15 to 100) and upkeeps (from 0.1 to 1) of any resource
* new icon for lithoid armies

Provide feedback about new prices and upkeeps
Teamson 26 Jan, 2022 @ 9:06am 
@unLomTrois that would be "Military Enhancements" -> are those even comptaible? as ME does change the HP of armies
✪ Tax 26 Jan, 2022 @ 3:49am 
Thanks!
unlomtrois  [author] 25 Jan, 2022 @ 6:40pm 
@WP about AI. I kinda figured out how to deal with ai budget system, and control what AI need to want, so I hope AI will not be an issue soon
unlomtrois  [author] 25 Jan, 2022 @ 4:58pm 
@✪ Tax meh, sounds reasonable
I'll try to find something to replace it with
✪ Tax 25 Jan, 2022 @ 3:23pm 
The ork icon is the only reason I'd chose to not get this mod. It's really out of place and breaks immersion. Like, why the ork icon, and not a crystal for example?
unlomtrois  [author] 25 Jan, 2022 @ 3:04pm 
By the way, important info:
When making a list of mods, keep this mod at the bottom of the list
For example, I love playing with "Stellaris on speed" mod, and it turns out it also changes units, that still require minerals, so keep the mod at the very bottom
unlomtrois  [author] 25 Jan, 2022 @ 2:59pm 
@Teamson about armies from other mods, unfortunately no, but I think I can do compatibility with other mods if you list them
About choosing values yourself... I don't know yet, but if this system of cost and upkeep supports variables... maybe
unlomtrois  [author] 25 Jan, 2022 @ 2:52pm 
@Andice ohhhhhhh... right... a whole 1 is a bit too much
I'll make it like one third (or a quarter) of energy upkeep then, depending on the type of army
unlomtrois  [author] 25 Jan, 2022 @ 2:45pm 
@✪ Tax Yeah... these are lithoid units, I had to add new army units for them, because the current paradox's syntax language doesn't allow to make the cost and the upkeep dynamic (like they allow it with buildings), depending on kind of species
I chose the ork icon because it's nearest approach what I wanted to see in the game
I've viewed several lithoid overhaul mods, but they haven't changed any of units, so I chose the orks icon
Teamson 25 Jan, 2022 @ 11:37am 
Man thanks, the Ground-Army-System is so weak sadly...

Anyway i guess this does not work with added armies from mods, right?
Anyway to edit those values myself then?
✪ Tax 25 Jan, 2022 @ 10:18am 
Does the mod make the new army types have the ork icons?
Andice :3 25 Jan, 2022 @ 9:50am 
I think it should be less alloys and less food for upkeep as a pop uses up 1 food and an army isn't a pop.
✠ DFSpecter 24 Jan, 2022 @ 11:25am 
I always imagined the mineral cost was simply what their equipment was fabricated from like the Starcraft minerals and Vespene gas.

The supplies I always thought were left to the command and logistics staff and were paid for by maintenance costs of the ship.

Anyways, I just never think much of it because every time I think of land combat in a Space game, I immediately start thinking of Sw: Empire at War & SW:BF2, and then I end up closing Stellaris to play those games.

... Yea. For some reason, nobody wants to put planet-side combat in their games and I just end up mad whenever I think of the missed opportunities.
|_| Clyax 24 Jan, 2022 @ 2:03am 
This mod would be integral to the gameplay..... if land combat was too. You're ahead of your time, @unLomTrois . Maybe when land combat gets an overhaul this mod would get the attention it deserves.
unlomtrois  [author] 23 Jan, 2022 @ 5:31am 
@WP Oh.. I usually play on the next-to-last difficulty, so the AI were okay with this... I'll check this on standard difficulty next week
WP 🥔 23 Jan, 2022 @ 4:20am 
Have you checked how the AI behaves with this? I tried something similar about a year and a half ago but the AI really couldn't figure out how to budget food etc. Curious how it's working for you!