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The author seems to mainly do overlap patches, so he might consider doing it if someone were to ask?
Removing all duplicates is a lot of work, I'm playing right now with VFE:M2, there are a few inconsistencies (like being able to build beds and leather beds with a single research) I'd like to patch. I'll see if I have time/will to do it :D
If someone made a mod to remove the duplicate stuff from VFE: Medieval 2, then it might be worth it
file name:
MedievalOverhaul_RoxPatches.xml
line 11:
<key>mot-workbench-recipes</key>
↓
<key>mot-milkable-rox</key>
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3015529451&searchtext=medieval
Is this mod here incompatible with yours by any chance? I was going to start up another medieval playthrough, but I need to update everything first.
Just wanted to check ahead of time just in case.
"(1x) XML error: <tag>mot-integration-vfetribal</tag> doesn't correspond to any field in type OptionalPatch. Context: <li Class="XmlExtensions.OptionalPatch"><modId>zenlor."
https://gist.github.com/HugsLibRecordKeeper/a66b9591876df108a9eabf138d986e64
@bretticus Probably some research projects are being changed by Progression:Core
https://gist.github.com/HugsLibRecordKeeper/ed535e64daa5a0793a6994d5bd76b4de
The game loads up all fine, but it spits a bunch of recursive research errors in the log. I can generate a world and all that, but the second it goes to generate the map I chose, the game crashes. Removing this mod fixes the problem, so its definitely an issue with something this mod is doing.
Apparently there's still issues with this, in my game I started with walls and doors and then lost them the moment I got research points into construction from the wildmen start.
Fixed in latest version, It's VFE-T that adds Complex Furniture as prerequisite and MO simply _adding_ Simple Furniture as requisite. I did test it with my wip fork of MO, so I didn't catch it