RimWorld

RimWorld

178 ratings
Medieval Overlap Remover
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.214 MB
30 Mar @ 11:30am
22 Jul @ 1:50pm
16 Change Notes ( view )

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Medieval Overlap Remover

In 3 collections by JoeOwnage
Joe's 1.5 Medieval Fantasy Add-On
94 items
Joe's 1.5 Medieval Fantasy Modlist (Playtested)
507 items
Joe 1.6 Medieval Fantasy WIP
398 items
Description
[ko-fi.com]

Description
This mod uses ReplaceLib (thanks Ferny!) to get rid of the overlap between Medieval Overhaul and Vanilla Factions Expanded: Medieval 2.

Changes

- De-duplication of Grapes, Must, Wine, Castle Wall, Hearth, Fur Beds, Linkable Bellows, Palisade Walls, Fermenting Barrels.

- Draught Labs (recipes moved to Alchemy Table) and Linkable Anvil are hidden.

- VFE alchemy research is now "alchemical draughts" and requires MO alchemy research.

- MO wine is now behind VFE wine research.

- VFE wine research is now behind beer brewing research.

- castle walls and castle walls embrasures now require Medieval Architecture research.

- added patch for de-duplication of Flour if VE Cooking is loaded.

- There are now three types of honey cultivation:
1. Apiary - VFEM2 - must be placed in field of flowers, produces Raw Honey, can be fermented into Crisp Mead.
2. Oswin apiary - MO - needs Oswin Queen, consumes meat. Produces Smokey Honey, can be fermented into Smokey Mead.
3. Artifical Hornet Nest - needs Hornet Queen (from deathstinger nests), consumes meat. Produces Hornet Honey (at a much slower rate). Now has a hornet nest texture.

- Removed VFEM2 new kingdom start as it was buggy as all hell when I tried to use it

- Increased path cost of low castle wall so that raiders and colonists will prefer to go around it instead of over it. I want it to function like a battlements and it's pretty much useless if raiders can just walk right over it.

If I missed anything, let me know! You can find me in Ferny's discord or Medieval Overhaul discord.

I made this for my own modpack:
Joe's 1.5 Playtested Medieval Fantasy Modlist
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3319070383

Compatibility

FERNY'S PROGRESSION
If you are using Ferny's Progression Mods, or his modpack, many of these patches are already incorporated, and will cause conflicts. I would consider this mod INCOMPATIBLE, and not needed in addition to Ferny's stuff.

NOTE:
I have tested this with Progression: Core and Progression: Scenarios. Those will work fine if you want them for the tech progression. Make sure to also grab World Tech Level.

MEDIEVAL OVERHAUL
- It has been reported that if you disable production chains in Medieval Overhaul's mod options, it causes issues building certain things like Castle Walls. So maybe don't disable production chains for now. I'll look into it.

SeedsPlease: Lite Redux
- causes red errors when looking for seeds of removed items
111 Comments
JoeOwnage  [author] 27 Jul @ 1:48pm 
I only use a few of them these days
Boxy 27 Jul @ 11:19am 
yeah i might as well remove it, not much it adds that I like. Just mass installed all VE and alot of them have given me issues
JoeOwnage  [author] 27 Jul @ 6:47am 
I don't usually play with classical
JoeOwnage  [author] 27 Jul @ 6:46am 
No I don't think so, Ferny's mod pack includes both and makes them work together, he might have removed some of the overlap
Boxy 27 Jul @ 12:47am 
Is there something like this for other mods like VE Classical? It adds a bunch of stuff already covered in medieval
ChickenMadness 23 Jul @ 4:59am 
Thank you for this mod.
Sephira jo 22 Jul @ 2:03pm 
*fireworks* Yay, thank you!
JoeOwnage  [author] 22 Jul @ 1:52pm 
updated to 1.6
JoeOwnage  [author] 13 Jul @ 2:01am 
Yea that's the plan
Sephira jo 12 Jul @ 7:12pm 
Given MO just updated, I do hope you can update this to 1.6 soon :)