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@Homuya [GER]
I guess Vicevirtuoso is already gone. He is deserted from Civ V. For that, his mod is of no more further use to us anymore and is no longer playable in Civ V anymore.
Madoka Magica modding is dead.
as of the last time i tried using this mod, id give it a 50-60% compatibility rate. It worked... sorta. there were definitly things that were screwed, broken, and otherwise bugged. it was largely functional, with most breaks being in the non critical interface. (at least for me)
so at own risk.
I haven't tested this mod in well over a year now, so I couldn't say if it still works with the current Community Patch DLL.
But yes, this particular version of the mod is dead. Doing what I wanted done in this mod without my own DLL to handle things was a client-crash nightmare. This was further compounded by having to test the mod with every update to the CP DLL (which was oftentimes multiple times per week during my work on this mod -- how did Gazebo manage to live 72-hour days?). Furthermore, I didn't have the artistic capabilities to handle everything this mod still needed done regarding 3D and 2D art assets.
This mod is (unfortunatly) dead, and for all intents and purposes, unsupported. It would seem the same holds true for all of Vice's Civ V mods, if the lack of response on other mods is any indication.
I would assume this mod still requires the CBP DLL, although I myself have had only marginal success in getting this mod to work since declare dead. I will have to second Vice's statement and suggest not using this mod.
Saddening, but that is the way it is.
BTW Vice, did you ever do another LP with Speedball? I've not been on the LP subforum in forever.
As you probably have surmised, I am not, and will officially declare that I have ceased working on it permanently. The art help I needed never came. Furthermore, there's a lot of spaghetti code that I'd probably have to tear down and rewrite. These two issues ultimately caused my interest in the project to wane. Well, that and the nightmare of making it compatible with stuff like CBP.
@♥Yukari♥
I wouldn't recommend using this mod with the CBP (or at all anymore lol) . CBP changes way too much stuff and it's been ages since this mod was updated.
I'm using version 1.3.9b that is in Automatic Installer, this:
https://mega.nz/#!DB1gSCoD!NSmMmKHD5bbnMIxK5ZDIj8F_F_4lsTsK7Aj_F_pUYBI
-At the beginning of the game if I click the button production the game closes, but accessing directly to the production of the city worked, at some point in the game the button run normally.
-After making statements of friendship, the magical girls make many erroneous conversations like ask a favor for the World Congress with the exchange of technological research.
-And the biggest problem is that after saving the game and resume the next day the game always closes when it finishes loading and it happens with all the files saved in this game, even with the autosaves.
Thank you very much for the time you have dedicated to this mod.
I had planned on it originally, and there are even some bits for her you can find in the text files if you look. But I honestly doubt I'll actually go through with making her, because nobody really cares about this show's spinoff manga.
@佐倉 杏こ
For installing the CP, check the following thread:
Community Patch - How To Install
http://forums.civfanatics.com/showthread.php?t=528034
Witches are getting a pretty major overhaul when I next update this, so, in a sense, MGs will get a bonus against them.
To satisfy combat needs, if there aren't enough Witches/Familiars to go around, consider harassing a city-state? As long as you don't actually capture said city-state, the warmonger penalty isn't too harsh.
@BlipBlap
I'd definitely hesitate to call this a total conversion; that requires all of the graphics, existing text, etc. to be replaced. And, well, I've procrastinated on working on this for a long, long time, so I'm not too far removed from those who gave up.
Try deleting the mod from your mods folder and remain subscribed to it on the workshop; the latest version will download.
@Nubsy
Try using Steam Workshop Downloader if the mega link doesn't work.
As far as crashes go, Community Patch has has many updates since I last updated this mod and I'm not sure how stable it is anymore. I would have to test it, but I have sworn to not work on this mod until I can devote 100% of my free time to it (probably sometime in June).
@
Sorry for the late response. Does this occur with the newest Community Patch?
I know that on its own, that's not very helpful. I just did a clean install of Civ and was going to play through on marathon with only this mod, the soundtrack mod, and the required DLL, but Steam is giving me issues re-installing this mod, and the alternative download link that you posted here no longer works.
Save file of my previously mentioned issue
Firstly, I'm only running the Community Patch, Wish for the World and the Soundtrack Mod. When I create a game, everything seems to be working fine, except when I settle my first city the nameplate for the city doesn't appear. I managed to get to my capitals city screen (via the city list using the notication thingie in the top left corner than normally is just science), but all the buttons in there simply do nothing. The science notification doesn't appear either, however I can select a tech to research manually.
The magical girl did spawn when I settled. And if I pass the turn without settling, everyone takes their turn as usual.