Sid Meier's Civilization V

Sid Meier's Civilization V

Madoka Magica: Wish for the World [BNW]
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Update: 7 Jul, 2015 @ 10:55am

Update:

Not compatible with previous saves.

  • Shirome and Pleiades now have leaderscreens, and are now normally selectable by AIs. Shirome's leaderscreen is fanart, and was done by 黒茶色のねこ on nicoseiga[seiga.nicovideo.jp].
  • Shirome's trait changed: "Start with the locations of all Civilizations revealed (but they still must be physically met). Your Leader Magical Girl finds Intrigue from Cities within 2 tiles of her. Receive an extra Leader Magical Girl with a bonus Promotion."
  • Pleiades is now led by Kazumi rather than Kaoru and Umika.
  • Homura's trait changed: "Magical Girls' Combat Strength is based on the most advanced Era amongst all met Civilizations. Your Leader Magical Girl receives 3% less Soul Gem Corruption per turn and recovers from being defeated 75% faster." The Time Stop ability was practically a guaranteed source of CTDs, and several other issues existed with it. I no longer consider it workable, sadly.
  • Magical Girls may now be commanded to Auto-Socialize. This command is in the "More Actions" section of the unit action bar (the arrow icon).
  • Hostile Terrain Mood modifier no longer sustained in Cities.
  • Homura should now use unique dialog again.
  • Better compatibility with Community Balance Patch (July 1, 2015 version).
    • Entertainers receive yield bonuses with Technologies like other specialists.
    • Madoka Kaname receives Trapping at the beginning of the game instead of Military Training.
    • Text information for buildings updated.
  • New mod compatibility: Superpower Modpack by lincoln_lyf.
    • Magical Girls are not counted for "war casualties" in this mod.
    • Entertainers' Union (lv1 and lv2) added to put Entertainers in line with the other Specialists which have yield-boosting Natural Wonders.
  • Experimental mod compatibility added for Communitas and Community Call to Power.

Update: 7 Jul, 2015 @ 10:53am

Update:

Not compatible with previous saves.

  • Shirome and Pleiades now have leaderscreens, and are now normally selectable by AIs. Shirome's leaderscreen is fanart, and was done by �����F�̂˂� on nicoseiga[seiga.nicovideo.jp].
  • Shirome's trait changed: "Start with the locations of all Civilizations revealed (but they still must be physically met). Your Leader Magical Girl finds Intrigue from Cities within 2 tiles of her. Receive an extra Leader Magical Girl with a bonus Promotion."
  • Pleiades is now led by Kazumi rather than Kaoru and Umika.
  • Homura's trait changed: "Magical Girls' Combat Strength is based on the most advanced Era amongst all met Civilizations. Your Leader Magical Girl receives 3% less Soul Gem Corruption per turn and recovers from being defeated 75% faster." The Time Stop ability was practically a guaranteed source of CTDs, and several other issues existed with it. I no longer consider it workable, sadly.
  • Magical Girls may now be commanded to Auto-Socialize. This command is in the "More Actions" section of the unit action bar (the arrow icon).
  • Hostile Terrain Mood modifier no longer sustained in Cities.
  • Homura should now use unique dialog again.
  • Better compatibility with Community Balance Patch (July 1, 2015 version).
    • Entertainers receive yield bonuses with Technologies like other specialists.
    • Madoka Kaname receives Trapping at the beginning of the game instead of Military Training.
    • Text information for buildings updated.
  • New mod compatibility: Superpower Modpack by lincoln_lyf.
    • Magical Girls are not counted for "war casualties" in this mod.
    • Entertainers' Union (lv1 and lv2) added to put Entertainers in line with the other Specialists which have yield-boosting Natural Wonders.
  • Experimental mod compatibility added for Communitas and Community Call to Power.

Update: 1 May, 2015 @ 1:11pm

Changed the version number to v26 to fix an issue with Steam keeping an older revision of v25 even when I uploaded the newest one. No changes to the mod itself.

The direct download will still be version 25; it is identical to this version 26 other than its version number.

Update: 1 May, 2015 @ 1:06pm

See above.

Update: 30 Apr, 2015 @ 1:56pm

Update:

May be compatible with previous saves, but I would recommend starting a new game.

  • Fix for some CTDs with Homura's Time Stop. As far as I'm aware, all CTD errors are now fixed, as I have watched multiple AI-only playthroughs without a single crash with this version.
  • Fixed issue with unit panel which would cause the recommended build action to always display as "Repair Tile" when in small UI mode, or to not display at all in standard UI mode.
  • Fixed an issue which would cause several critical problems when playing with Really Advanced Setup.
  • Implemented v3 of DarkScythe's TSL Serializer utility, which should fix some uncommon issues with save data.
  • Fixed an issue which caused the Pleaides Freezer window to not show any of your captured Magical Girls.
  • New earnable promotions for Magical Girls added:
    • Charisma, Charisma II: Increases effectiveness of Socialization.
    • Patriotism: Causes Socialization to increase Loyalty.
    • Combat Trainer, Combat Trainer II: When Sparring, grants the other Magical Girl bonus XP, and reduces the cooldown between Sparring sessions.
    • Battle Instructor: Causes Socialization to grant XP.

Update: 7 Apr, 2015 @ 12:05am

Update:

Should be compatible with previous v25 saves.

Note: I have received reports that the mod now experiences issues if you are playing with DLL Various Mod Components instead of Community Patch. I would strongly recommend moving to Community Patch if you haven't already!

  • Fixed issue which caused Magical Girls other than Leaders to not lose Soul Gem per turn until Ideologies were in place.
  • All Magical Girls will now receive a minimum of 1% Soul Gem Corruption per turn, even if they are in a positive mood. However, positive moods will still reduce the amount of Soul Gem corruption caused by being injured.
  • Good Mood (+100 to +199 Mood) provides a 1% decrease in the amount of Soul Gem Corruption suffered from regenerating. This was removed in v25, but due to the above change, has been reinstated.
  • Since one of the major boons to having positive Moods (essentially immortal Magical Girls) is now gone, the effects of Mood on Combat Strength have been significantly increased to compensate:
    • Despair (-500): -100% Combat Strength
    • Depressed (-499 to -400): -75% Combat Strength
    • Sad (-399 to -300): -50% Combat Strength
    • Upset (-299 to -200): -30% Combat Strength
    • Grumpy (-199 to -100): -15% Combat Strength
    • Neutral (-99 to 99): No change
    • Good (100 to 199): +15% Combat Strength
    • Happy (200 to 299): +30% Combat Strength
    • Elated (300 to 399): +50% Combat Strength
    • Blissful (400 to 499): +75% Combat Strength
    • Ecstatic (500): +100% Combat Strength
  • The AI no longer receives Homesick penalties. This is a temporary fix until I have a better understanding of how to control the AI through Lua. As a result, it no longer gains free Mood from the game's Difficulty Level.
  • The AI now gains bonus Loyalty per turn based on Difficulty Level. This may be altered in WFTWGameDefines.xml, under the row name "AI_MG_LOYALTY_BONUS_PER_TURN". It accepts decimal values, and will round down if the final value is a decimal after being multiplied by game difficulty.
  • Familiars now become Witches after 25 turns, instead of 30 (on Standard speed). This number has also been moved to WFTWGameDefines.xml under the row name "FAMILIAR_CONVERSION_TO_WITCH_TURNS".
  • Fixed an issue with AI handling of Homura's Time Stop which would cause her to perform the action before the start-of-turn routines for handling the effects would be processed. This would cause her turn of time stop to decrement on the turn she activated it. In other words, this would cause an AI's Time Stop to have no effect on units.
  • AI Homura Akemi will now use Time Stop if it is within 5 turns of completing a World Wonder.
  • Fixed issue with Time Stop's action button displaying incorrect text after it was used.
  • If you are frozen by an enemy Homura's Time Stop, new Units you create will have 0 movement, until the Time Stop wears off. (The initial plan was to prevent Cities from building or training anything during stopped time. However, this would cause signficant frustration due to it forcing City build queues to be emptied with each time stop, so the idea was dropped.)

Update: 2 Apr, 2015 @ 11:24pm

Update:

Compatible with previous v25 saves (but not v24).

  • Incubators no longer can do Emotional Abuse immediately upon spawning; they may only do so after they have been alive at least 1 turn.
  • Fixed issues with Luxury Likes/Dislikes displaying as Horses.
  • Better choices for Leader Magical Girl Likes/Dislikes.

Update: 2 Apr, 2015 @ 10:22am

Update:

  • Fix for bug which would allow for infinite socialization with a City-State Magical Girl.

Update: 1 Apr, 2015 @ 5:54pm

Update:

Not compatible with previous saves
NOTE: It is highly recommended to migrate to the Community Patch[forums.civfanatics.com] if you are using DLL Various Mod Components. Community Patch includes a major benefit, listed at the top of these notes, which greatly improves this mod's stability. Additionally, it allows for Magical Girls to be properly calculated in a Civilization's military might (used by the Military Advisor, and used for AIs to determine which player is stronger militarily), and allows for the Honor opener's Culture bonus from killing Witches to scale with the Witch's strength.

Only the Community Patch is necessary, not the Community Balance Patch. However, this mod is compatible with Community Balance Patch if you would like to play it.

  • When Community Patch is loaded, it causes Magical Girls, Witches, Familiars, and Incubators to be unable to be captured by means such as Suleiman's trait or by the "Nanoha's Patented Befriending Method" promotion. (Only requires the Community Patch; does not require the Community Balance Patch.)
  • Additional CTD Fixes.
  • Likes and Dislikes revamped:
    • Mood changes are now incremental, depending on various factors related to the Like/Dislike. They will no longer be binary.
    • Removed Wonders and Great Works from potential Likes/Dislikes.
    • Policy Likes/Dislikes are now Policy Tree Likes/Dislikes, and increase their Mood bonus based on how many Policies you have from that tree.
    • More weighting factors added to which Likes/Dislikes are chosen.
    • Leader Magical Girls should almost always adopt Likes/Dislikes which correspond to how you are currently playing. For example, they will always Like or Love a Policy tree you've already adopted, or a Luxury Resource of which you have a direct source.
    • Significantly increased the chances of Socializing spreading a Like/Dislike from one Magical Girl to another.
    • Magical Girls now have their preferences for each Ideology tracked individually, and these are now also affected by Socializing.
    • Magical Girls will become more preferential to your Ideology each turn if they remain loyal to your Empire.\
    • Fixed an issue which could cause Magical Girls born before Ideologies were adopted to never adopt an Ideological preference.
  • Mood modifiers adjusted:
    • There is now a greater focus on "active" modifiers rather than "passive" ones.
    • Positive modifiers increased for: Socializing, Killing Witches, Empire Happiness.
    • Positive modifiers decreased for: Policy finishers, Golden Ages.
    • Penalty values for Homesick, Lack of Socializing increased. However, it takes longer for the penalties to begin accumulating.
    • Penalty for Incubator Emotional Abuse and Friendly Units killed increased. Spawn rate of Incubators increased.
    • New negative Mood penalties:
      • Inadequacy: Occurs when a Magical Girl is much lower level than other ones in your Empire (excluding your Leader). Begins occurring 30 turns after the Magical Girl makes her contract.
      • Restlessness: Begins accumulating if the MG goes 20 turns without entering combat. Cured upon entering combat.
  • Should no longer be able to select Magical Girls who are on a cooldown period for Sparring if the Spar was initiated from one who was not on cooldown.
  • Magical Girls, upon defecting to another Empire, will have these Mood penalties reset: Homesick, Lack of Socializing, Restlessness, Lack of Vacation.
  • Magical Girls will now merely gain +40% (or whatever the amount a Grief Seed recovers) Soul Gem upon defecting, instead of being reset to 100%.
  • Leader Magical Girls, when Socializing, grant double the bonuses to the other Magical Girl (both the Mood bonus and the influence towards future Likes/Dislikes).
  • Loyalty is now significantly less affected by Mood, and significantly more affected by Cultural Influence, Likes, and Dislikes.
  • More values used for Loyalty calculations have been moved to WFTWGameDefines.xml, instead of having them coded directly into the Lua.
  • Mission button for Spar will now tell you how many turns the Magical Girl has before she may Spar again.

Update: 22 Mar, 2015 @ 1:19pm

Update:

Should be compatible with previous saves, but you may want to start a new one just in case.

  • Fix for more CTD errors.
  • More Community Balance Patch compatibility.
  • Witches have a little more...character.
  • Fixed issue with Witch Labyrinth notification which would cause it to fluctuate between an image of Gertrud and the image of the default Barbarian Brute.
  • Likes and Dislikes are temporarily disabled for now.