Door Kickers 2

Door Kickers 2

Down the Rabbit Hole(Night)
11 Comments
Ganjirah 2 Mar, 2023 @ 4:06am 
Yeah it's been a while and I agree that something new would be nice and give the game a breath of fresh air. New map assets and workshop support would definitly hype me up for making new maps too. But on the other hand there's 5000 workshop maps and I played like 400 :D so it's not like the game is lacking content. Just novelty.
Tbravege  [author] 2 Mar, 2023 @ 12:06am 
@Ganjirah
Thanks Ganjirah! It's really encouraging to hear positive feedback from my old map. I'm slowly picking up making new maps again now, only wishing dk2 a impressive new update after this long time silence.:steamsad:
Ganjirah 27 Feb, 2023 @ 2:58am 
Not sure I played it as you intented but I think it worked nonetheless.
Ganjirah 27 Feb, 2023 @ 2:50am 
I finally played the night version of this map, I wasn't disapointed! Balanced, well detailed, somewhat tricky. Overall super fun, I love it. Here's how I played it : https://youtu.be/N-zNZLb2TlE
akiratakizawa99 11 Aug, 2022 @ 2:49pm 
What Maru said. It seems the security zone which reveals the disguised operatives now covers every inch of the map.
Tbravege  [author] 28 Apr, 2022 @ 7:42am 
@maru
Can you give me more details of it? It seems works well here and I couldn't figure out what's wrong. Sorry for the inconvenience brought
maru 26 Apr, 2022 @ 9:45pm 
I think something went wrong with the lighting in your last update. Seems like shadows/being in darkness no longer conceals properly. Might have something to do with the red and green security zones that are now covering the map...

Thanks for mentioning the other fusebox though, I thought I'd checked everywhere!
Tbravege  [author] 25 Apr, 2022 @ 11:57pm 
@maru
Thanks for feedback.
I add two more spawn points where agents won`t get compromised at the beginning of mission. And replace others with spawn points-concealed. This may be the biggest compromise I could make for you guys who really want to do it with absolute stealth.
And of course that generator fusebox can`t cut the light`s inside the building because the real one is indoor, in front of the sandbag wall lol.
maru 25 Apr, 2022 @ 5:29pm 
I finally managed to three star this level. Could not do it with stealth, and counter-intuitively I found that going with the level IV raider plates gave the best odds as they are able to aim and take out groups of enemies faster than if they have the heavier armour on. I agree with akira; even with the not so suspicious mod and a fully covert cia loadout you get compromised in less than 2 seconds from the start of the mission, making stealth nigh impossible. Either having the spawn points a tiny bit further back, perhaps just out of the street lights, or having the opfor all spawn behind the checkpoint rather than already surrounding your guys. It also sucks that the generator fusebox doesn't cut the lights inside the building.
Tbravege  [author] 14 Feb, 2022 @ 5:28am 
@akiratakizawa99
Thank you for playing and your feedback. In fact, I want this map be like a group of agents disguised as civilian encountering insurgent`s checkpoint, but they keep on pretending but stand by for the best chance to engage insurgents` checkpoint, patient, sudden and well planned. So I think It`s better to put spawn point on that location. Anyway, thank you for your advice!
akiratakizawa99 13 Feb, 2022 @ 11:34pm 
Excellent map. But it appears the ability to conduct it by stealth is somewhat defeated by the fact that the spawn points are placed in an area where discovery is almost instant and we have to shoot it out from the beginning. As a suggestion, would it be possible to move the spawn points back to where they were in the daytime version? Would make it a bit more sporting and be able to begin a stealth approach easier.