tModLoader

tModLoader

Mech Bosses Rework
733 Comments
SLAYER 14 Jul @ 2:03pm 
There's a small bug regarding Skeletron Prime. When I defeat him, a mechanical destroyer automatically appears out of nowhere and crashes to the ground, revealing the red twin. But from there, he doesn't give me Skeletron Prime's treasure bag. Note: I have Calamity Master Mode active along with Revenge Mode, which includes Thorium. :spiffo:
N0t_UNowen  [author] 13 Jul @ 9:56pm 
could just be natural boss spawning
Mitsuki20000 13 Jul @ 6:13pm 
I don't know how this happened, but when my friends and I use Finis at night, it summons the Twins.
Catruption 13 Jul @ 4:15am 
prime is busted, he gets to one hp and never dies.
Guy With a Keyboard 8 Jul @ 5:04am 
Me, clueless: "Oh boy, I can't wait to play this awesome Terraria[tm] mod!"
The Destroyer every showing up five goddamn seconds for no reason:
N0t_UNowen  [author] 7 Jul @ 6:44am 
yep, though a bit outdated
mccninja 7 Jul @ 6:34am 
"-Do note that the attacks stack and combine, not override! You will see attacks from both mods respectively." is that for all mods?
Godslayer4000 22 Jun @ 7:09am 
sounds like a you problem dude.
Venomyl 20 Jun @ 2:21pm 
Minor suggestion but could you possibly shorten the bestiary entries for the new bosses
because i dont like them being that long
dfullington 16 Jun @ 10:06am 
PLEASE nerf the destroyer and the twins like that guy said
owen.juniper 15 Jun @ 2:38am 
Hey, Skeletron Prime literally becomes unkillable, and I don't think that's supposed to happen.
dfullington 11 Jun @ 12:21pm 
the twins have a bug, where in infernum, they use their infernum ai instead of their new ai. also, texture bug in infernum
LITHIUM GAMING 7 Jun @ 7:31am 
add teleporting to player for summon prime hands please
C.A.T. 2 Jun @ 7:52pm 
the interaction between calamity and the original mechanical trio seems to no be working for both skeletron and the destroyers, I would gladly apreciate manly for the destroyer ai to be incorporated long side calamity as it is my favorite take on a rework for it up to now. Also the destroyer has some bugs with hp boss scaling health mods as it increases it's max hp but spawns with it's current hp as it hasn't been increased.
TwelveYO 28 May @ 4:53am 
Siege Engine is listed before the Martian invasion on the BossChecklist.
Isn't this wrong, since the summon Item requires a Mars Plate?
TheNotNiceDino 27 May @ 8:40pm 
I agree, please do nerf the destroyer and twins
gspezi14 26 May @ 5:44am 
I still find the new Destroyer way too aggressive for my liking - I get hit too easily by it.

It forced me to revert back to old rework which has a very buggy despawn where it goes to spawn, hangs around and goes bacak for another attempt.
gspezi14 26 May @ 12:06am 
The Twins rework seriously needs a nerf
ItsBobu 24 May @ 11:38pm 
thanks!
Godslayer4000 24 May @ 3:55pm 
they do. can directly confirm.
ItsBobu 24 May @ 1:35pm 
Really psyched to try this out in my eternity infernum play through after finding out it adds attacks for both. Quick question though: do the new bosses contribute to calamity's alternate mech boss progression for ores and hallowed bars?
N0t_UNowen  [author] 19 May @ 7:33pm 
its there now, turns out music mod support has been broken for a while now, and no one told me, I thought it was just Spirit Music
Venomyl 19 May @ 7:30pm 
also apologies for being a bit impatient
Venomyl 19 May @ 7:25pm 
alr
N0t_UNowen  [author] 19 May @ 7:24pm 
also, im gonna just do the patch now
N0t_UNowen  [author] 19 May @ 7:24pm 
nowhere
Venomyl 19 May @ 7:23pm 
oh
where are you active at mainly
N0t_UNowen  [author] 19 May @ 7:20pm 
problem is, nonetheless, i wouldn't even visit my own discord because I almost forget I have an account there
Venomyl 19 May @ 7:19pm 
honestly the main reasons why i kinda suggested you make a discord was so you could be more visible about your projects
Venomyl 19 May @ 6:32pm 
i just like Thermite Assault a lot and wanna listen to that song instead of the other one (not saying the other Skeletron Prime fan theme is bad or anything i just prefer Thermite Assault)
Venomyl 19 May @ 6:24pm 
i stated the problem in a past comment you can find it on page 3 of this thread
Venomyl 19 May @ 6:19pm 
oh, but are you able to release a hotfix that makes this mod compatable with the spirit music mod?
N0t_UNowen  [author] 19 May @ 6:16pm 
not much going on,I'm busy on other projects, especially some of my Thorium addons and Minecraft mods
Venomyl 19 May @ 6:15pm 
is there another big update being worked on?
N0t_UNowen  [author] 17 May @ 2:46am 
Use "Mod Extractor" to extract the code

I think you can compile a custom version of the mod as long as you delete the workshop.json file (though, you wouldn't be able to upload it anywhere)

Also, if you ever going to directly modify the code this way, be wary that mod extractor deobfuscates code, so it would appear messy
QDNinga 16 May @ 10:20pm 
So I was wondering if by any chance this mod happens to be open source? I was thinking bout making a lil surprise for a friend of mine with their modpack and thought bout a really funny way to change the mechs, involving this mod. so it'd be really nice for it to be open source to make adjustments to the new mechs >:3
Meme Man 11 May @ 6:22pm 
I was playing a multiplayer world with 2 friends and we tried to fight the twins but as soon as 1 of us died the boss would run away. the only major mods we had were thorium and a metroid mod
Venomyl 10 May @ 3:10pm 
not gonna happen
Crum 10 May @ 12:56pm 
its time to add mech moon lord?
MijoK 7 May @ 11:48am 
This mod is truely peak. The bosses and the weapons are awesome
Marisa Freeman 6 May @ 10:44pm 
is it me or the eye of cthulhu gets a new attack when i activate this mod? can i deactivate it pls
MijoK 4 May @ 6:48am 
Nice alternative to the Nights edge :steamthumbsup:
𝔐𝔲𝔯𝔞𝔫 3 May @ 12:18am 
well, im usin calamity mod. and in cal mod titanium must spawn in world when i defeat mech boss. but it didnt spawn. can u fix this?
hiojiemanuel 2 May @ 5:57pm 
so uhhh, it is normal that JUST retinazer isn't exploding, so the Twins doesn't die?
Awesome265 26 Apr @ 12:17am 
Thanks for answering.. It was more that I wanted to make sure that they did drop them, I thought I checked, but I guess not. :> coolcool
dfullington 24 Apr @ 3:42pm 
i always wanted a mecha slime in this mod, cuz my mod will add one in. also, great mod
N0t_UNowen  [author] 23 Apr @ 7:50am 
@Awesome265 they do drop em. (Unless thorium changed the internal id of strange plating) Just checked it. Even Mechdusa (reworked) drops it too (maybe way too much even)
Godslayer4000 22 Apr @ 9:07pm 
they do though. even the new mech bosses (queen bee, deerclops, ect) drop strange plating, you have a mod conflict my friend.
Awesome265 22 Apr @ 8:48pm 
Hi, excuse me, but could you make it so when Thorium is enabled, the reworked mech bosses still drop the Strange plating item? It is a compatibility between the two that I'd like, and I'm sure others would aswell!
trembler 20 Apr @ 5:19am 
finnis isnt dropping even when i have the setting for master drops to drop in expert mod