tModLoader

tModLoader

Mech Bosses Rework
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Update: 19 May @ 7:31pm

v5.0.8
-Updated to the latest version of tModLoader.
-Fixed music mod compatibility being broken.
-Added support for (standalone) Spirit Mod Music.

Just wanted to see if steam lets me upload updates on an entirely new hard drive as I bought a new one and reinstalled everything.

Update: 4 Feb @ 10:54pm

v5.0.7
-Updated to the latest version of tModLoader.
-Nerfed Destroyer's contact damage by 75%.
-Nerfed Skeletron Prime's contact damage by 50%.
-Nerfed Skeletron Prime's projectile attack damage by 20%.
-Nerfed Skeletron Prime's overall health by approximately 35%.
-These Skeletron Prime damage nerfs ensures the boss doesn't deal over 150+ damage in master mode.
-Reduced the aggressiveness of Skeletron Prime's attacks, especially the melee arm's attacks, unless Infernum mode is enabled.
-Reworked Skeletron Prime now supports Revengeance and Infernum mode, adding attacks from or based off of both. For example, one of Infernum's missile barrage attacks are merged with the saw blades in phase 2.
-Reworked how Taser Attachment works, instead of inflicting a permanent DoT on summon-tagged enemies, they now emit a burst of electricity when damaged enough times.
-Added Overload Scope, a rifle scope upgrade that works on all weapons and is crafted from Souls of Tight.

Update: 27 Jan @ 3:37am

v5.0.6
-Fixed music mods not working with reworked Skeletron Prime.
-Fixed this mod disabling modded recipes when Terminator is toggled off in the content toggles.
-Buffed Siege Engine's speed and damage temporarily until a proper rework for the fight is made.
-Nerfed Harmonic Weapon Catalyst, most stats are lowered to 10 from 15.
>Melee buff now requires you to attack before receiving it
>Mage buff now requires you to be below 40% health
>Rogue buff has been changed to +10% increased stealth as supposed to increased stealth regeneration
>Bard buff now gives +4 maximum inspiration
>Healer buff heal bonus lowered to 2 from 5 and heal interval buff removed due to it being a deprecated mechanic

Update: 21 Dec, 2024 @ 3:55am

v5.0.5
-Updated the code used by soul-in-a-bottle items to use the recently added multi-tile sway feature.
-Fixed a crash on mod loading that could occur when disabling the Terminator while Magic Storage is enabled.

Update: 28 Nov, 2024 @ 6:21pm

v5.0.4
-Just a reupload of 5.0.3, it didn't upload properly for some reason

Update: 28 Nov, 2024 @ 6:09pm

v5.0.3
-Improved localization, now some more texts are translatable.
-Fixed a crash caused by disabling one of the mechs added by this mod while magic storage or boss checklist is enabled.
-Fixed the screen glitching out when Terminator plays its phase 2 cutscene in Infernum.
-Fixed Destroyer and Skeletron Prime missing their Infernum intros.
-Fixed Destroyer and Skeletron Prime behaving as if it is classic mode when eternity mode is enabled, they should now use their master mode AIs alongside their eternity mode attacks.

Update: 17 Nov, 2024 @ 9:55pm

v5.0.2:
-Fixed Skeletron Prime rework not being compatible with "Skeletron Prime Theme" mod.
-Fixed Skeletron Prime not playing its Spirit Mod theme replacement.

Update: 17 Nov, 2024 @ 5:27am

v5.0.1:
-Fixed the Twins having missing textures when "day time mechs" setting is disabled.
-Fixed the Twins death animation only working during day if "day time mechs" is enabled.
-Fixed Skeletron Prime (old rework) not enraging during day when "day time mechs" is enabled.
-Fixed Skeletron Prime and Destroyer not despawning during day when "day time mechs" is disabled.
-Fixed Skeletron Prime's arms being wonky when despawning or switching targets in multiplayer.

Update: 12 Nov, 2024 @ 6:29pm

v5.0.0
-Skeletron Prime reprise.
-Updated Eternity mode Twins compatibility to work with 1.7
-Fixed crash caused by disabling one of the Mech bosses in the config.
-Fixed Calamity early hard mode progression soft lock if any of the optional mechs were killed before the main ones.
-Fixed numerous multiplayer-related issues with the Destroyer.

Update: 12 May, 2024 @ 5:31am

v4.9.6
-Fixed Destroyer having broken health scaling.
-Fixed sometimes not being summonable in multiplayer.
-Fixed Retinazer not dying properly.