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There is a fire themed fight in the middle of the map, the same room that has teleporter further into the complex - the only way to the door you're stuck at unless you play on Story which would prematurely reveal the hidden door from the "frost" room (which on all other difficulties is only a mean to backtrack should someone forgot the ring or wanted to go to the entrance vendors). The goblin boss from that fire-themed room has the ring of fire resistance on him.
The only other instance in which you could've missed the ring is if the boss died on a highground which sometimes makes mobs unlootable - a game's known error. In such case loading a save before that fight or if you lack one, replaying the mission is sadly the only option.
Glad you're ejoying the map. I must admit the hint "quenching" isn't the best wording but that's what I rolled with. It means putting out fire and, going with other hints in the map, that should give you enough info to proceed: you need a ring that makes fire less scary.
Sorry for the convoluted hints but as a long-time DM back in the day I don't like giving players direct answers :) If you still need direct solution and where to find it, let me know.