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In truth since I posted the comment I've gone on to see your logic for myself and have decided yeah, that all checks out; I'm rolling with it now. Thanks again!
I intentionally designed it so base units become slightly stronger than RoRs, but they usually end up losing to the unique feature of the RoR, which, to me, makes sense.
A mod which allows RoRs to level up (presuming they have the same/slightly better base stats) would make the RoRs stronger than the base units entirely.
Quick question: I love the veterancy changes, but it it looks like Regiments of Renown or other such types (such as Imrik's dragons) don't have stats based off the changes, meaning they end up, statwise at least, a little weaker than their mainline comparisons. Do you know if mods that allow RoR to level up normally fix this or if there's other work arounds?
Cheers!
I believe the system is dated, usable but not optimal.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808853905
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808726207
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789853263
Notify me to any bugs.
If not thats also fine, but i tend to forgot names of mods really quickly, and i feel like the first Day the Workshop will be hard to navigate through.
Sadly i discovered your mod at the very end of Game 2, but it quickly became a must have for me.
Your mod paired with SFO, was the most fun i had in this series so far. By a long mile.
That's an interesting idea. I hadn't though about MCT. When I can, I'll investigate MCT and whether that's possible.
This faction Economy mod of yours is scheduled for Warhammer 2 ? If so I'm already waiting for it !
Another question : would it be possible to put the veteran system of Logichammer as an option in MCT ? (Just asking, sorry if it is a lot of work or impossible, I have no knowledge in moding..).
Anyway thanks for your work !
I definitely plan to do more. I did play around with the undead a bit, and I messed around with cavalry, but I never made that mod public. If I'm going to release a battle mod, I'd like it to encompass all cultures and not just a bit here and there, if that makes sense?
biggest positive for me is the cavalry charges. no more cartoon blasting off again and turning shield wall into a shield plate anymore.
i get why you would keep it basic to ensure max compatibility. But i like your take on battle tweeking and would love to see a more developed version in the future
I don't think Creative Assembly would exaggerate the changes to that extent because they are the creators. Making a balanced game where every faction can contend in similar ways is likely a much greater priority. It's us modders who can screw around with everything and justify it. As a big game developer, I'm sure they want to look more professional.