Stellaris

Stellaris

Project Xenotype: Lite (Ironman)
28 Comments
Lordlony 31 Mar @ 10:18am 
Far as I can tell this works, least from what I can tell.
TheMinxLynx  [author] 18 Oct, 2023 @ 6:48pm 
I would hope it does, considering I checked it and pushed an update nearly a month ago. :p
Pawngram 18 Oct, 2023 @ 5:56pm 
Still works in 3.9
TheMinxLynx  [author] 30 Apr, 2023 @ 11:25am 
As far as I am aware, the mod is still fully functional. An update will be coming following the extensive changes with 3.8, however, I do not expect it to include new content.
Ravioli 13 Apr, 2023 @ 12:29pm 
Everything's working to my knowledge, so apparently so.
Stoliy 10 Apr, 2023 @ 9:07am 
compatible with 3.7?
Ravioli 2 Feb, 2023 @ 12:23pm 
Just to let everyone know, this is compatible with 3.6. The descriptor file is just out of date, is all.
SalmonFeet 11 Jan, 2023 @ 10:31pm 
Hey are you guys still alive amidst the current geopolitical events?
DmitriyAgra 22 Dec, 2022 @ 7:35am 
Is it compatible with 3.6 or will it be?
Captain Izolenta 5 Dec, 2022 @ 4:44pm 
awesome
YellowPaperStar 10 Nov, 2022 @ 9:31am 
Is there any way to change this so it replaces a different humanoid eg hp_09?
TheMinxLynx  [author] 5 Oct, 2022 @ 12:19pm 
This mod has now been updated.
Neverminder 26 Sep, 2022 @ 8:09pm 
for some reason, after installing this- humanoid_05, the elves, are bald? i thought i was crazy, but turned off all mods and booted it up with just this. Xenotypes. And elves are now bald again? Humanoid_05
TheMinxLynx  [author] 22 Sep, 2022 @ 5:21pm 
An update will come hopefully in the near future.
SalmonFeet 22 Sep, 2022 @ 7:25am 
Are you guys planning to update this to the most recent version?
TheMinxLynx  [author] 3 Jul, 2022 @ 9:16am 
@DmitriyAgra, humans are planned next, but with ongoing geopolitical events, we cannot offer a concrete timetable at the moment.
DmitriyAgra 29 Jun, 2022 @ 8:10am 
Do you have more Humanoid types? :))
Sephru09 26 May, 2022 @ 12:15am 
This is really well made, my new main empire.
GreyWolf 17 May, 2022 @ 7:53am 
Works with the new update. Extended version doesnt, tho.
Mythez 27 Apr, 2022 @ 12:48am 
Yeah I understand your point but because there are so many portrait mods on the workshop that they really clutter up the modlist. Stellaris load times also usually become longer the more mods you have installed. Someone could just make a mod that links up my modlist to recieve updated graphics from yours. But to each their own I guess. Removed it from my build version. I will not publish on workshop
MechaShadowV2 27 Apr, 2022 @ 12:46am 
@ corsairmarks ok ty.
TheMinxLynx  [author] 27 Apr, 2022 @ 12:11am 
@Mythez, yes, please do not pack our mods for public redistribution. Especially not this one, which will be updated regularly and continue to evolve. Second-hand sources are a detriment to the community by obfuscating releases. Respectfully, this is what the collections feature is for!
Mythez 26 Apr, 2022 @ 11:42pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2796778215
corsairmarks 8 Mar, 2022 @ 1:13am 
@MechaShadowV2 - this one has only the Human 03 replacement and not the new Ascellians, in order to work with Ironman mode (which is required to earn achievements). Use one or the other but not both.
MechaShadowV2 8 Mar, 2022 @ 12:56am 
I'm a little confused, but it looks like this and your other mod: Project Xenotype: Chapter 2: Ascellians replaces the same thing? They look differnt but both say it replaces humanoid 3 and such. Are these compatible with each other or not?
SyxTheDragon 18 Feb, 2022 @ 2:05pm 
Yussss thank you for releasing this
Sneed 9 Feb, 2022 @ 9:51am 
Great mod. Thank you!
XENOPHILIAC 6 Feb, 2022 @ 5:01pm 
Very nice mod!