Stellaris

Stellaris

Void Sphere Origin
42 Comments
MrSmile 26 Jan @ 10:15am 
i mean i kinda fixed mod for playing with friend, but i have no idea how workshop works and kina think ill get bonked if i publish it lol
Wasabiface 26 Jul, 2024 @ 9:24pm 
Look for ACOT Void Sphere Origin.
wizisi2k 21 Jul, 2024 @ 2:45pm 
could this mod get an update please? you can't build Void Forge districts at the start, there's NO building built, and I have negative jobs/housing!
Cóndor Centinela 18 Jul, 2024 @ 2:01pm 
UPDATE?
CasualCivil_P 19 Jun, 2024 @ 10:17am 
Ancient Cache of Technologies just dropped a massive update, hope this mod gets updated sometime as well since as of right now it doesn't seem usable with the latest update.
Wasabiface 25 Jan, 2024 @ 12:39pm 
As of the time of my reply, I can confirm that this mod is still operational.
WeeMan089 27 Sep, 2023 @ 8:25am 
Yes, the mod stil works
Argus von Stein 19 Sep, 2023 @ 4:34pm 
Hey, would be awesome if you updated it. It's a really cool way to RP a precursor empire.
HEX: Offender 5 Sep, 2023 @ 10:04am 
will this still work a year later?
Wulfgar 28 Jun, 2023 @ 12:54pm 
@Faded I just tried this origin and while, at first, I also had a single regular generator district on the void sphere, after a month or two of starting it just mysteriously went away. So basically, the most inconsequential bug ever and the void sphere has been functioning correctly since then. Great job giving us this origin especially after I just beat the Stellarborne on the last playthrough cause now I just want to mess around.
Faded  [author] 18 Jun, 2023 @ 7:15pm 
@ToxicCannabis the mod isn't up to date. this happened because the districts are supposed to be replaced by the void sphere districts, but something caused your planet to spawn with an extra generator district that isn't expected.
ToxicCannabis 18 Jun, 2023 @ 5:48pm 
why does the void sphere start with a generator district that is 1 over capacity (1/0), is this a code limitation or is it intended?
Mael 17 Jul, 2022 @ 2:03am 
@The Key Maker I just tried the mod out with 30 or so mods and had no trouble. I think you might be having an issue on your end
The Key Maker 11 Jul, 2022 @ 4:57pm 
I am, but the planet doesn't change. It remains a normal planet :(
Faded  [author] 11 Jul, 2022 @ 3:52pm 
@The Key Maker Are you selecting the origin? (The Dimensional Blip)

I don't know what would be causing the issue otherwise.
The Key Maker 11 Jul, 2022 @ 1:43pm 
For the life of me I can't get it to work. I've only got the Required Mods enabled, but when I start, it's on just a normal planet. Am I doing something wrong?
Aonir 3 Jul, 2022 @ 5:38am 
Thanks, I suppose it's better to load it after acot, but it doesnt matter with the other mods?
Faded  [author] 3 Jul, 2022 @ 5:26am 
Yes
Aonir 2 Jul, 2022 @ 6:44pm 
Is It compatible with acquisition of technologies, secrets of the shroud ?
YashaSkaven 22 Jun, 2022 @ 4:53pm 
I coulda sworn I posted that comment while the mod wasn't updated for like, i think the first patch. Weird
Faded  [author] 22 Jun, 2022 @ 3:48pm 
It is already updated.
Skill Less 22 Jun, 2022 @ 3:19pm 
@Shoggo what kind of update? I play with it pretty much and didn't find any bugs with it.
YashaSkaven 6 Jun, 2022 @ 7:57pm 
would love to see an update
Skill Less 1 Mar, 2022 @ 3:29pm 
cool to see the origin again. i like the comments in your code ^^
bigman1357 23 Feb, 2022 @ 1:29pm 
can u update the mod to work on the 3.3 please really like this
Faded  [author] 5 Feb, 2022 @ 1:14pm 
@Ced now that you bring it up, yeah. Absolutely. Not having access to the DM starbase buildings will hurt for sure, since you'd then have to divert pops to make DM. So I've updated the mod.
Ced 5 Feb, 2022 @ 11:16am 
They do give some nice perks though, the applications one in particular.
Faded  [author] 5 Feb, 2022 @ 10:18am 
@Ced you wouldn't need these since you start with the DM reactor. The DM whispers event shouldn't show up.
Ced 5 Feb, 2022 @ 9:57am 
Also, the three ACOT prerequisite techs for the dm reactor don't show either.
Faded  [author] 5 Feb, 2022 @ 9:05am 
@Space_Void Awesome, I'm glad it's working for you now.

@Ced Absolutely, that didn't even cross my mind. The mod has been updated.
Space_Void 5 Feb, 2022 @ 8:38am 
Yep its a conflict with Stellaris Evolved, but that can be fixed by moving mod order. Working properly now.
Ced 5 Feb, 2022 @ 8:20am 
Probs a conflict then
Also, you should give dm deflectors and thrusters at the start, otherwise they never show up.
Faded  [author] 5 Feb, 2022 @ 3:42am 
@Ced This mod doesn't touch first contact events, and I've tested myself and first-contacts with amoeba/void clouds work fine. Chances are, another mod is causing it.
Ced 4 Feb, 2022 @ 9:44pm 
This mod bugs out the ameba and void cloud first contacts
Space_Void 4 Feb, 2022 @ 2:50pm 
Hmm Thanks will look for it.
Faded  [author] 4 Feb, 2022 @ 2:14pm 
@Space_Void This isn't an issue on this mod's end. Chances are you have an incompatible mod that effects capital buildings.
Space_Void 4 Feb, 2022 @ 1:59pm 
Umm the Void Sphere can't develop properly due to the void palace not identifying as an actual capital building disbarring buildings for higher tier colonies. Needs to be fixed.
AlphaLoures 4 Feb, 2022 @ 1:27am 
Thx
Faded  [author] 4 Feb, 2022 @ 1:14am 
The weight is set to 0 so they cannot randomly spawn with the origin. But you can have custom AI empires spawn with the origin.
AlphaLoures 3 Feb, 2022 @ 10:47pm 
Can Ai use this origin?
Hiluxium 3 Feb, 2022 @ 5:27pm 
THE SPHERE IS NOT OURS.

THE SPHERE BROKE DOWN THE BARRIERS BETWEEN WORLDS. WE ONLY FOLLOWED. ITS ORIGIN IS UNKNOWN.
Magnus 3 Feb, 2022 @ 3:49pm 
Not first.