Left 4 Dead 2

Left 4 Dead 2

Escape from Toronto (Official/Fixed)
66 Comments
Lionwalk 9 Jul @ 6:20am 
第三关过河的天空盒感觉没有正常显示,它是白色的,导致很难看清僵尸,手电筒有时会失去作用,忽明忽暗的,除此之外,无可挑剔,最后一关出门的音乐真的很带感:steamhappy:
KissMeOrKillMe 2 Jul @ 4:00pm 
the final 2 chapters 4-5 loved the aesthetic and was easy and fun the previous chapters had a few shitty moments but the ending was solid and fun
Mr. Guy 17 May @ 6:45pm 
I personally quite enjoy campaigns that feel like a long journey to get through, and this one filled the quota for sure. Although the troll tank at the top of the elevator in one chapter was not appreciated...
Constant 28 Mar @ 6:48am 
Wack! to many ammo
Coalthrush 31 Jan @ 4:01pm 
I liked it well enough but it was too easy and needs more details. Finale was way too easy. Good foundation to be even better.
LeBron the dawg✔ 15 Jan @ 6:25am 
We the North!
Joon❤ 8 Dec, 2024 @ 4:04pm 
for some reason chapter 1 spawns in a tank and a horde in the gas can event... really man..
smungle rungle 3 Sep, 2024 @ 4:41am 
im a canadian, and i agree, this is what toronto is like
Arawn 22 Aug, 2024 @ 2:01pm 
this map is just so meh and feels tedious
Reichuu 23 Apr, 2024 @ 2:21am 
Very decent good map! no bugs encountered nor glitches. 9/10!
Z 1 Apr, 2024 @ 7:24pm 
I got stuck on the elevator on chap 4 while using medkit. just stuck. cant get out
very unique campaign otherwise. 8/10
Zipnet 9 Mar, 2024 @ 3:31am 
It's very slow and tedious at multiple parts.
☩COBRA☩ 3 Feb, 2024 @ 10:21am 
Good map . ty :steamthumbsup:
Trunten  [author] 26 Dec, 2023 @ 10:06pm 
I've already confirmed it is not changed
Most likely mods you have or a server
By the way, custom npc aren't a legit thing in the game
So that definitely sounds like a custom server mod
Nod Lucario 26 Dec, 2023 @ 9:58pm 
I dunno of you got my reply from my profile, but I'm gonna repost what I typed in there to here.

The (Official/Fixed) version of Escape from Toronto (this one here). The one that's in the Steam Workshop.

Granted, when I last played the map, Whitaker (custom npc, I believe) was the one who triggered the jukebox. So maybe it plays BYOB whenever the player triggers it.

Though, I do have a few jukebox altering mods (namely one that changes it to the Fallout 4 jukebox. I had a Synthwave jukebox mod, but I've switched it to a Metallica mod, and now to the Prodigy music mod).
Trunten  [author] 10 Dec, 2023 @ 8:31pm 
I'll speak to Mr. Time Lord Magnum about it.
I'd prefer it continues playing that as it always did.
It'd be respectful to 1SH_Heartless.
It's probably easy to return.
If Time Lord had their reasons for changing it, however, I'll have to respect that as well.
Nod Lucario 10 Dec, 2023 @ 8:29pm 
I'm sad that the jukebox in the 4th map no longer plays System of a Down. :(

Still a good campaign, though.
fcmarker 29 Oct, 2023 @ 5:10pm 
Excellent campaign. The A-10 Warthog was a nice touch.
ƓའįⱮⱮ 12 Sep, 2023 @ 10:12am 
well the map was good one thing i didn't get it tho ...why we climb to go down every time ... kinda pointless ...anyway gj for the map 7/10
Shapeshifter 12 Sep, 2023 @ 10:11am 
It was alright pretty fun
Trunten  [author] 10 Sep, 2023 @ 2:20pm 
Thank you for your support!
If I remember correctly, it was Heartless' first creation.
Or one of his first learning experiences.
Bubnooccar 10 Sep, 2023 @ 1:45pm 
First custom map i ever played back in l4d1, its a little rough around the edges but its much quite playable and enjoyable. would recomend playing through it even one time at least
Stefano 11 Feb, 2023 @ 6:24pm 
first there's detroit,next there's ohio. now toronto
ShinyEspeon 7 Feb, 2023 @ 3:59pm 
6/10 the fix made it playable but there's still a few bugs (particularly regarding bot pathfinding), and a lot of stuff that's just bad map design disguised as "challenging events" - endless hordes, tank+horde simultaneously, somewhat excessive SI spawn, etc.

On the other hand, the finale is a bit too easy.

Also the event messages (map 1 ending) and the Whitaker stuff are kinda distracting/annoying tbh, especially in the first playthrough. Maybe make Whitaker's corpse at least drop something so the players don't feel "trolled".
Arclight 25 Dec, 2022 @ 7:43pm 
Great map!
PBY 25 Dec, 2022 @ 5:24am 
8/10.
멀티 플레이에는 재미있으나 싱글 플레이는 조금 어려움.
Bane 26 Oct, 2022 @ 10:59pm 
Still feel cheated that we couldn't use the airplane to escape, but otherwise great campaign
Trunten  [author] 15 Oct, 2022 @ 5:44pm 
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Trunten  [author] 15 Oct, 2022 @ 5:43pm 
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StevAna 7 Sep, 2022 @ 7:36am 
8/10
小偷阿金 10 Aug, 2022 @ 11:14pm 
傅满洲!
leeluvyou 14 Jul, 2022 @ 11:59am 
i lov canada i lov u guse lmao
Haruuuu#SS 10 Jun, 2022 @ 11:39am 
A fun time of a campaign
EggWhite 19 May, 2022 @ 7:55am 
In the file【escfromtorontonn.txt】
"versus"
{
"1"
{
"Map" "l4d2_eft1-2_towernneftmod"
"DisplayName" "Subsystem Versus"
"Image" "maps/l4d_eft1_subsystem"
}
【"Map" "l4d2_eft1-2_towernneftmod"】
Should be
【"Map" "l4d2_eft1-2_towernneftmoda"】

One letter 【a】 is missing, so the first level of confrontation mode cannot be loaded
Ghoul Fingers 1 May, 2022 @ 3:00am 
Playing this was like having a dream, but in the worse way, like, it's not a full on nightmare, but you don't want to be here, over all, this is worth a playthrough, but my god, do not expect anything to make sense, if you're gonna play this, you're gonna want to drag a friend or two along for the ride, you'll leave feeling drained and drunk off of sheer confusion
NeXoN 29 Mar, 2022 @ 6:11am 
:steamhappy:
鸡你太美 17 Mar, 2022 @ 5:45am 
good
Broken Devil 4 Mar, 2022 @ 1:18am 
Felt nausea because of this map, instantly uninstalled.

Also need to fix - 2nd chapter right next to safehouse elevator is bugged, bots don`t go in there and standing infront of elevator causing player to automatically slide in there.
Trunten  [author] 24 Feb, 2022 @ 12:29pm 
Thank you, "Jato", for the constructive criticism.
We'll make a note of that, and perhaps maybe "Time Lord" can improve on it.
From what I remember of this campaign's development history, it was Heartless' first.
Heartless' first experiences in mapping were from this campaign, if I remember correctly.
Tsumeni Ishuzu 22 Feb, 2022 @ 10:45pm 
map design is like a hit or miss. on the bright side, it felt like playing a fake open-world game, maps had lots of open space and occasional unnecessary rooms/houses to explore.

But this is what dragged it down. As someone mentioned, there is no clear indication on where to go next. The lights, wall graffiti, and arrows are too far apart. If this is an rpg, getting lost is good since you get exp and loot anyways, but for a fast-paced game with no character growth, it started to get annoying.
Trunten  [author] 20 Feb, 2022 @ 12:14pm 
rescue is a boat as seen in the last two screenshots.
it arrives right where you start the finale.
did you not stay near the finale area when you started it?
Van'er Saga 20 Feb, 2022 @ 12:09pm 
Me and my friends could not find the rescue vehicle at the end of the last map. We all ended up dying.
Alex The Enforcer 17 Feb, 2022 @ 11:31pm 
not easy on Advanced with bots after trying it better doing it with friends or other players
Spuch Bop 17 Feb, 2022 @ 10:43am 
map is too big with no clear instruction, also there's no hitbox on the elevater that can make you fall to your death
Supreme Leader 16 Feb, 2022 @ 8:12am 
Great, the missing texture are restored! Good job guys!
MyoRi_(묘리)♥ 13 Feb, 2022 @ 7:22am 
good and funny map! awesome :steamhappy:
Razorkiller 13 Feb, 2022 @ 6:35am 
This was a horrible experience on Expert.
Trunten  [author] 12 Feb, 2022 @ 10:26pm 
update released.
let us know if any textures (or anything else) are still missing.