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btw. to fix the issue with the Crushing Blow skill when Wukong starts running in a different direction you have to turn off Wukongs skirmish ability / mode at the beginning of the fight
it cause the other join "you're faction 182, 190, 194, 200" mod to stop working
You can do whatever with these models
I got them from 言绥 as a commission, so maybe add his name in the credits, too
@IronManIan777
I don't have models for those two, and commissioning models are very expensive, these two cost me quite a bit of money. If anyone can whip up a model for the other two disciples (just using 3K vanilla assets is good enough), I'll consider it
so if i stay on the horse does crushing blow work as intended? or its still bugged?
That Nimbus bug seems like a vanilla thing where generals moving too far out of their melee activation range just don't do them. The higher his speed, the more often this will happen. I can try to fix it
Demon Circle lets you place a trap of sort in a designated area where it'll stop any enemy armies in their track for a while. You have to move the red circle around and just click on the ground where you want him to plant it. He has to move all the way to the location to do so (sometimes you'll need to re-select the place again once he's near the area, it's a weird vanilla 3k issue. I usually move Wukong to the area I want the trap to be and then just cast it where he's standing, lure enemies to attack him and move away for a cavalry charge when the enemy is immobilized
Afterimage strike is as it said, meant for the clones. You don't unlock the clones' true strength until your Wukong learn that skill to work in tandem with them
yeah, I would love to against them both!
I can try to add it next update. I've never try to play against them with regular 3K troops. Even with the latest update, I'll always deploy one monkey against the other .
That's so the mod can work with level 20/30 mods. The real last skill of the Macaque is not finished and I lost motivation to continue, so I just threw together a simpler node that can be shared with both. Maybe one day I'll return and complete the final node for the Macaque.
Regarding Protect the Weak. That is a bug and will be fixed
may I know if it's possible to have a third option at the start that I dont recruit either of them but leave these 2 heroes into other factions?
You will need a new campaign for this to work properly. On the plus side, now both heroes are fully compatible with all factions and subcultures, including Yellow Turban and Nanman
It sounds so great :D
Thank you for your work, my friend !
It's running into some troubles, I'm having problems getting everything to work properly
The plan is still to give Wukong a new model and use the current purple one for the Six-Eared Macaque, but it's taking a lot longer to get them to work, so I deleted it until I have something ready to show
Is there anychance you could adjust his harmony with Lu Bu? having them both go Dynasty Warriors Duo is awesome!! but they ducken hate one another XD