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To answer it: this mod already lets you see that. I don't particularly see the point of separating that out from the rest of the mod, is it for compatibility reasons?
@SHiFT_DeL3TE: It does not work with ironman mode.
(sorry I took so long to respond, I'm on holiday in Germany RN)
Same for minor artifacts. Bug, or?..
I am running both of the Undercoat/Background mods, I'm running the UIOD patch, and I've tested every permutation of load order. I've even unsubscribed and resubscribed, to no avail.
Any idea what could be going on?
The part of the diplomacy view where I was putting the intel buttons was getting kind of cluttered, so I've grouped those options into pseudo-dropdown menus.
1. Playing with 59 mods, I am unable to open ambassdor.
2. Load with only this mod and the required template mod only, and I still cannot open ambassdor
3. Disable only this mod and I play with my 56 mods, I am able to open ambassadors.
I no longer recommend putting Scripted Trigger Undercoat after Ariphaos's patch in load order; it should now always go at the very start of load order.
Scripted Trigger Undercoat overwrites vanilla files profligately- but I go out of my way to make sure than if another mod *overwrites any subset of files or objects back to how they are in vanilla* that *won't* break anything absent some third mod relying on the STU version, so as long as it's *first in load order* it should be fine.
Outside of that one mod, I avoid overwriting vanilla content as much as possible, but it's not always possible. Repeating Script Templates overwrite no vanilla content and will definitely not break anything- its patches are only needed to do stuff like make the content from other mods visible in the interfaces from this one. This mod overwrites some vanilla content by necessity and I don't think I can make it overwrite any less without abandoning features.
And I genuinely did not know what mod you were talking about, the "Season 8" confused me because it made it sound like there were 7 previous seasons with different contents.
This mod should work basically fine on save- the only issue will be the AI forgetting about any slavery or indiscriminate bombardment which it saw before this mod was active but hasn't seen since.
Compatibility with ACOT and Gigas should be handled by Repeating Script Templates and its modules.
Compatibility with NSC2 will need to wait on me figuring out what exactly NSC2 is but if NSC2 is the same as (-NSC2 Season 8-) then I should be able to add compatibility in the form of a Repeating Script Templates module and in the meantime the only issue will be NSC2-specific content not showing up in this mod's interfaces.
And can it be enabled on save?