Black Mesa

Black Mesa

BMS Classic - Lambda Core (v1.08)
63 Comments
Skelleten 27 Dec, 2024 @ 3:41am 
@Kure 'Tesum also it wouldn't be possible to see them
Skelleten 25 Dec, 2024 @ 5:12am 
@Kure 'Tesum Azure Sheep and Residual Point are not canon.
Thinking About A Sangheili Name 25 Aug, 2024 @ 9:46am 
Crossovers in the Lambda Complex Teleporter Room:
Adrian Shephard (Opposing Force)
Justin Barnes (Azure Sheep)
Jack Sohn (Residual Point)
Vassago Rain  [author] 24 May, 2024 @ 9:12am 
@The Mindful Moron
No problem.
The Mindful Moron 6 May, 2024 @ 7:21pm 
I'd like to apologize for the harsh criticism I gave a while back. I've relaxed a lot more in recent months. Also I remembered the hivehand existed and got better at grenades. So, take my old complaints with a handful of salt. Sorry!
Dr. Mantis Toboggan 12 Nov, 2023 @ 9:00pm 
Interesting, thanks for the reply. If I had the time or skill I would probably make my own compatibility patch for both of them, perhaps even upload it to the workshop because I'm sure a bunch of people would love to use both at the same time. Nice work nonetheless.
White and Birdy™  [author] 11 Nov, 2023 @ 1:05pm 
I believe it depends on load order, but I'm not sure how the game would prioritise between them. All I can say is that I wouldn't recommend trying it, because it's very likely you'll run into problems.
Dr. Mantis Toboggan 10 Nov, 2023 @ 9:56pm 
So what exactly happens when you have both the Chapter Overhaul and the Classic mods installed at the same time? Does it just crash or pick between one or the other based on load order?
Vassago Rain  [author] 18 Oct, 2023 @ 12:19am 
@Winter Ranger
It's unlikely that we'll add expanded universe stuff like Shepherd in LC, since the mission statement is to improve the base game itself. A cameo, maybe, but even that's far into the future.

The standalones were originally made so people would be able to do mods of their own. Contact Birdie and ask him for permission if you've got a project in the works.
Winter Ranger 15 Oct, 2023 @ 4:21pm 
I would love to see a version that's compatible with the "Shepard in Lambda Core" mod, or for you guys to add your own interpretation of that scene to the last map of your mod.

I also wanted to ask if you would be fine with using your mod as a base for implementing some of the changes added in Half-Life: MMOD to Lambda Core? I think your mod, plus that, would make Lambda Core a very challenging, very good final chapter for the earth section. Just wanted to ask before I started planning anything.
Vassago Rain  [author] 6 Oct, 2023 @ 9:24am 
@ЭндрюГОр
Standalones will be made once we go over Xen like the rest of the game. The full BMSC download includes many changes to Xen, but it's primarily bug fixes, slight rebalancing, and fixing some broken stuff.
ЭндрюГОр 1 Oct, 2023 @ 1:21am 
do you create addons bms classic with chapters: xen,gonarch lair,interloper and nichilanth?
TCMOREIRA 23 Sep, 2023 @ 5:09pm 
Can you make this compatible with "Shephard in Lambda Core"?
Vassago Rain  [author] 27 Aug, 2023 @ 5:52am 
@LarrySBM
Those are elite grunts, and use their own model. They also have the ability to throw snark mines.
LarrySBM 19 Aug, 2023 @ 10:03am 
may I ask why in the final part of this (when you go into the xen teleporter) the alien grunts don't get replaced with the classic alien grunts that I have? I have the classic alien grunts mod and they do get replaced just in the final part and do get replaced throughout the other parts of the chapter
Vassago Rain  [author] 14 May, 2023 @ 5:59am 
@Courier 69
The original plan was to rebuild the whole thing, because it's a truly garbage 'fight' that you can win by running out the clock, and there's no realistic way for the player to lose, but we didn't have enough time, so an anti-laming version that required fighting was devised, created, not tested enough, and uploaded. We instantly realized we'd made a huge mistake, so we hurried to make a less anti-fun teleport battle, but we were even shorter on time by this point, so heavily limited in what we could do.
Courier 69 16 Jan, 2023 @ 9:52am 
The mod is fine up to the main battle, too many Xen Grunts and Controllers. I understand the difficulty, but the original version was way better.
r2flanet 28 Dec, 2022 @ 7:22pm 
Just played this after trying the Overhaul. Gotta say, this is definitely several times better than what we have, it's fun and even though there is an obscene amount of enemies in some parts (Like the hangar assassins) it's definitely challenging enough to say "You've made it this far, you know what you're doing so if you die, it's on you." Great job! If I had to complain about one thing though? It's probably the VOX system. I still don't understand why people don't put it into Office Complex, Questionable Ethics, and this chapter. It adds so much! And it would have been nice to hear it say Freeman was no longer the main objective or just a few things saying that you did something that broke things (Like flooding the reactor). Still, amazing job on this!
Vassago Rain  [author] 9 Oct, 2022 @ 7:41am 
A lot of adjustments are being considered. Ideally, we'd be able to keep the 'ultra hard final level where you really have to manage your resources,' while cutting out truly cheap shit, and adding way more tension.
finlandslim 6 Oct, 2022 @ 1:40pm 
Just played through the level a second time on hard. You should definetely cut down the amount of assasins in the hangar arena. I think there were nearly 20 of them and they just pile up.
Vassago Rain  [author] 23 Jul, 2022 @ 3:19am 
@Grady
Not in the near future. Updates to the earthbound chapters should be due before the first xen chapter.
C1TY 19 Jul, 2022 @ 3:49am 
@Vassago Rain
i have a question! when BM clssaic xen is release
C1TY 18 Jul, 2022 @ 11:52am 
@Vassago Rain i found a new bug you need to take look for this
Vassago Rain  [author] 6 Jun, 2022 @ 3:03pm 
@Headcrab Zombie
Not sure, but it won't be out in the near future. Lots of work needs to go into it, but the full download already has a significantly changed Xen included.
DayDay 5 Jun, 2022 @ 12:42pm 
Xen when?
PluMGMK 26 Apr, 2022 @ 2:13pm 
@Vassago Rain
I think you misunderstood me… I could get into the room, but after I killed all the enemies I couldn't swim through the access door to the next map. But I think I found the problem – I had run out of the Pump 1 area so fast that the level change triggered before the door closed (so it was open into the void) – a revisit of Pump 1 fixed that. That, and I hadn't killed all the enemies in the main corridors.
Vassago Rain  [author] 25 Apr, 2022 @ 1:59am 
@PluMGMK
The aux room door is always unlocked and open in BMSC, regardless of how far you are in the pumps mission. If it's locked, then you might have a map conflict, or some outdated mods to LC specifically
PluMGMK 24 Apr, 2022 @ 9:29am 
Feeling kinda stupid here… Can't figure out how to open the access door at the end of map C. All the pump and tank lights are green, but when I the button to open the Maintenance Access Flow to Main Reactor remains red and unusable. I know I must be missing something obvious, but what is it?
Vassago Rain  [author] 1 Apr, 2022 @ 8:08am 
A question for those few who remain subscribed or otherwise looking at the the mod page's commentary, would you rather have a potentially very short teleport fight focused on kills/running an invisible timer, or would you prefer an organic timer that takes time and kills into account, but the trigger point would be something else, like lasting for X minutes?
For those who don't know, vanilla is based around a very short version of A.
Vassago Rain  [author] 1 Apr, 2022 @ 8:06am 
@Aivaras der Kurischer
That only happens if:
a) you were reloading the shotgun will passing over.
b) you're trying to mix BMSC with another map pack. There are ways to do this successfully, but they're not 100% reliable.
c) you're playing on a beta or old version of black mesa.
Aivaras der Kurischer 31 Mar, 2022 @ 2:53pm 
Upon entering the teleport Xen does not load.
Vassago Rain  [author] 31 Mar, 2022 @ 9:45am 
@Anschluss
Yeah, we definitely went overboard on teleportation. An upgrade's due in time.
Anschluss 30 Mar, 2022 @ 6:52pm 
I have one bugaboo with this level that I was hoping you'd fix: the 'zoo' up ahead that isn't.

There's a security guard that informs the player that it's a frickin' zoo up ahead...and it isn't. Yes it becomes one, because of aliens teleporting in, but it isn't when he's claiming it is.
Vassago Rain  [author] 28 Mar, 2022 @ 5:27am 
@MR. Santiago
I believe we should have thought a bit more about ammo supplies. The amount of enemies feel right, but they're not used as well as we should have /too much teleportation some places, too little other places), and some of the pseudo-hidden supplies could stand to be in more visible spots.
Adding one or two more explorable caches probably wouldn't be that bad an idea.
MR. San Tiago 25 Mar, 2022 @ 12:24pm 
Kinda hated the segments where you pump a room full of xen grunts and vorts without even obtaining the gluon gun.
MR. San Tiago 25 Mar, 2022 @ 11:48am 
I guess this is far better than what i did back then. Exceptional work!
C1TY 21 Mar, 2022 @ 6:16am 
l found a new bug at the map bm_c3a2d
Vassago Rain  [author] 15 Mar, 2022 @ 8:11am 
What section of the chapter's giving you guys the most problem?
The Mindful Moron 9 Mar, 2022 @ 8:16am 
I made it through both times without too many deaths, but it was an overly negative experience for most of the second half of the chapter. Oddly enough, the final arena was an exception in my experience. It felt like it was almost perfectly balanced by comparison. I love the other classic maps, but this one just leaned way too hard into the artificial difficulty for me.
The Mindful Moron 9 Mar, 2022 @ 8:16am 
I want to be nice, but I have to be honest too. I have never, in my 7 years of playing Black Mesa, ever felt like I had to actively disengage with the fight to this degree, even with the original BM mod release's aimbot marines. Maybe others who are much better at this game than I am didn't struggle with managing to maneuver quickly while saving ammo, but this particular mod gives you so little breathing room to make mistakes, but none of the challenge here comes from actual skill, being suddenly surrounded by 5 vorts with no ammo and only satchel charges isn't fun. Especially when you have to deal with like 14 more immediately after (referring to the core climb). There's a reason enemy density was kept to a minimum in areas where you, literally, can't move and have no cover.
The Mindful Moron 9 Mar, 2022 @ 8:16am 
The game slows down to a peakabo crapshoot in the second half of the chapter. Either you run around and risk taking bees that you literally couldn't avoid if you wanted to, or you hide behind corners as to not waste your pathetically limited amount of ammo. The original Lambda Core had way too much ammo and way too little going on, but here it's the complete opposite problem. It's like the enemy density was doubled and the available resources were halved.
The Mindful Moron 9 Mar, 2022 @ 8:15am 
I really wanted to like this one, but honestly, it feels like there's just way too many enemies crammed into rooms, and not NEARLY enough resources to account for it half the time. My first run through left me with, literally, almost no ammo, health, or suit power for almost the entirety of the second half of the chapter. My second run went a little better, but that's only because I knew what to expect, and felt incentivised to NEVER waste even a single shot. I've never felt so ridiculously limited before. But AGrunts in hallways and on catwalks are both unfun and unfair. They were so much fun before because you had so much space to run around, but here, you have nothing.
JackelZXA 5 Mar, 2022 @ 11:15am 
Could we get an alternate version with the regular water? I generally agree that the xen water looks better in most maps, but the way the old water looked in this chapter gave it a very unique look to it that the xen water fails to reproduce.
Colonel Orange 21 Feb, 2022 @ 6:14pm 
Sorry, one more....would it be possible for the guard on c3a2g to accompany Gordon all the way to the top and have him reach some safety amongst the other Lambda Staff, my thinking is that once Gordon reaches the top of the teleporter puzzle, before loading into the next map a new exit teleporter orb spawns, and at the starting point there's an entrance teleporter the guard can walk through so he can get to the top, from there Gordon can have him use the lift up, have him crouch under the half open door, and have him enter the supply depot and sit, or lean against a wall, or take aim at the door ready for any enemies to spawn in. Just fun idea pitching that may seem plausible to implement.
Colonel Orange 21 Feb, 2022 @ 5:53pm 
I realize this is bad timing given there was just an update but I had only thought about it now, if you end up updating again would you be opposed to adding to the guard some choreography (either on c3a2c, or c3a2g) the animation seen at the end of Office Complex where the guard is searching another's dead body for ammo I think would be nice touch to add to either one so as they aren't just standing around at first. Once they see Freeman they can play out the animation of pointing their gun at him for a split sec, get up and then resume their usual dialogue. Let me know your thoughts.
dmn 21 Feb, 2022 @ 12:16pm 
@Anschluss sounds like someone's bad at the game. The original lambda finale was hard??
DRAGOS 17 Feb, 2022 @ 8:52am 
Why didn't you add Adrian Shephard while jumping on the portal? It's right in the music, but if shephard is added, it's just right and very beautiful. Can you add it?
White and Birdy™  [author] 14 Feb, 2022 @ 8:45pm 
Can you reproduce it crashing? If it's a recurring issue, I'll look into it ASAP, that's not good. I haven't had stability issues with the portal fight myself, so I'm not sure how easy it'll be to track down, but I'll look into it.

I'm taking concerns about the difficulty and pacing into account, too. It sounds like I missed the mark this time around, so I'll see what I can do to correct that.
Anschluss 14 Feb, 2022 @ 7:39pm 
So when I first played through the final stage fight of this level I always thought 'what a load of unfun frustrating dogshit'. And now playing through the BMS Classic version of this fight am again thinking 'what a load of unfun frustrating dogshit'. I think even the game itself hated it because it crashed.

Pumping in more enemies is not a good idea when there were too many to begin with. This is easily and by far the worst of the Classic maps, up to now I had loved them all including LC up to this point.
Rcw99 14 Feb, 2022 @ 12:48pm 
I have to agree Citizen and the others. Map changes were fun but the constant enemy spam and xen grunts were too much. Xen grunts are not enjoyable to fight in tight hallways with minimal cover, especially when there's multiple of them