Europa Universalis IV

Europa Universalis IV

Anbennar - Monuments Expanded [DEFUNCT]
41 Comments
Mestre d'Avis 22 Dec, 2023 @ 2:21pm 
Bro became a Mongolian shepherd to avoid updating the mod.
SectionXIII  [author] 3 Aug, 2022 @ 8:24am 
Right, so quick update on the status of the mod: I am currently travelling around the western edges of Mongolia with my family and my internet connection, alongside my interest in the main Anbennar mod itself, has been spotty as of late so I'm likely not going to continue to update the mod or be able to debug it in it's current state. If Sorge_ (of Dwarvern, Haless, and Cannorian Monuments Expanded) or others (with a definite bias towards Sorge_, he's a swell guy) want to continue or adopt the mod entirely, I'm all for it.

TL;DR: Mod author busy, has lost interest in the Anbennar mod, and is currently in bumfuck nowhereville, Khovd.
Allachor 3 Aug, 2022 @ 6:31am 
There seems to be a mistake with the Brass Palace monument. It only checks what culture the province is or if it is an accepted culture, not both. So if the province has the right culture that the monument requires but it isn't accepted then you can use it, or if you culture change it to an accepted culture that works too.
Ashton Blaze 2 Aug, 2022 @ 12:42am 
The Lotus Court of Dhenijaraj isn't quite right. It reduces the owners liberty desire. Not their vassals.
Ball-Stabbing Emmanuel McCoy 19 Jul, 2022 @ 2:03pm 
If only I didn't need Leviathan
MarkJerue 19 Jul, 2022 @ 9:28am 
Seconding Lily's suggestion - I came here specifically to make that suggestion! Karashari Orcs are the Old Sun Cult Black Orc formable who worship humans.
🦈Lily🦈 19 Jul, 2022 @ 4:44am 
Heyo, if you're still maintaining this, could I convince you to add Karashari Orc as eligible to use Fortress of Azka-szel-Azka? They're syncretic with Bulwari humans, and the project is right outside their most likely capital location (Ovdal Tungr.)
Desomega 10 Jul, 2022 @ 12:03am 
Seconding the disappearing monuments issue. I've checked the files and can't quite understand what is happening. The monument in question for me (Eranil's Oddities) is there on game start, and functions as intended. It stays there for the first two times it changes hands, but the third time it gets conquered, the monument just disappears and never comes back. Doesn't seem to matter who conquers it, whether they be monstrous, elven, or human. It just disappears.

I can spawn the monument in again via console command, but it doesn't let me upgrade it and the tooltip doesn't work.

I have found a solution through save editing to place the monument back in the province, and that makes it work completely fine.
Begonia grandis 20 Jun, 2022 @ 7:49am 
I notice that in Kheional there are just 6 Warded City Monuments there.So I write a simple sub to add a new wardcity monuments kamanis City of the Silk which reference the task tree in Kheional.Will you add it in your mod?
Voryn Dagoth Ur 16 Jun, 2022 @ 6:47pm 
its damestar it gives*
Voryn Dagoth Ur 16 Jun, 2022 @ 6:47pm 
Does Ennail deplete or is it permanent?
kingking8981 13 Jun, 2022 @ 7:04am 
Some monuments seem disappear after Anbennar latest update on June 11. I would appreciate it if you could check it.
Amazing Testicle 10 Jun, 2022 @ 2:59pm 
Big ask but some monuments for Haless would be amazing!!!
Razeluxe 8 Jun, 2022 @ 2:32pm 
the new haless continent monuments? it lacks a lot in there
Voryn Dagoth Ur 21 May, 2022 @ 2:32pm 
Any plans for Serpentspine/Jade monuments?
SectionXIII  [author] 14 May, 2022 @ 9:52am 
There we go, issue fixed. Seems like some of the files were switched to the wrong encoding scheme by accident, but everything should be hunky dory now.
SectionXIII  [author] 14 May, 2022 @ 9:24am 
Okay, seems like something broke but I'm not entirely sure what. My own dev version has currently broken as well, with some of the art not appearing and monuments disappearing
Good Ol' Been 13 May, 2022 @ 2:49pm 
Am i misunderstanding, and the projects aren't visible at game start?
Good Ol' Been 13 May, 2022 @ 2:46pm 
Heya, i just started a game in the Kheioni area, and i see no great projects on any of the warded cities. I am running the bitbucket version of the mod, on latest eu4 version, and have the dwarven monument mod active.
SectionXIII  [author] 11 May, 2022 @ 9:53am 
Right then, looks like some things got deleted by accident. I'll check it in the morning.
edzio0511 11 May, 2022 @ 9:39am 
The throne of witch king disappeared during my iron sceptere run :(
Aetheroth 11 May, 2022 @ 8:35am 
Awesome mod!. However, I've been playing in Bulwar this past few days, and I noticed this update removed the temple of Surael's chosen (In Irrliam's territory at game start). Starting a new game brings it back without the monument image. Other monuments are working. However, I'm really sad to see this one gone. The advisor cost reduction and the missionary strength at tier 3 made it one of the best monuments for me.
Sanctuary 🏳️‍⚧ 29 Apr, 2022 @ 8:44pm 
In Cannor there's some good ones you can add too if you dig. Stuff like the Silmuna School of the Arts or Imperial Academy, aka the Mage Schools, and the Gnomish Academies and Artificer Workshop ones sound like great ideas.

Love to see what more you end up adding to the mod, love the Eordand stuff and the love given to Aelantir and Bulwar
Vanmar Kelzad 13 Apr, 2022 @ 4:09pm 
Does this work with the Gitbucket version?
ajgorowicz 2 Apr, 2022 @ 2:53pm 
very cool jd
MountainMan 28 Mar, 2022 @ 11:17am 
Not to rush or anything. But when were you planning on doing a no requirment version? :PP
SectionXIII  [author] 14 Mar, 2022 @ 8:24pm 
Oh, interesting, I thought I'd already removed it
Altan 14 Mar, 2022 @ 9:03am 
Hello nice mod all in all.
Looks like you forgot to "hide" your monument_template though as a "great_project" is in Far Isle. But a big deal mind you but it looks poopoo.
Ro 13 Mar, 2022 @ 4:44pm 
Very cool. Would be nice if the Magistrate's Tower of Eightfold Eminence was turned into a monument. iirc it still uses the modifier system.
Sorge_  [author] 23 Feb, 2022 @ 4:39pm 
Very nice mod, each of the monuments seem well balanced and have fitting art as well. I am eager to see what you do with Cannor.
Suyalis 23 Feb, 2022 @ 7:28am 
@Shrike10011 This one seems more interesting and more focused on quality and balance.
Shrike10011 22 Feb, 2022 @ 4:41am 
What's the difference between this and "Anbennar More Monuments - Steam Version"?
SectionXIII  [author] 21 Feb, 2022 @ 7:24pm 
@MountainMan I do have a plan for that, actually, but I'll likely only release it once I've finished off another region with Monuments, like Cannor or Rahen, and it'll likely be called 'Monuments Unleashed' or something similar
MountainMan 21 Feb, 2022 @ 4:03am 
Any possibility for a version with no requirments for the monuments? :D
SectionXIII  [author] 20 Feb, 2022 @ 5:09pm 
Ah, so that's where the HQ for the Gommo is
Garant26 20 Feb, 2022 @ 10:00am 
(the Gommo Headquarters should probably be established in Portnamm at some point too)
Garant26 20 Feb, 2022 @ 9:59am 
Cannor:
- The Grand Exchange, Damescrown
- Theater in Portnamm
- The White Harbor, Celmador
- Most temples maybe (ex. Ara in Aramar, Minara in Minar, etc.) , but you need to be the temple tag or to have that deity as patron to benefit
Garant26 20 Feb, 2022 @ 9:47am 
Thank you very much for this addition!
Here are a few suggestions for Rahen:

- Sramaya, the Brass Palace (described in the Jadd Empire MT)
- Sarnihanpur, the Royal Library, + potential such libraries in Sir, Sarnilavan, Sharaja; they are a big thing in northern Rahen, see Rajnadhaga MT or Nadimraj Ideas
- Dyes Market of Sharaajagal (city in central Dhujat)
- Raja's Court in Dhenijansar
- Something related to the Harimari Ascension, Mindanan. They have a high temple of trememdous importance there.
- Oracle at Tughayasa
SectionXIII  [author] 18 Feb, 2022 @ 7:42pm 
Glad you've enjoyed!
Shadow Dragon 18 Feb, 2022 @ 10:26am 
Anbennar is a wonderful mod but it really lacks monuments. Thank you very much!