Europa Universalis IV

Europa Universalis IV

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Anbennar - Monuments Expanded [DEFUNCT]
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3.305 MB
12 Feb, 2022 @ 12:54am
14 May, 2022 @ 10:37am
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Anbennar - Monuments Expanded [DEFUNCT]

Description
A submod for "Anbennar: A Fantasy Total Conversion" that adds new monuments to the Bulwar, Escann, Eordand, and Kheionai regions as both a reward and goal to work towards in the mid to late game.






DEFUNCT and not updated as of August 9th, 2022. Due to real life committments and waning interest in both Eu4 as well as Anbennar itself, I've mostly abandoned the mod and thus will no longer be updating this mod.

If you want to continue playing with the Monuments, they've been moved and adopted by Sorge_'s bevy of much, much better quality mods such as:

Anbennar - Haless & Anbennar Monuments
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2826077458

Anbennar - Cannorian Monuments
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811184350

Anbennar - Dwarven Monuments
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2791499822
41 Comments
Mestre d'Avis 22 Dec, 2023 @ 2:21pm 
Bro became a Mongolian shepherd to avoid updating the mod.
SectionXIII  [author] 3 Aug, 2022 @ 8:24am 
Right, so quick update on the status of the mod: I am currently travelling around the western edges of Mongolia with my family and my internet connection, alongside my interest in the main Anbennar mod itself, has been spotty as of late so I'm likely not going to continue to update the mod or be able to debug it in it's current state. If Sorge_ (of Dwarvern, Haless, and Cannorian Monuments Expanded) or others (with a definite bias towards Sorge_, he's a swell guy) want to continue or adopt the mod entirely, I'm all for it.

TL;DR: Mod author busy, has lost interest in the Anbennar mod, and is currently in bumfuck nowhereville, Khovd.
Allachor 3 Aug, 2022 @ 6:31am 
There seems to be a mistake with the Brass Palace monument. It only checks what culture the province is or if it is an accepted culture, not both. So if the province has the right culture that the monument requires but it isn't accepted then you can use it, or if you culture change it to an accepted culture that works too.
Ashton Blaze 2 Aug, 2022 @ 12:42am 
The Lotus Court of Dhenijaraj isn't quite right. It reduces the owners liberty desire. Not their vassals.
Ball-Stabbing Emmanuel McCoy 19 Jul, 2022 @ 2:03pm 
If only I didn't need Leviathan
MarkJerue 19 Jul, 2022 @ 9:28am 
Seconding Lily's suggestion - I came here specifically to make that suggestion! Karashari Orcs are the Old Sun Cult Black Orc formable who worship humans.
🦈Lily🦈 19 Jul, 2022 @ 4:44am 
Heyo, if you're still maintaining this, could I convince you to add Karashari Orc as eligible to use Fortress of Azka-szel-Azka? They're syncretic with Bulwari humans, and the project is right outside their most likely capital location (Ovdal Tungr.)
Desomega 10 Jul, 2022 @ 12:03am 
Seconding the disappearing monuments issue. I've checked the files and can't quite understand what is happening. The monument in question for me (Eranil's Oddities) is there on game start, and functions as intended. It stays there for the first two times it changes hands, but the third time it gets conquered, the monument just disappears and never comes back. Doesn't seem to matter who conquers it, whether they be monstrous, elven, or human. It just disappears.

I can spawn the monument in again via console command, but it doesn't let me upgrade it and the tooltip doesn't work.

I have found a solution through save editing to place the monument back in the province, and that makes it work completely fine.
Begonia grandis 20 Jun, 2022 @ 7:49am 
I notice that in Kheional there are just 6 Warded City Monuments there.So I write a simple sub to add a new wardcity monuments kamanis City of the Silk which reference the task tree in Kheional.Will you add it in your mod?