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If it's not replicable for others I wouldn't know what the issue could be as I don't run other Abomination tinkering mods, so it'd probably be a hierarchy issue of some kind.
Only thing is that there will be 1 blue string if you don't have the CoM DLC on the very rare trinket, but it causes no gameplay impact.
Thanks for reporting this, I hope you enjoy the mod ! Be sure to resube to the mod to have the updated version
I didn't buy crimson court nor CoM DLC. I have enabled trinkets in launch options, but it didn't change anything.
I feel this slightly misses the mark just on the fact you can't change back manually, As this effectively locks him out of Farmstead. Since he either has to remain in human form most of the time or take a ton of stress.
But I do like the rework overall.
This abomination aim at making you swap between a very strong offensive class to a more utility based kit depending on fights. So yeah the goal is to maximize the use of beast but you gotta to be able to handle the stress. Every human kit will be more underwhelmind than a 165% stun with insane acc and 9 speed that comes from vanilla, but with it you also can't have reason to transform. Beast bile is still very good dmg with nice reach, especially if trinketed proprely. While a pull and guard break can see great value in ruins or cove.
The random target effect on its third ability is punishing, and often makes decision-making while transformed unsatisfying. For example, I lost a champion character to Thing from the Stars because the abomination, by chance, only targeted the crystal. This is not enjoyable. I like the focus on making beast abilities more interesting, such as removing stealth. However, I believe that the third ability needs a change to make it reliable. While transformed, it feels like rage spam. The damage output is too great to waste on mere chance, particularly with the stress penalty.
I felt like the human form was less satisfying than it was. Beast's bile and Enslave felt underwhelming. They have their uses, but I felt a push to transform. I think a slight improvement to the human form would help.
I plan on using this in future runs. I hope there is tweaking, as I much prefer this to "broken key" gaming. Thanks for your support of the community!