Stellaris

Stellaris

Long Brutal Planet Invasion
7 Comments
Makk 21 Apr, 2023 @ 5:30am 
Congrats! They will make some change about ground battle!
Avan 9 Feb, 2023 @ 10:40pm 
This mod is pretty good but I think you should add a modifier or some such debuff to primative civilization armies. A Steam Age Civilization is able to hold off my armies for a unrealistically long time lol
Hartman 21 Aug, 2022 @ 8:06am 
If your dumb like me here is the file location:
programfiles-->Steam-->steamapps-->workshop--->content--->281990--->2751959677--->common->defines

also found 25000 to be a bit much will try 2500 thanks for the mod!
this mod will probably work indefinetly unless paradox overhauls ground combat so the "outdated" version can be ignored
Pingas 22 Jul, 2022 @ 3:46pm 
Is it possible for you to update this?
N*rd 13 Apr, 2022 @ 10:43am 
I reduced health+ morale both to 2500. its still long enough to fit in the theme of long fights...

good mod it make wars more enjoyable now :Hire:
IMPERATOR SVAR 18 Feb, 2022 @ 3:03pm 
Star Genral, had a pretty good ground invasion element. Had Ground and Air Units. You could reinforce your invasion or reinforce your planetary defense forces, depending on if your were invading or defending, after so many ground turns. It would be great to have that along with a option to auto resolve ground invasions..
Sedmeister 13 Feb, 2022 @ 7:16pm 
This sounds awesome. I want to use it. But I am afraid. Might have to give it a go!

On a similar note, the old Space Empires used to have a slightly better ground assault mini game. You could actually set tactics and to some degree control unit movement. Wouldn't that be awesome for Stellaris?