Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344275897
Thank you for this great addon
(remove the "(", steam doesnt like links)
Likewise, I apologize for lack of earlier response on my end. I did not get any notification on this comment section as well.
Excellent job seeing that you have put a new update to support projectiles recording. I've just tested in my Linux DS MP server as a client mod and so far it works perfectly on my end. It records all fired projectiles on both server-side AI units and my own client. I haven't tested projectiles recording with another player client but this is already perfect for my use case.
Additionally, I did a bit of editing to some projectile objects on the generated ACMI with Tacview and match their "Type" and "Name" to render the correct 3D models properly. e.g. AIM-120D missile, GBU-31 JDAM, etc. Although this wouldn't be the general use case since many of ArmA 3 vanilla assets uses fictional projectiles.
Again, congratulations for this update. Very much appreciated! Steam Points award sent to your mod.
If you need help you can write me by discord: Tigre437
Translated with DeepL.com (free version)
It would be nice if it would also track missiles.
This is on the list. One of my concerns is the performance impact with large numbers of AI in the game - I've used it for and want to keep it useful for servers with large AI forces. So I'm wary of trying to capture too many projectiles and destroying the game performance. But I'm looking into it shortly. I might have to start with just the players projectiles until I know I'm not going to ruin anything.
I'd really like to be able to do this as well. I can just about see a way of supporting any map, but it would be without the map and terrain data in Tacview. At some point I'm going to document how to export the terrain data for Tacview so ppl can add new maps without my having to do anything, but its a fiddly process so its a little way off. The biggest problem is that most maps in Arma, though they can have Lat/Lon info, don't provide it. So the mod can't know where on the world the map is supposted to be without some outside help.
The CUP maps are on my todo list. I can't say when that will be (I'm working on another project at this moment) but it's high on the list.
In theory yes, but since its driven by keybinds and those aren't available on a dedi server I'm not sure how best to make it run. The keybinds just call functions so I've considered documenting what those are for ppl to use in a server console. But I don't know if that's sensible. If its something ppl would want to do, or if there's a better way.