Arma 3
Tacview Recorder
43 Comments
LoSboccacc 4 Jul @ 3:45am 
there's no building in my tacview is there any flag/conf needed to enable them?
DaGold 12 Jun @ 4:49am 
If anyone is interested, I found a way to add any map you want. If you want a tutorial or guide reach out. :steamthumbsup:
hey 1 Jun @ 7:48pm 
Would you consider uploading a video demonstrating the process for creating and uploading maps to tacview? I figure that albeit its likely a tedious process, doing it only once on recording should allow the community to produce more maps than you otherwise would be able to.
OksmanTV 8 Apr @ 11:59pm 
Support for dedicated?
jarppi 23 Oct, 2024 @ 9:07am 
Also I wholeheartedly second the suggestion to document how to run the recorder on a dedicated server.
jarppi 23 Oct, 2024 @ 6:51am 
@PK, I don't see missiles from helos or RPGs etc. in Tacview - is this by design and caused by technical limitations etc or do I just have them disabled somehow, or do I need to add classnames or something to a list?
Abogado 6 Oct, 2024 @ 10:30am 
I've written an updated guide to use this addon, please feel free to link it, or use it in any way. Thak you.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3344275897
Abogado 6 Oct, 2024 @ 4:48am 
@PK, just to let you know that in the latest version, you forgot to delete the "tacview_recorder" folder after packing the tacview_recorder.pbo file, so it is actually duplicated on the @Tacview Recorder folder.

Thank you for this great addon
Fox 7 Sep, 2024 @ 12:01pm 
This page might help you ht(tps://m(a(ps.plan-ops(.(fr/Atlas

(remove the "(", steam doesnt like links)
PK  [author] 6 Sep, 2024 @ 9:55am 
@Fox thanks, glad you're enjoying it. No discord or any other way of seeing what's going on, sorry, this is just a tiny mod I spend time on when I can. Adding maps is unfortunately a difficult topic at the moment. I intend to find a way to make this more community-friendly but right now its a lot of work, so I just do it per-request. Feel free to request whatever you like and I'll add it asap.
Fox 16 Aug, 2024 @ 9:45am 
Love the mod, is there any way to follow the development closer / help out? Like a discord or something? Also how do I add more maps?
RecklessX 28 Jul, 2024 @ 3:34am 
@PK

Likewise, I apologize for lack of earlier response on my end. I did not get any notification on this comment section as well.

Excellent job seeing that you have put a new update to support projectiles recording. I've just tested in my Linux DS MP server as a client mod and so far it works perfectly on my end. It records all fired projectiles on both server-side AI units and my own client. I haven't tested projectiles recording with another player client but this is already perfect for my use case.

Additionally, I did a bit of editing to some projectile objects on the generated ACMI with Tacview and match their "Type" and "Name" to render the correct 3D models properly. e.g. AIM-120D missile, GBU-31 JDAM, etc. Although this wouldn't be the general use case since many of ArmA 3 vanilla assets uses fictional projectiles.

Again, congratulations for this update. Very much appreciated! Steam Points award sent to your mod.
Tigre437 22 Jul, 2024 @ 5:34pm 
hey bro, I have seen your work and I love the adaptation of tacview to arma3, my clan is going to start using it, from what I see you keep adding maps, I would like to know if you could make a videotutorial or some kind of guide on how to add the maps ourselves, it would be great because sometimes we use maps that we find in the darkest backgrounds of the workshop.

If you need help you can write me by discord: Tigre437

Translated with DeepL.com (free version)
Vex 22 Jul, 2024 @ 11:36am 
@PK understood! I did't realise (but it totally make sense) that the client can record individually from the server. And thanks for the update, looking forward to hearing more about the map stuff :)
PK  [author] 21 Jul, 2024 @ 12:28pm 
@Longshot133 there should be, yes. That's not an area of Tacview I've explored, but my understanding is that custom objects can be added to its database and will then be matched against the recording based on the 'type' and 'name' properties of the recorded object. This mod outputs the 'name' property as the display name of the object's config class. It's certainly something that you could do without any change to this mod.
PK  [author] 21 Jul, 2024 @ 12:23pm 
@Vex, the few servers I'm playing on have been Windows, so thanks for the observation that most servers are Linux. In case I haven't been clear though, that limitation is only on the machine doing the recording. So you can't _record_ on a Linux server, but you can record on any client of that server (as long as its Win64).
PK  [author] 21 Jul, 2024 @ 12:19pm 
@Vex, the map list is a bit limited, yes (though I just added more!). Making it easier for others to add maps is something I've been stuck on for a while. It's a bit of work, requires updating quite a few things in both the mod and Tacview.... etc. The projectile tracking I've just added needs a little more work and then I'll try again to separate and open source the terrain management.
PK  [author] 21 Jul, 2024 @ 12:14pm 
@Reckless sorry, that took longer than I expected, but there are now projectiles being tracked in the mod. With a couple caveats (see the release notes)
Abogado 20 Jul, 2024 @ 12:08pm 
You are great PK, this is the most original and useful mod I've ever seen on Arma 3, ever.
Vex 14 Jul, 2024 @ 4:40am 
Also, linux support please! Most arma servers run linux!
Vex 14 Jul, 2024 @ 4:38am 
This looks amazing, but the map list is quite limited. Obviously you can't add every map, but is there a way that you could open source it to allow the community to implement their own maps? or maybe a guide on how that might be possible? Would love to contribute if it was possible!
Longshot133 11 Jul, 2024 @ 10:26pm 
Is there a way to add the models for other mod things? such as 3CB
PK  [author] 28 Jun, 2024 @ 9:12am 
@Reckless Oh, and sorry for not responding a lot earlier. Steam's not notifying me of comments here so I only see them when I pop in.
PK  [author] 28 Jun, 2024 @ 9:11am 
@Reckless. Sorry, that code's not public because its.. rather confused and messy. So I'd rather not having it appear elsewhere in its current state. For what it's worth, I've just finished a prototype that tracks projectiles. I'll be uploading that in a few days after I test it a few times in multiplayer. That should at least sort you out.
RecklessX 25 May, 2024 @ 11:08am 
May I have your permission to modify this mod to include optional projectiles tracking including missiles, otherwise make the source code public in GitHub? This would be useful for air exclusive mission.
EightHorse8357 15 Mar, 2024 @ 6:07am 
you can add bullets and missles tracking?
4N0N H4X0R||Floof 14 Sep, 2023 @ 2:52pm 
this is a nice mod, the only issues i have with it are, the polling speed is somewhat slow, it would be nice if that would be an option on the mod settings maybe, and it doesnt track missiles, only the units directly.
It would be nice if it would also track missiles.
Jester Avali 29 Apr, 2023 @ 6:18am 
Hoping to see tools and documentation for adding new maps soon!
lilwillie 24 Nov, 2022 @ 12:20pm 
Great mod for some debrief and showing how a mission went. Definitely will use it in our group. Anyone having issues with the mod not recording video, check to make sure BattleEye didn't mess up the steam download, it did for me, fixed that and away we goooooo
PK  [author] 7 Nov, 2022 @ 2:55pm 
Hi @David. Glad its of interest to you. I'd really like to be able to get something working re. artillery or grenades, if not every single projectile - that might be too much in a busy mission. I haven't had time to touch this for a while now. I'd like to separate the scripts I use for importing maps and write up some docs for them, as each one is a bit of manual work and I don't want to be a blocker for anybody who wants a particular map for themselves. But that also requires finding some time. Thanks for the offer of help. I'll try to put something together if only so you can set up any maps you want. And hopefully I'll get some projectiles in there before too long.
David 6 Sep, 2022 @ 9:18pm 
Added you on steam btw, I'm interested in helping out, adding maps or perhaps even assisting in features if I can!
David 6 Sep, 2022 @ 9:13pm 
I take back what I said in my previous comment. I don't think you necessarily need to track bullets, but missiles and artillery would be nice. But just an indicator that units are firing and which direction they are doing so would be enough. Again awesome stuff, keep up your hard work. :)
David 3 Sep, 2022 @ 10:57pm 
This is amazing. I would love to see the bullet and missile recordings. You're a legend dude.
Free_Cats 10 May, 2022 @ 7:04pm 
Is there any way to get missile to show up?
IndigoFox 17 Apr, 2022 @ 7:53am 
Hi! I love what you've done here, could I get in touch with you to discuss some collaboration?
PK  [author] 7 Apr, 2022 @ 2:28pm 
> Would be even better if bullets and missiles are recorded as well just like in DCS
This is on the list. One of my concerns is the performance impact with large numbers of AI in the game - I've used it for and want to keep it useful for servers with large AI forces. So I'm wary of trying to capture too many projectiles and destroying the game performance. But I'm looking into it shortly. I might have to start with just the players projectiles until I know I'm not going to ruin anything.
PK  [author] 7 Apr, 2022 @ 2:24pm 
> Would love to see this mod supporting more map or even being able to handle any map
I'd really like to be able to do this as well. I can just about see a way of supporting any map, but it would be without the map and terrain data in Tacview. At some point I'm going to document how to export the terrain data for Tacview so ppl can add new maps without my having to do anything, but its a fiddly process so its a little way off. The biggest problem is that most maps in Arma, though they can have Lat/Lon info, don't provide it. So the mod can't know where on the world the map is supposted to be without some outside help.
PK  [author] 7 Apr, 2022 @ 2:20pm 
> Can add CUP maps?
The CUP maps are on my todo list. I can't say when that will be (I'm working on another project at this moment) but it's high on the list.
PK  [author] 7 Apr, 2022 @ 2:19pm 
> Working on Dedicated Server?
In theory yes, but since its driven by keybinds and those aren't available on a dedi server I'm not sure how best to make it run. The keybinds just call functions so I've considered documenting what those are for ppl to use in a server console. But I don't know if that's sensible. If its something ppl would want to do, or if there's a better way.
飞龙岩山 6 Apr, 2022 @ 8:55am 
Can add CUP maps?
Alan245 4 Apr, 2022 @ 12:11am 
Would love to see this mod supporting more map or even being able to handle any map in the workshop if it is ever possible. This is a great mod for debriefing. Would be even better if bullets and missiles are recorded as well just like in DCS.
飞龙岩山 3 Apr, 2022 @ 9:20am 
Working on Dedicated Server?
Guntherecho707 16 Feb, 2022 @ 9:49am 
Thanks For Uploading This, Now I can Record My Dogfights In Tacview Like DCS World, Thankyou so much for this Mod!