Crusader Kings III

Crusader Kings III

Syncretism Artifacts (Discontinued)
8 Comments
Kriptofaust 8 Jun, 2022 @ 12:41pm 
Thank u for this mod. Now it's in the game :))
Dallan 4 Apr, 2022 @ 6:19am 
Thanks for putting this out, it's an excellent idea! There's a little typo in your template file at line 333:

"faith.religion = tenet_christian_syncretism" should be "faith = { has_doctrine = tenet_christian_syncretism }"
Miggle 27 Feb, 2022 @ 10:25am 
This should totally be in the base game! Great job
LtMoonbeam 18 Feb, 2022 @ 9:43am 
Yeah it's fine and makes sense if I still can't build it but it would be nice to benefit from it if it's already built
Half-lidded Bruiser 18 Feb, 2022 @ 5:43am 
@Karax IIRC, not all of them. Some buildings are tied to religions. Think the Hagia Sophia gets disabled if you're not Christian or Muslim, for example. I know there's a mod that does something like this to uncap buildings for all Christian faiths; you might refer to that for an example. si11ywalker probably wants that, but for faiths with the appropriate syncretic tenet.
Karax  [author] 17 Feb, 2022 @ 11:19pm 
buildings depends from holy sites, not religion family itself.
LtMoonbeam 17 Feb, 2022 @ 3:54pm 
would you be willing to make a version for religious special buildings?
Vengeance 1791 16 Feb, 2022 @ 2:16pm 
How is this not in the basegame? smh
Thank you