Tabletop Simulator

Tabletop Simulator

Forbidden Stars
12 Comments
Ember  [author] 2 Feb @ 1:21pm 
A general note about the mod. If you wish for a unit to be properly recognized as "routed", it needs to be standing straight and then flipped. If you drop the unit on its side that will not get recognized as routed when you scan for battle or while you are in a battle. The default key to do this for me is to put my cursor on a unit and press "F".
Iron-Claw 11 Dec, 2023 @ 9:04pm 
I think it clearly is the best mod if you want to play with the official factions only. If you want the fan-made factions, you will need to use a mod with less sophisticated automation.
Ember  [author] 10 Dec, 2023 @ 5:07pm 
@Agodd some of the other mods have different features, so it is hard to say
Agodd 9 Dec, 2023 @ 8:21am 
Is this the best FS MOD at the moment?
Prestidigitator 19 Dec, 2022 @ 9:26am 
Nice thank you guys
fuggl  [author] 19 Dec, 2022 @ 9:17am 
Indeed, it's the updateAllConteinerAmounts() and updateContainerAmount(container) functions that are triggered on the onObjectEnter/LeaveContainer events and initially onLoad. The visualisation is in the according xml files.
Thanks Ember for the quick reaction :)
Ember  [author] 19 Dec, 2022 @ 9:02am 
@Pestidigitator ok awesome, in that case for me it is on line 1159 of global, in function updateContainerAmount. That function is called with the bag of figurines as a parameter and the getQuantity() function is called on it to set the amount in UI.

There are several event functions that call this update amount function, including the onLoad, so it is initialized on load and updated when the other events fire. I hope that helps, if not let me know and I'll be happy to keep working on it with you.
Prestidigitator 19 Dec, 2022 @ 8:25am 
@Ember first screen on this page upper right corner is army of Space Marines. This army have units in bags. The bags look just like the figures they hold in them. This bags changes number when you add or remove object. Question is how what line in global is responsible for that.
Ember  [author] 19 Dec, 2022 @ 8:01am 
Hi @Prestidigitator I can try to assist you but I am not sure what part of the mod you are referring to for unit stack. Can you elaborate a little so I can better assist?
Prestidigitator 17 Dec, 2022 @ 4:38pm 
@fuggl what line in script is responsible for counting numbers in unit stack?
Ember  [author] 27 Sep, 2022 @ 7:53am 
this is great!
Iron-Claw 25 Feb, 2022 @ 11:48am 
Superb! :-)