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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3093478694
Much appreciated for your taking on updating the mod, let me know when it's finished and I'll post a link or reference to your mod on the page here so everyone knows to head over there.
Thank you again mate!
really looking forward for your mod. sounds exciting.
The mod seems to mostly still work as intended. I still use it in my single player game.
I'll be reposting as a new mod. I don't have access to this mod's files or accounts.
Progress Announcment:
I've finished making all the changes I wanted to add to improve the ranged combat experience in many ways. However, given that I know many would rather just have this mod as it is right now updated to the current version of CE, I'll be uploading a separate mod that only includes Zevik's original vision.
The mods will be called *Archery Evolved Reborn Plus* and *Archery Evolved Reborn Classic*, respectively.
Unless something goes horribly wrong, you can expect these mods to show up sometime in the next couple of weeks. I do have my hands full looking for a new job and a new place to live or else I'd be more comfortable saying just a week.
are you planning to upload your mod here, so this one will be updated once you are finish, or do you upload it as a new mod?
And can i use this mod without problems until yours is finish or does this mod have still bugs?
The basic stuff is mostly done. The biggest holdup (other than some personal issues) has been me just trying to learn a bit more about how blueprints work. I'm a professional coder, but I've never worked with Unreal and the blueprints style of coding is unfamiliar to me. It is a new way of thinking about code that I wanted to adapt to and feel comfortable with. Not only did I have to recreate this mod from scratch, I had to start from square one not knowing much about Unreal or how this game's code is structured. I appreciate your patience.
That being said, there will be some new features in this updated edition. Some additions include improvements to nearly all forms of ranged combat, as well as overall adjustments to the original mod to better balance it with the current version of Conan Exiles. I hope you'll enjoy it when it is finished. I am nearly there.
Hi. I believe this problem is largely solved just by having the filed cooked with the current version. I haven't run into this issue in testing.
I love your mod, there are not many that improve the quality of the archer in the game.
Thank you very much.
Bonjour, silvouplais est-ce que votre mod est toujours d'actualité? continuez-vous toujours ce mod? j'ai du malheureuement le désisntaller, ainsi que d'autres ancien mod, car des crash avec la nouvelle mise à jour.
J'adore votre mod, il n'y en à pas beaucoups qui améliore la qualité de l'archer dans le jeu.
Je vous remercie.
Thank you very much.
Light Hyrkanian Bow (changed to give a blunt bow option for thralls)
Decreased damage to 1 (default 9)
Increased Concussive damage to 15 for light and 25 for heavy (default 0 and 0)
@Avaleine - I dont think there's any modifiers based on levels unless the level mod adds it. Accuracy would add damage but it shouldnt be anymore powerful than a melee weapon I think all bows and arrows combine still do less than a sword does, I'd have to look at the numbers again as it's been awhile. Meaning that at level one with same accuracy, bow, and arrow type the damage should be the same as a level 60 or even a 300 unless that 300 mod adds damage or a damage modifier somewhere.
@demonKingLeere blunted arrows should do no normal damage with the Light Hyrkanian Bow or very little noticeable damage. It's an option for knockout only
@gator load the stacking mod after this one and the stack sizes should be from that mod otherwise if you want stack sizes from my mod load mine after the stack size mod
@undead rufus not sure why that would be I dont think I changed the classification of the arrows but might have on accident
@stahe not sure why the arrows would cause a server to crash. Used these all the time on my server but could be something with a mod conflict