Crusader Kings III

Crusader Kings III

Balanced Buyable Building Slots
136 Comments
Calembour 13 Jan @ 11:06am 
@Vicinian Is there a new feature in vanilla?
haven't seen it
Vicinian  [author] 24 Mar, 2024 @ 5:58pm 
Sorry guys I've stopped maintaining this since it was basically added into the game already as a technology.
Exterminate 17 Mar, 2024 @ 2:16am 
played only with this mod and the buy more slots button don't exist
Banania 22 Feb, 2024 @ 9:44am 
Didn't work for me. Probably need an update.
Cranberrycheese 14 Feb, 2024 @ 6:34am 
Does anyone know if this is compatible with AGOT?
Lulu 16 Oct, 2023 @ 5:04am 
When I click on it I get a message saying I got a building slot but it doesnt actually happen
John2Lionheart 11 Aug, 2023 @ 1:22pm 
Does the AI use this?
吾乃何许人也 1 Aug, 2023 @ 11:10pm 
棒棒哒:garios:
Frost 15 May, 2023 @ 7:55am 
update please
HellRockPanda 12 Jan, 2023 @ 5:48pm 
I'm really waiting for an answer. I want to switch to this modification (while playing on Never Better Buyable Building Slot + Infinite Building Slot).
HellRockPanda 8 Jan, 2023 @ 11:06pm 
Hello, could you add the ability to buy slots both in temples and in cities?
leteo39 18 Oct, 2022 @ 3:41pm 
Found an exploit, if you move your capital to a barony in any county, different than the real capital, you'll be able to automatically buy a 4th slot for free, and the other slots with the normal amount of money and development... I suggest either removing it or making it more expensive than normal, maybe reduce it's cost through some cultural traditions like "mountain homes" so you can only build such extra slots in baronies that happen to be of the same terrain type, limiting this greatly and making it actually worth to take such counties as capitals rather than always looking for the farmlands and the plains...
Patres_SVK 5 Oct, 2022 @ 10:25am 
Update please
SuperNova 25 Sep, 2022 @ 8:56am 
Is this compatible with 1.7+?
VU1 31 Aug, 2022 @ 4:06pm 
Not compatible with Sinew & I've not seen any patches on uniUI for it, fantastic mod I wish I could code a compatch for it. Otherwise I highly recommend this to anyone who doesn't use Sinew.
magicmajen 27 Aug, 2022 @ 4:02pm 
is this compatible with uniUI? Its a great mod by the way!!
SN9000 26 Aug, 2022 @ 9:56am 
Does AI use it?
Argon 13 Aug, 2022 @ 11:06pm 
Nice ! pls hold the Mod up to Date in the Future.
SuperNova 30 Jul, 2022 @ 6:12pm 
I assume this does not work with Medieval Arts then?
GazingRhino 16 Jul, 2022 @ 8:49am 
I think it's is_county_capital = yes in shown is main reason for that
GazingRhino 16 Jul, 2022 @ 8:24am 
Strangly with 75+ development country can have new building slot but barony under that country stuck with 3 slot no "..." button is there to expand, playing ck3 1.6.1.2
TheGib770 13 Jul, 2022 @ 8:46pm 
Can you add a global variable on game start like so
https://github.com/Gr770/UnifiedUICK3/wiki/Global-Variables .

Moving the new types into a separate gui file will also help alot with compatibility as they do not need to be in the same file.
gr8_hate 9 Jul, 2022 @ 8:42pm 
would you be able to implement a feature where you could move the duchy capital to somewhere else? ik it sounds trivial, but i have this stupid ocd where it irks me if i see a duchy capital placed in a county with low holding capacity. Anyways, thx bud.
Srecko 19 Jun, 2022 @ 3:17pm 
Hello!
I made a compatibility patch between Sinews of War and Balanced Buyable Building Slots.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2823347810
(in case no one made it before me xD)
Waruiko 17 Jun, 2022 @ 10:49am 
So I can't help but notice that this doesn't work on titles that aren't at least county capitals. Like If I build a second castle in my capital county I can't expand it at all. I'm not sure if moving the capital inside the county would fix it either, I don'y want to wreck my ironman to find out.
ptr 17 Jun, 2022 @ 3:46am 
ngl would love to see a compatch for SoW ^^'
Sysharp 7 Jun, 2022 @ 9:08pm 
Also @King no they are not compatible has they alter the same file.
Sysharp 4 Jun, 2022 @ 4:54pm 
Does the AI use this too ?
King 3 Jun, 2022 @ 1:10pm 
Any updates on this being compatible with Sinews of War?
StellarWolf 2 Jun, 2022 @ 5:47pm 
ty for this mod.
Vicinian  [author] 1 Jun, 2022 @ 11:28am 
Mod should be working fine on 1.6 right? Let me know if anything is broken.
Ranm30 1 Jun, 2022 @ 9:34am 
Hi, pls update for 1.6. Many Thanks :)
Dakota78 31 May, 2022 @ 11:39pm 
Hi, pls update for 1.6. Many Thanks
TiraboTurbos 19 May, 2022 @ 6:19pm 
Hmmm? Was it a different mod that only let castle get extra slots? Don't see the word castle anywhere in the discription... err... In ergo... Only the county capital can buy slots, no other barony can. Does this need to be in a specific spot in the mod order? I shouldn't have anything that affects the county window...
TiraboTurbos 19 May, 2022 @ 6:14pm 
Well, Holdings we turn into castles(via cheats or mods) can't buy slots.
TiraboTurbos 19 May, 2022 @ 6:13pm 
I could have sworn I commented befoer.
TiraboTurbos 19 May, 2022 @ 6:10pm 
Natural castles, in counties with more than 3 holdings also can't buy anymore slots.
Monizious 19 May, 2022 @ 2:40am 
Compatible with more buildings?
MailRunner 17 May, 2022 @ 4:28pm 
Seconding Emperor Nuclear's request below; a compatibility patch for 'DD - Vassal Buildings replaceable' would be greatly appreciated if you can find the time! It's the only mod of its kind on the Workshop and compliments yours very well. Thank you for all of your hard work!
Coach 16 May, 2022 @ 10:09am 
Captain Butters, not for now, the mod author mentioned just below that he might look into it.
Butyr 7 May, 2022 @ 7:09pm 
Does anyone know if this is compatible with Sinews of War?
Goleroth 7 May, 2022 @ 5:32am 
Must have
TheGib770 30 Apr, 2022 @ 6:48pm 
If you add a global variable on start up. I can take care of the UI incompatibilities with one mod UniUI.

https://github.com/Gr770/UnifiedUICK3/wiki/Global-Variables
Vicinian  [author] 29 Apr, 2022 @ 12:15pm 
I'll look into it.
Lucius Junius Aemilianus 29 Apr, 2022 @ 10:04am 
Yeah, a "Sinews" comppatch would be amazing! I can't play without that but your mod looks excellent as well
Sysharp 27 Apr, 2022 @ 1:19pm 
This needs compatibility with Sinews of War !! Good job :)
Coach 26 Apr, 2022 @ 6:33am 
Thanks Unserwin, I was just about to ask if both were compatib.
Emperor Nuclear 25 Apr, 2022 @ 9:26pm 
Hi, I was wondering if you could make a compatibility patch/submod for this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2669789674

I asked the dev for the other mod (as you'll see in the link) and he's unable to do it.
Unserwin 21 Apr, 2022 @ 7:17am 
Oops, i'm using Sinews of War for too long that i forgot that was not Vanilla, sorry.

That mod adds some "Edicts" that you can manage a little bit more your holdings, but i guess there is a conflict with your mod.

Anyway, sorry for that.
Vicinian  [author] 21 Apr, 2022 @ 7:02am 
@Sourenics Use in any order.

@Unserwin Edicts? What edicts?