Kenshi
Backpack Crafting Enhanced
45 Comments
2PercentNate  [author] 18 Jun @ 7:35pm 
I couldn't find any settings related to the "food in backpacks" feature so I think it's one of those hard-coded things, sorry!
2PercentNate  [author] 18 Jun @ 6:10am 
@JKNOX23 I'll try to look through the FCS and see if I missed any settings, but I'm pretty sure I duplicated previous backpack entries and then edited them to make the new ones, so the settings should have carried over. But it might be one of those Kenshi script things that we cannot edit in the FCS. I'll post an update when I learn more.
JKNOX23 17 Jun @ 4:45pm 
Does anybody else noticed that the feature "take food from backpack" doesn't work? I've been playing for a while and I thought my squads were being stupid but nope, I had to give my food to a pawn that has a thieves backpack so the feature works. This happens with all the modded backpacks I have installed, is it me or is this something that is hardcoded or something like that? Thank you in advance!
team_on 25 Apr @ 7:58am 
Thanks for mod! I made a few submods for it:
IWK+ Backpack Crafting Enhanced - integrate Backpack Crafting Enhanced into IWK+
Cross-mod Backpack Integration - balance and research tree rebalance for integration
2PercentNate  [author] 26 Mar @ 3:32pm 
I absolutely agree! So many incredible modders and the awesome developers that let us poke away at their game <3
ARS2000 26 Mar @ 11:36am 
Man, this is part of why I love Kenshi so much.

The game offers so much, that what isn't there, or what doesn't work properly in vanilla sticks out, so seeing creative and talented modders and programmers coming forth to bring their ideas forward, the accessibility of it, and how well they can fit into the base game and feel like natural additions is just fantastic.
2PercentNate  [author] 9 Mar @ 2:24pm 
@CENKER THE FATHER If there's enough support for it, then yes, I'll stop being lazy and make a no penalty version. Otherwise, you're free to dive into the FCS! It's not that hard to use and you're welcome to edit my mods to your heart's content <3
CENKER THE FATHER 9 Mar @ 1:57pm 
can we have a no penalty version of this?
2PercentNate  [author] 28 Jan @ 4:18pm 
@Lord Dickinson McCheddar There is a bug in vanilla Kenshi where stores don't restock properly. I've had it happen to me several times, usually at Waystations for some reason. An import does fix this bug.
Otherwise, the blueprint is set to spawn at a 300% rate at Shinobi traders, so it should show up quite frequently (despite it seeming like it would guarantee show up, there's an item limit, so even though it has a high chance of spawning, it still might get cut off by the item limit).
Lord Dickinson McCheddar 28 Jan @ 8:42am 
I bought and then sold back the blueprint for the thieves backpacks. Now it's not showing from what I can tell. Is this a bug or is it just a rare spawn?
Dvatrij 14 Feb, 2024 @ 5:32am 
Fair enough. Well it's still awesome variety of backpacks and textures are also nice. (: And with hundreds of stored materials actually I don't care whatever it takes to craft:) thanks for the mod!)
2PercentNate  [author] 14 Feb, 2024 @ 5:01am 
@Dvatrij That's not a simple change. Unlike regular items, there is no "ingredient" option for backpacks, so the materials used to build them are tied to the workstations. I could make several different workstations, but that feels obnoxious, so I'd rather just have the inaccurate crafting costs.
Dvatrij 13 Feb, 2024 @ 12:47am 
Nice backpacks, yes :)
I've got some thoughts about crafting materials.

Due to description some of them may require steel/iron.
And I think it surely needs fabric.
And maybe wood... (although there are no wood in game, what a shame! xD)

It's not full-leather after all. (:
2PercentNate  [author] 11 Feb, 2024 @ 2:44pm 
@Dvatrij You are correct. Gotta keep both mods on for a little while!
Dvatrij 11 Feb, 2024 @ 2:54am 
If I just replace Backpacks Expanded 2.0 (Quivers added!) with this one, I'll loose all my backpacks&quivers from that, right?
So I'd better to slowly replace every item manually while playing with both mods on... or not?
Troxtrot 5 Oct, 2023 @ 2:22pm 
@2PercentNate Awesome! Time to go BP hunting again! :D
2PercentNate  [author] 3 Oct, 2023 @ 3:39pm 
@[TS]ChowX2 Glad it works! Thanks for the kind words!
2PercentNate  [author] 3 Oct, 2023 @ 3:38pm 
@Anrhaa Whoops! That's because I fixed it on steam instead of the FCS. Thanks for looking out for me!
Anrhaa 3 Oct, 2023 @ 10:46am 
Tittle went back to 'Backback Crafting Enhanced'
[TS]ChowX2 3 Oct, 2023 @ 7:14am 
@2PercentNate yea seems like Steam is kinda buggy lately. Anyway the icons are working as normal now. Great mod kudos!!
2PercentNate  [author] 2 Oct, 2023 @ 5:01am 
@[TS]ChowX2 Seems like the upload got corrupted somehow. Sadly this happens sometimes with Steam Workshop. I just did a quick reupload, but I'll check more thoroughly when I get home from work today.
[TS]ChowX2 2 Oct, 2023 @ 2:50am 
Hmm the wandering backpacks seem to be missing icons (got a big red 'X' instead). Not sure what's the issue
2PercentNate  [author] 1 Oct, 2023 @ 9:10am 
@Troxtrot Alright it's done! Elwo's Backpack Enhanced 2.0 has been integrated into this mod, but with slightly tweaked stats, due to my own personal bias on what I think is balanced/fair. I updated the description with more info if you need it, enjoy!
2PercentNate  [author] 22 Sep, 2023 @ 7:12pm 
@Troxtrot I was just thinking this mod could use more backpacks! I went and asked for permission, so we'll see!
Troxtrot 22 Sep, 2023 @ 5:50pm 
Crap, you're right! The backpack is actually from Backpacks Expanded 2.0 by Elwo. I was so focused on UWE in combination with this backpack mod that I totally forgot I snuck another backpack mod into my load order lol. Sorry about that. Their mod does add a crafting bench but only two of the backpacks are actually craftable from it (and the bench doesn't seem to be interactable for me after built, so it's basically a permanent useless table :\). If you got permission to add their backpacks, that'd be super neat since I know your crafting bench works, but considering their mod also adds a crafting bench I'm not sure how they will feel about it. Either way, love the mod!
2PercentNate  [author] 22 Sep, 2023 @ 4:53am 
@Troxtrot I'm not sure which backpack you are referring to. There's not a specific backpack named adventurer's backpack. If you're referring to the ones with high stack size, they are unlocked with the Wooden Backpacks blueprint. The trader's and shopkeeper's backpacks are the kind that weigh a lot and are good for strength training and are unlocked with Merchants Backpack blueprints. If you have a mod that adds adventurer's backpacks, I might be able to add to this mod if you send me the link!
Troxtrot 21 Sep, 2023 @ 8:55pm 
This is... probably a dumb question, but I need to know as a sanity check lol. Does the adventurer's backpack have it's own blueprint set? I think I have just about every other one learned but I still can't craft it or get the blueprint that supports it to spawn in an adventurer's shop.
2PercentNate  [author] 9 Aug, 2023 @ 5:27pm 
@Anrhaa OMG how did I not notice?!? Thank you! I fixed it <3
Anrhaa 9 Aug, 2023 @ 2:11pm 
A minor gripe. Mod Steam Tittle is 'Backback Crafting Enhanced'. It should be 'Backpack Crafting Enhanced'. It makes thing a bit harder to search at Steam.
SteelBlood 6 Aug, 2023 @ 4:22pm 
Thanks for the quick work, appreciate it!
2PercentNate  [author] 6 Aug, 2023 @ 11:06am 
@SteelBlood Okay it should work now! They can be built on an Advanced Backpack Bench.
SteelBlood 5 Aug, 2023 @ 7:46pm 
No worries, thanks!
2PercentNate  [author] 5 Aug, 2023 @ 6:07pm 
@SteelBlood I probably forgot to add them to a crafting bench. Same thing happened in my shields mod, doh! I'll fix it as soon as I get the chance.
SteelBlood 5 Aug, 2023 @ 1:46pm 
How do I craft the Large Trader's backpack? I have an advanced backpack bench, and bought the merchant's blueprints, but only have the option to craft wooden traders backpack.
2PercentNate  [author] 14 Jun, 2023 @ 6:00pm 
@Anrhaa Thank you! Always good to have more compatibility :csdsmile:
Anrhaa 14 Jun, 2023 @ 9:38am 
2PercentNate  [author] 26 Jun, 2022 @ 6:51pm 
@Anrhaa You have my permission!
Anrhaa 26 Jun, 2022 @ 2:18pm 
Hello. Can I have your permision to do a UWE patch? I'll make all your animal backpacks work with the ones added by UWE + some tweaks to balance them
Adent 48/7 Osard 7 Mar, 2022 @ 1:44pm 
nevermind i think i just had to update to the new version. No idea how i went this long without doing that...
Adent 48/7 Osard 7 Mar, 2022 @ 1:30pm 
i went to install this mod and for some reason it says that I am missing a dependent mod? I'm not sure if that's a problem with my game or not though since there is a few other mods that i just went to download that have the same issue (pocket change 3.0, Fishing with fish stew, and this one)
2PercentNate  [author] 2 Mar, 2022 @ 2:08pm 
@esrenos For both dog backpacks, I set the accepted races as both Bonedog and Boneyard Wolf. Hope this helps!
esrenos 1 Mar, 2022 @ 8:11pm 
What units can use the "dog" backpacks? I have seen both "Bonedog" and "Dog" backpacks but my starter bonedog can only use the race-specific one.

Great compilation mod by the way.
2PercentNate  [author] 22 Feb, 2022 @ 3:25pm 
@SnugSnug Sure! I don't see why not! I sent you a friend request so we can PM.
SnugSnug 22 Feb, 2022 @ 3:09pm 
Heya, if you want to use custom assets for some of your mods then feel free PM me. eg:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2730531581