Conquest of Elysium 5

Conquest of Elysium 5

Warlock Enhanced
26 Comments
silentlynx 16 May @ 7:26am 
Sorry for the trouble, I think it might actually just be the version I'm playing, since I'm running the "Legacy" version, i was just surprised that all of your mods work fine except for Warlock & Demonologist enhanced.

If its fine for you its probably just some conflict with my computer (macOS so I have to use the Legacy version), I removed all other mods and same issue with both Warlock & Demonologist, as I said I just found it odd because all your other mods work fine.

But thanks for the response, and I hope you have a good one.
Juz  [author] 15 May @ 7:53pm 
I'm not actively working on it, but I can fix a bug. But I have this on all the time and it doesn't crash.

My first instinct would be that it's in conflict with another mod, Like one of the overhaul mods.
silentlynx 15 May @ 6:55pm 
Probably my favorite of your "enhanced" mods, shame the game does not let me play without crashing.

I understand you are no longer working on it and so I have no expectation that it will be fixed, just wanted to put this here in case anyone else had this issue or anything like that.
Juz  [author] 23 Jan, 2024 @ 7:17pm 
I'm not really working on this atm. Might come back to it some day. There are plenty of sprites to work with for sure.
Grytorm 22 Jan, 2024 @ 10:10pm 
I mentioned before in suggestions but you could use the Dominions 5 sprites for some of the giants. The Devi of Darkness fits with Illearth, Lord of the Summer Plague for Banefire, and maybe one of the teotl for water.

If Blightwater was replaced by a madness themed corrupt element what would the aesthetic be?
Juz  [author] 31 Jul, 2023 @ 3:27pm 
Good suggestion, I've been meaning to review this mod and actually split out the Corrupt Warlocks into their own class, but that requires adding some extra content, like the missing corrupt giants.
catfoodbob 31 Jul, 2023 @ 10:19am 
Fowlwind benders are Busted in comparison to Literally ALL the other benders, their 8 initiative + the high disease chance + the 1 unpreventable magic damage.
Would be better if the Fowlwind big elementals did the Blightning. and these guys did fowlwinds
cheesehead 23 May, 2023 @ 6:18pm 
wow glad i asked xD thanks for the response. I always thought it was a little weird you couldnt choose like maybe start as an apprentice but have enough gems to make a pact.
Juz  [author] 23 May, 2023 @ 6:10pm 
Nope wasn't possible when I made the mod, I haven't kept up with the latest modding options though.

I was thinking of letting the player start with a special warlock that lets choose the warlock you start with with a ritual but never got around to it and it's a bit of a janky solution.
cheesehead 23 May, 2023 @ 5:10pm 
I wanted to ask is it possible to start as an ice warlock? ive been trying for a few hours to no avail
Grytorm 24 Mar, 2023 @ 11:42am 
I kind of wish that Blightwater was themed around madness instead of acid. Just it overlaps with Foulwind somewhat and with a madness themed Queen of Elemental Water they could be brought over to Dominions 5 with each corrupted Element corresponding to a type of sorcery.
[Mi.Sa]Skullduggery 29 Mar, 2022 @ 2:59pm 
Well don't burn yourself out and just relax and know that you've made some kick ass mods for one of my favourite games!
Juz  [author] 29 Mar, 2022 @ 2:52pm 
That's how I'd have to do that, lots of people ask for the ability to make custom spell schools so illwinter might add it one day.

There's tons of stuff I'd like to do, corrupt giants, demi giants for psuedo elements like magma, lacking in motivation atm though.
[Mi.Sa]Skullduggery 29 Mar, 2022 @ 2:42pm 
Out of curiosity Juz what do think of idea of there being corrupt versions of the elemental wheels? Not a hundred percent sure how you'd implement it without just giving it spell like attacks since I don't think you can modify spells/spell schools. Its just the idea of banefire/blightwater and Illearth/Foulwind wheels sound pretty cool but its probably not that feasible at the moment
[Mi.Sa]Skullduggery 28 Mar, 2022 @ 3:18pm 
No worries thank you for the swift response I can't wait to try out more of the new toys the various elements get
Juz  [author] 28 Mar, 2022 @ 2:47pm 
So...

The way normal warlocks work is having many ritual powers, normal fire warlock has lvl 1 of earth and air and lvl 2 of fire.
I can't do that for new ritual powers, I've tried as many different ways as I can and the functionality isn't there which means I have to assign the say Illearth lvl 1 Ritual to the Banefire ritual power. I could get around this by making whole new ritual powers just for the great warlocks but that's tedious and inefficient so enjoy the extra options.

The discount warlocks have can't be added, this is a feature not available to modding.

Eternal pyre is copied from the original one, it must lose the description in the copy command, that I can fix.
[Mi.Sa]Skullduggery 28 Mar, 2022 @ 2:10pm 
Are corrupted greater warlocks supposed to be able to still summon their none opposing elemental counter parts (greater banefire can summon Illearth and Foulwind basic summons) and not receive the gem discount what the pure elemental warlocks get? Also the eternal pyre ritual that the banefire warlock gets has no description, I assume it works as standard. (All this is on a greater banefire warlock and I haven't had chance to try out the others as I'm getting shafted for apprentice recruits)
Juz  [author] 26 Mar, 2022 @ 9:14pm 
The Ritual is based off the standard Elemental Champion Rituals, the Champions are more likely than the Giants it seems chance hasn't been on your side.
junkmail4mjd 26 Mar, 2022 @ 6:07am 
when i cast the Ice champion summon I always get the knight not the frost giant is that a glitch or am i just very unlucky?
Juz  [author] 25 Mar, 2022 @ 1:19pm 
I know what you mean, it's a standard game feature, I didn't change fire lizards, I agree it's a bit weird.
[Mi.Sa]Skullduggery 25 Mar, 2022 @ 11:07am 
Not sure if this is intended but the fire lizards breath attack cannot reach the range that it can be set off at as it has a range of 2 two but has beam 1 as a special rule so at best it spits fire at nothing or at worse can cause friendly fire as it can only go 1 tile.
I apologise in advance if I'm not explaining it well. I think it might need to have beam 2. Unless its supposed to be melee attack it only sometimes uses.
8Squirrels 11 Mar, 2022 @ 12:03pm 
Nice mod, love the variety you added
Juz  [author] 25 Feb, 2022 @ 8:42pm 
Man, Idk what to say, my game doesn't crash, maybe try un subing and re subing to the mod, sometime steam is bad at updating mods.
theslimchewbacca 25 Feb, 2022 @ 8:17pm 
Breaking on update. Tried to load it on a medium map without any other mods. Crashes after naming the warlock but before the map shows.
Kode-Man 22 Feb, 2022 @ 10:04pm 
WOW just WOW so much content here that is so very thematic. gonna do a play through right now. thanks for all your hard work
theslimchewbacca 22 Feb, 2022 @ 7:43pm 
Still making my way through this but what a tremendous undertaking! Thank you so much for all the hard work. I am having a blast!!