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I think just the usual penalties of going oversize is fine as traditions, edicts and science are very important. Maybe you could add some stability penalties as well.
One thing you could do is that the administration decreases the penalties of empire size instead of the number. So empire size still affects other things like ease of infiltration. Then you could add a policy of the amount of monitoring done on the bureaucracy. More will increase their upkeep cost but decrease your vulnerability to spies.
Don't want to understimate people's work, but i have been playing with global mod for 3.2, where were some works that have done such a thing and it worked properly, no penalties were for empire size. However after it was updated to 3.3 such feature disappeared, but the fact that this was actually working makes me ask this question.
When admin cap was first implemented, it was perfectly the same: only 100 cap with max override to 150-160. Really??? I'm very, very disappointed.
Txh for your work, it's reaaly nice to see that i'm not the only one raging at this
Also, based mod.
But this is too... simple.
Anyway thanks for efforts.
Ether way, thanks for taking the time to make this.
But I'll take it!
While this also is a bit overkill it's what we got till dev's "fix it" or a more complete mod restores it closer to what it once was.