Stellaris

Stellaris

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Administrative Capacity Restored
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23 Feb, 2022 @ 1:16am
16 May, 2024 @ 5:01am
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Administrative Capacity Restored

Description
"To know one's place is the greatest comfort, to excel within it is the greatest solace, and a master's contentment is the greatest reward."
Codex Administratum Edition XXIIVC - Warhammer 40,000

This mod adds in a new edict called Applied Psychohistory that can be unlocked by researching adaptive bureaucracy, it allows you to gain a large amount of administrative capacity at the cost of unity, it is easily obtained as adaptive bureaucracy is an early game tech and allows you to mitigate the effects of sprawl at a moderate unity cost. Hiveminds and machine empires get their own appropriately themed variants, but they function identically.

I wasn’t particularly happy with how Paradox implemented the administrative capacity changes in 3.3, it felt like they decided to axe the entire system rather than rework it and removing any way to mitigate sprawl feels like punishing the player, even if its effects have been nerfed compared to 3.2.
So, this is my take on a reworked administrative capacity system, how I originally envisioned it might function when the change was first hinted at, rather than attempting to recreate the original with overwrites I decided to emulate it with the help of the new edict system.

The premise is simple, rather than bureaucrats generating administrative capacity they now generate unity, which is used to generate administrative capacity, while the amount added by the edict is exceptionally large, as the player gets no bonuses for having extra it’s ultimately unimportant.
However, edict cost scales with empire size meaning the edict will get more expensive the larger your empire grows, mimicking the larger requirement of administrative capacity in the 3.2 system. I have attempted to make to cost appropriate to the benefits you get though I may rebalance aspects of it later on after seeing the results.

Compatability
I created this mod to be as simple as possible, it doesn’t overwrite any vanilla files and shouldn’t conflict with most other mods unless they radically rework empire sprawl and administrative capacity or the edict system. However, it’s always possible there is something I overlooked, so please leave any comments or criticism below and let me know if you run into any issues.

Special thanks to everyone at the Stellaris Modding Den [discord.gg] for all their help
Banner art belongs to Campanoo [www.deviantart.com]
Is this mod not for you but you want something similar? Check out Unity Maintenance by Male Maldives
41 Comments
PrincepsRomana 2 Jun @ 11:00am 
Sad, gotta go without it then
Sidewinder Fang  [author] 2 Jun @ 10:55am 
@PrincepsRomana it's abandoned
PrincepsRomana 2 Jun @ 10:50am 
Overflows when used in 4.0, every edict *gives* resources it previously required
dabeek 19 Oct, 2024 @ 5:09pm 
One of the problems that Paradox created when they scrapped the entire admin cap system is that Managers are now just a worse way of generating Unity, when you can instead just put culture workers on every planet. I wish this mod had settings or an alternate version where managers go back to producing admin cap.
Sidewinder Fang  [author] 16 May, 2024 @ 5:03am 
@PrincepsRomana Updated it, looks like paradox altered the way edicts are scripted at some point, changed to the current standard. done some testing and it seems to work fine now.
PrincepsRomana 9 May, 2024 @ 4:11am 
This needs update sadly, Paradox broke something with the mods in 3.12, none work if they're not updated to 3.12
ELchivo_loco 25 Dec, 2022 @ 5:19am 
actualiza el mod que solo corre en la 3.4
Sidewinder Fang  [author] 3 Dec, 2022 @ 5:02am 
@Crutchfield Probably not.
Crutchfield 2 Dec, 2022 @ 10:06pm 
does this mod needs an update?
Wilmfe23 10 Aug, 2022 @ 1:20am 
@Sidewinder Fang
I think just the usual penalties of going oversize is fine as traditions, edicts and science are very important. Maybe you could add some stability penalties as well.
One thing you could do is that the administration decreases the penalties of empire size instead of the number. So empire size still affects other things like ease of infiltration. Then you could add a policy of the amount of monitoring done on the bureaucracy. More will increase their upkeep cost but decrease your vulnerability to spies.