RimWorld

RimWorld

[HRK] Vanilla Expanded Extra Embrasures
123 Comments
guardian1368 28 Jun @ 1:35am 
Error in [HRK] Vanilla Expanded Extra Embrasures, assembly name: HRKVEEEVFEMedieval, method: DamagedCastleWallEmbrasure:TickRare, exception: System.MissingMethodException: void
guardian1368 28 Jun @ 1:19am 
just wondering harkon why did you remove 1.4 version?
StockSounds 25 Jun @ 3:19pm 
The good embrasures are back!!!!!
Thank you for your service
Harkon  [author] 25 Jun @ 2:08pm 
Update Summary:
- Removed support for RimWorld 1.4 and outdated/abandoned mods
- Added support for 1.6 — currently includes only the Basic Embrasure until other mods update

- Vanilla Factions Expanded – Medieval 2
- Adds Castle Embrasure with the same mechanics as Castle Walls — becomes passable when below a certain health threshold until repaired

- Vanilla Furniture Expanded – Architect
- Armored Wall Embrasure
- Fine Wall Embrasure (requires Royalty DLC)

- ReBuild: Doors and Corners
- Adds Rustic Embrasure for Rustic Walls
- Full texture support so embrasures match seamlessly with their corresponding wall types
Harkon  [author] 25 Jun @ 2:03pm 
@isalcaruz That's part of the vanilla creature/animal behavior and is outside the scope of this mod. However, there are definitely other mods out there that allow creatures to attack doors and walls if that's the behavior you're looking for.
isalcaruz 17 Jun @ 2:37am 
This mod is great but I have a problem with the behavior of enemies in close combat. When I create a sort of bunker or closed area with these defenses and a regular door as an entrance or exit (or completely closed), the enemies don't attack the wall or anything to try to get through. Instead, they just wander around outside the barricade, and the colonists only have to play target practice. The fact that there is good defense against gunfights is great, but any attack from enemies without ranged weapons (vanilla or mods) makes the game too easy. This generally happens with animals and creatures (from mods like the VOID zombies or the necromorphs from the Army of Fetid Corpses). I suppose the normal behavior should be that they charge at the embrasures and try to get through to attack the colonists inside. I don't know if there is a version that makes animal or creature-type enemies attack these walls; if that were the case, it wouldn't feel so broken.
Eevee.exe 26 Mar @ 8:22am 
honestly same as archangel here, really annoying how enemies climb through my walls via the "short" walls that i need inorder to shoot from
Archangel1313 21 Mar @ 5:07pm 
Any plans for Castle wall embrasure from medieval 2?
Skakk 7 Mar @ 5:58pm 
You do not need CE for this mod, it is stated this mod is compatible with CE.

/s If this mod was 'Always compatible with CE, which came 1st??'
"Does this mean that CE requires this mod to function properly?"

;p /s
Vistritium 14 Jan @ 1:14pm 
Are the embrasures supposed to split rooms? Because right now it seems like it breaks rooms.
InvaderJoshua 2 Jan @ 12:33pm 
BTW I'm not trying to be annoying, I understand it dose not list CE as a requirement. But CE is mentioned like 10 times on the page and I just wanna be sure it adds all the walls and is fully functional without it. Sorry for the extra post there is no edit button for my last one.
InvaderJoshua 31 Dec, 2024 @ 4:01pm 
I'm confused do you need CE for this or can it be used without it?
Haraise no Tenshi 7 Oct, 2024 @ 2:14pm 
Would be really awesome if the textures from ReBuild could be supported (yeah I know it works fine with it it just looks bad ^^)
dabeek 24 Jul, 2024 @ 5:24am 
Please integrate this with Vanilla Factions Expanded - Tribals (Embrasures should have the research requirement of Construction, as do walls)
turkler 7 Jul, 2024 @ 11:16pm 
thank you for the update
Astro 7 Jul, 2024 @ 1:33pm 
No armored stone block embrasures?
Wilhelm 10 Jun, 2024 @ 11:01am 
@TheLtRogers where does it state it is or is not yayo combat compatible?
TheLtRogers 21 May, 2024 @ 3:14am 
@REDHONOR read the description...
REDHONOR 30 Apr, 2024 @ 3:32am 
Hi! Yayo combat compatible ?
Harkon  [author] 20 Apr, 2024 @ 10:16am 
As of this morning this mod gives no errors, resub to the mod please
ihenkai 20 Apr, 2024 @ 8:22am 
Config error in CE_Embrasure: impassable, player-buildable building that can be shot/seen over.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Harkon  [author] 19 Apr, 2024 @ 12:46pm 
Cheers
Sir Humphrey Appleby 19 Apr, 2024 @ 12:03pm 
<disableImpassableShotOverConfigError>true</disableImpassableShotOverConfigError> added to the relevant Def fixes it. Cheers and thanks for the mod.
Harkon  [author] 19 Apr, 2024 @ 5:44am 
is safe to ignore for now, I'll fix it
Sir. Gameboy 19 Apr, 2024 @ 5:41am 
Getting same errors as @Victor
Ms. Leaf the III 16 Apr, 2024 @ 6:06pm 
thank you!
Victor 14 Apr, 2024 @ 1:47pm 
Got this error on startup:
Config error in CE_Embrasure: impassable, player-buildable building that can be shot/seen over.
https://gist.github.com/HugsLibRecordKeeper/ca67ed21cea61129406730caf0cd4576
Solotheglitch 14 Apr, 2024 @ 11:27am 
the game doesnt seem to recognize this as 1.5. its happened to me with other mods but i think its the games fault
Douglas Mc Arthur 14 Apr, 2024 @ 4:47am 
Does it work without CE?
kongkim 13 Apr, 2024 @ 4:29am 
Princess Katsume 12 Apr, 2024 @ 2:21pm 
seems the in game version isnt set to recognize 1.5
Revelence 11 Apr, 2024 @ 6:22pm 
Seems to work just fine on 1.5 despite the warning
Dakkon 11 Apr, 2024 @ 2:51am 
update to 1.5?
JoeOwnage 20 Mar, 2024 @ 7:30am 
I'm slightly confused. Does this add embrasures to match all of the new wall types from VE architect?
Археолог 26 Sep, 2023 @ 6:03am 
good mod
The_Gaminator_ 8 Sep, 2023 @ 4:12pm 
Dear Harkon, do you think there is a way of having smoothed stone embrasure and maybe even clutter structures?
Militaryhistory1 16 Aug, 2023 @ 9:05pm 
Ever thought of making a window? Like the same textures but it doesn't allow atmosphere from one place to another.
Kexit 12 Aug, 2023 @ 2:15am 
Awesome mod, but can you please add concrete embrasures? Concrete from Materials Expanded - Metals to be exact
Unikatze 21 Jul, 2023 @ 8:45am 
Thank you sir :) Installing now.
Harkon  [author] 21 Jul, 2023 @ 8:29am 
@Unikatze this mod will give you basic embrasures does not matter which mods you already have, then if you have any of the mods listed you'll get extra embrasures that share stats with those mod's walls.
Unikatze 21 Jul, 2023 @ 8:13am 
Sorry if I don't understand all the Vanilla and CE part of the description.

Can I just install this on my base game to get Embrasures or do I need another mod for it to work?
Pyronator2 21 Jul, 2023 @ 3:23am 
No problem, honestly thank you fixing it so quick. Just checked and it's working.
Harkon  [author] 21 Jul, 2023 @ 2:50am 
@Pyronator2 good catch, pushed a fix.
Pyronator2 20 Jul, 2023 @ 11:35pm 
Hey there. I think the recent update has caused an incompatibility between this and the Alpha Memes mod. Multiple styles added from that mod no longer fully work, specifically the Kemetic, Steampunk, and Scrapper styles (specifically, mousing over them in the ideology creator breaks the UI). Removing this mod makes them work again.

Unfortunately, I've been unable to get a good error log. But, I did get an error saying that the styles above had been undefined/referenced. I hope that helps.
Harkon  [author] 19 Jul, 2023 @ 11:17am 
I'm sorry guys, a change had to be done for compatibility, should be easy enough to fix with a bit of godmode tho since embrasures don't have quality.
Lance Vance 19 Jul, 2023 @ 9:29am 
I saved my game before fighting massive mech cluster yesterday. Imagine my shock today when I realised there is no defenses.
PearificPear 19 Jul, 2023 @ 8:51am 
@Derproid Same happened here. Got a raid and put my pawns in defensive positions. Realized we had no defenses lol
Derproid 19 Jul, 2023 @ 7:34am 
Not sure what changed by yesterdays update seems to have caused all the embrasures in my base to disappear.
CTH2004 16 Jul, 2023 @ 11:21am 
Does this need CE? As you mentioned it was for CE's embrasures... just wondering, thanks!
Naturtok 28 Jun, 2023 @ 4:36am 
All good, thanks for the response!