RimWorld

RimWorld

Combat Extended Auto-Patcher
41 Comments
Nuff  [author] 7 May, 2023 @ 1:43pm 
This was too busted to salvage, so I made a new one from scratch. Check it out here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2972167798
UNCLELOZZY 15 Mar, 2023 @ 3:25pm 
@Nuff Hello My good sir may I humbly ask your chad-li-ness to return and fix a terrible horrible issue for me? Your patcher was amazing because I believe that it patched armpr values. I am running into an issue with certain mods. I want to destroy void and need some better armors but armor ratings from BOUNTY HUNTER, FCP ARMORY AND UTILITARIAN which should have high armor for like the HELLFIRE armor from FCP show Sharp at like 1.9 mm RHA and Blunt at 0.69 MPa. Any chance we can correct these mods to have the right armor ratings? P.S I love you and the CE team
zebra03 7 Jan, 2023 @ 9:03pm 
Pretty sure the combat extended devs are making their own autopatcher
dalebarrett 9 Dec, 2022 @ 10:46am 
1.4?
Peasant_Heist 2 Nov, 2022 @ 12:27am 
[Drums in the deep, they are coming, they are coming....] 1.4? This mod was a god send, it worked most of the time and I could cut out what mods it didn't properly patch.
Lekoda 12 Oct, 2022 @ 12:55pm 
This did not work for dragons descent and Medieval Faction
Werwolf 17 Aug, 2022 @ 9:15pm 
Experimentally, we managed to find out what the old version of CE breaks
Werwolf 17 Aug, 2022 @ 8:28pm 
Everything works. But some mod causes a conflict because of which it does not work. We have to keep track of it.
KurtsCorbenik 19 May, 2022 @ 10:47am 
Medieval Times and Primitive Workbenches tested fine!
JacobTC 4 May, 2022 @ 3:45pm 
Hi there, great work!

I am wondering if customization of apparel patching would be possible someway. I checked out CEAP.cs file and only found weapon patcher.
|r.τ.α| Bulk Bogan 3 May, 2022 @ 6:32pm 
Game changer, really helped, ty so much
tanitanino 14 Apr, 2022 @ 1:11pm 
I tried to put this mod right after CE or at the bottom of lead order but it does nothing unfortunately. Still the same issues - weapons have no CE attributes and pop out red errors. Any ideas? Thanks
Karkino 27 Mar, 2022 @ 10:12am 
it has been a true game changer... CE is so much (pain) fun!
Gameski 14 Mar, 2022 @ 1:45pm 
Ok thanks Tec :steamthumbsup:
Tec 14 Mar, 2022 @ 4:17am 
@Daddy Gameski that would actually be either purposeful or AMA's fault, it has a built in CE patch ( it isnt perfect) but a lot of weapons have a -1 fire rate as well as a burst shot. I'm currently going it through it slowly, and i cant tell if it was intentional or not depending on the weapon as they have custom classes for projectiles.
[ T |☆] Slaxin [✚] 13 Mar, 2022 @ 12:01am 
Thank you for this mod, i sincerely appreciate the work you have put into this and hope that you do in fact decide to work on it in the future. <3 much love for this
DangLonsDo 10 Mar, 2022 @ 8:56am 
i like how those things have funnie mexican hat
Regularity 9 Mar, 2022 @ 8:55am 
Some more feedback, and questions.

Feedback: I've noticed the same issue Daddy Gameski mentioned, but with Crystalloids (Fire Rate: -2147483648). Specifically their attack animals also spawn with guns (as they normally do) but no ammo in their inventory, so can never fire. I'd check and see if this issue extends to other non-standard pawn types like animals.

Question: You say it's likely to be discontinued. Mind if I ask why? Is it just too much of a headache, or is it being integrated into another mod, or just other things keeping you too busy?
123nick 9 Mar, 2022 @ 8:55am 
i have some auto-patch fails when using this with alpha animals (the alpha animals mechs demolisher charges) and some other mod i cant identify yet, but the weapon name is in the log:

https://cdn.discordapp.com/attachments/896982300720517159/951136993214103552/20220308_195432.jpg
Verbosemoth 4 Mar, 2022 @ 5:04am 
Finally
CE Compatibility
zebra03 3 Mar, 2022 @ 6:23pm 
huh this is a cool mod
Title Fight Enjoyer 3 Mar, 2022 @ 3:35pm 
Is this CE compatible?
Gameski 3 Mar, 2022 @ 1:13pm 
I tried this a couple days ago, had some issues with some weapons from [WH40K]Adeptus Mechanicus: Armoury rolling over their rate of fire into the negatives
Everchanging Nickname 1 Mar, 2022 @ 3:17am 
well, it were funny if this mod wasnt CE compitable)))
lechkingofdead 1 Mar, 2022 @ 12:10am 
OK WOO time to see how this works than with pawnmorpher in a test game
FlatronWS 28 Feb, 2022 @ 11:13pm 
what a mods on prewiew
Lekoda 28 Feb, 2022 @ 6:58pm 
If this works I consider you to be one of the best out there.
Karkino 28 Feb, 2022 @ 4:07pm 
I always wanted to use CE but most of the core mods for my own playtroughts doesnt work so this could be a literal game changer!!! thanks!:melon:
Nuff  [author] 26 Feb, 2022 @ 9:37pm 
@Kfknf911 I forgot to add HugsLib to the mod dependencies in the About file, even though I had it here on the workshop. If nothing is happening, you probably didn't have HugsLib in your mod list.

@cooldude808 the one on the left is a Hydra from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2571300095

Be warned that it doesn't really work with them yet - their damage per shot is ludicrous.
cooldude808 26 Feb, 2022 @ 8:11pm 
also what is the one from the far left from?
cooldude808 26 Feb, 2022 @ 9:42am 
what where the mods in the thumbnail?
Wololo 26 Feb, 2022 @ 8:48am 
well this mod will maybe make me switch from yayo combat to CE. i'm still waiting a bit before making the transition but it's really encouraging!
Nuff  [author] 25 Feb, 2022 @ 3:29pm 
@Taranchuk whoops, I'll make the D lowercase in the next update
Nuff  [author] 25 Feb, 2022 @ 1:13pm 
@Luke the one on the right is a Chrome Pyramid from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2667278517
Tajker 25 Feb, 2022 @ 10:20am 
made a similar thing for PR for CE, you should talk to CE team about this
Luke 25 Feb, 2022 @ 2:02am 
What's the one on the far right from?
zozilin 25 Feb, 2022 @ 12:28am 
If you wish to do so, please send a PR for turrets to the CE repo.
zozilin 25 Feb, 2022 @ 12:22am 
Just a heads-up - CE already has a race autopatcher, with weapons and apparel coming soon
Taranchuk 24 Feb, 2022 @ 8:39pm 
Attempt to use string packageID to refer to field packageId in type Verse.ModDependency; xml tags are now case-sensitive. XML: <li><packageID>CETeam.CombatExtended</packageID><displayName>Combat Extended</displayName><steamWorkshopUrl>steam://url/CommunityFilePage/1631756268</steamWorkshopUrl><downloadUrl>https://github.com/CombatExtended-Continued/CombatExtended</downloadUrl></li>
Caaz 24 Feb, 2022 @ 8:25pm 
Very interesting. Gonna throw this in recommended mods for mine for now til I can get along to doing this myself manually. Regardless this'll help a lot to figure out what I need to do to make things compatible, nice.