XCOM 2
The Ethereal Restoration: Extended
52 Comments
Arkenor 14 Dec, 2024 @ 3:29pm 
Same message as Lux, except it says "Recruit Multiple Heroes From All" is incompatible.
Lux Manifestus 6 Oct, 2024 @ 10:13am 
FYI, I got a message on game load that this is incompatible with [WOTC] Surgical SitRep Fix.
ReshiKillim  [author] 1 Aug, 2024 @ 10:59pm 
@Pawmee can ignore that yeah
Pawmee 1 Aug, 2024 @ 1:06pm 
hm im wondering it says Prototype Armoury is missind in main menu and a must have mod but its not listed on the right side here can i ignore the warning ?
DdaY 31 Dec, 2023 @ 5:23am 
Can you change the abilities and/or the stat in config files? i cant seem to find anything but the sacrifical power value and damage
Majoras 23 Oct, 2023 @ 10:17am 
I'm part of the discord, but what name do you go by, I can't seem to find you
RakkoHug~<3 23 Oct, 2023 @ 6:29am 
Oh, ok. Thank you very much for your help, Reshi.
ReshiKillim  [author] 22 Oct, 2023 @ 8:14pm 
@Majoras If you're in the X2 Modding discord, that would be a very convenient method.

@RakkoHug Most likely they both use an animation with the same name, so it's just using one over the other because as far as the game cares, it's the same animation
Majoras 22 Oct, 2023 @ 4:24am 
@ReshiKillim - Sweet. How should I send you the files? Discord/Google Drive link etc?
RakkoHug~<3 22 Oct, 2023 @ 3:47am 
I may have encountered a most curious BUG: Specialist equips Ethereal Crown, Grenadier equips Metion Armor (from Claus' Custodians Mod) -> Grenadier uses Metion Rocket to jump jet to a location. -> Instead of the usual rocket pack animation, Grenadier will now use Ethereal Teleport animation used by Ethereal Crown -> If the Ethereal Crown is no longer carried by another squad mate then the rocket animation plays normally.
ReshiKillim  [author] 22 Oct, 2023 @ 12:03am 
@Majoras Definitely!
Majoras 21 Oct, 2023 @ 5:01pm 
Would you be interested in a rigged ethereal helmet for soldiers to use? I worked on an ADVENT armor pack ages ago but never released it because a lot of similar mods came out first
Your Local Inquisitor 8 Oct, 2023 @ 7:10pm 
I tried it. It works. Thanks!
ReshiKillim  [author] 8 Oct, 2023 @ 6:57pm 
@Inquisitor It should be fine to install mid-campaign as far as I know.
Your Local Inquisitor 8 Oct, 2023 @ 9:36am 
Can I install this mid-campaign?
Boez 11 Jul, 2023 @ 1:45am 
Exciting idea, does this mod also have visuals for the armory and on the soldier itself?
Blaze246omgea 3 Jul, 2023 @ 7:07am 
@ReshiKillom thanks, big help
ReshiKillim  [author] 3 Jul, 2023 @ 6:59am 
@Blaze246omgea In the XComEncounterLists of The Ethereal Restoration, you can increase their spawnrate by increasing their spawnweight
Blaze246omgea 3 Jul, 2023 @ 6:57am 
could we get a version with more Ethereal's? Because I had only seen 2 Ethereal's in a entire playthrough, with the force level 20 mod.
james 3 Jan, 2023 @ 8:31am 
Great mod. Love seeing the Ethereals back in action. Appreciate seeing mods still being made years later. Keeps the game alive.

Can confirm there is an overwrite for the animations for certain teleport-like abilities, like that of the jet pack for Metion Battlesuit from Claus' Custodian mod. Iridar's Jet Pack mod is unaffected, but I believe that is because those are custom animations. Just a small visual thing.

Other than that, no other issues from my testing. Thanks again.
Insufferable Smartypants 1 Jan, 2023 @ 2:29am 
Is it possible to make more than one crown? I've killed 3 or 4 ethereals now but haven't been able to make a second item.
ReshiKillim  [author] 5 Aug, 2022 @ 10:47am 
Nano, no, you do not need to use it to Teleport. Teleporting has no requirements aside from vision and having action points.

@The Worst I would think it would be a false alarm.
ПΛПО Dragoon 4 Aug, 2022 @ 12:22pm 
Do I need to use sacrificial power in order to teleport? I see it used in the video but idk if that was you showing off both abilities or if it was required to use it
Who 22 Jun, 2022 @ 9:37pm 
Bug report: On startup a message popped up saying this mod is incompatible with "recruit multiple heroes from all" mod and that it'd have to be removed for this to function properly. Is that a false alarm or actual?
Who 22 Jun, 2022 @ 8:34pm 
I feel like advent has been misleading us for years. Can we get a confirmation on thin man please? Pretty please with a gene therapy clinic on top
Mia_Lawliet 30 May, 2022 @ 9:47am 
Thin Man PLEASE.....
Phillip 22 May, 2022 @ 2:35pm 
I did come across a bug with the teleportation, but it's not with the item itself. The teleporting animation seems to have overwritten all moves where the unit moves to one spot immediately, like the Icarus Jump, Metion Battlesuit Jetpack, playing the Crown's teleport animation over those. Sorry for the late notice, I just noticed this now while using the battlesuit.
Phillip 29 Mar, 2022 @ 12:05am 
Ah okay, well thanks for clarifying on that.
ReshiKillim  [author] 28 Mar, 2022 @ 9:36pm 
@PhillySC107 The Self-damage is what bypasses sustain, rather than the damage boost against enemies. Sorry if that wasn't as clear in the ability description as it should be!
Phillip 28 Mar, 2022 @ 1:17pm 
I noticed one of the upsides to the ability was being able to have damage that bypasses everything including Sustain, but when I tried so, it didn't work. Granted I haven't tried it with psionic attacks that you can aim, but it was something I noticed and am curious about.
Rossocuore 22 Mar, 2022 @ 3:33pm 
Hi ReshiKillim! I noticed that the tooltip for the teleport skill has a typo (probably because you used the Codex skill?); I attack a picture to show you what I mean:
https://ibb.co/JswGSTN

Thanks for your attention and kind regards!
ReshiKillim  [author] 9 Mar, 2022 @ 7:42am 
@Слава Україні! Permanent in the sense that it lasts for the entirety of the mission, rather than expiring after a number of turns.
bring_me_to_life.mp3.exe 6 Mar, 2022 @ 11:44pm 
Are the stat penalties permament or just for the current mission?Seems kinda useless if they are perma.
Deacon Ivory 4 Mar, 2022 @ 4:02am 
Absolutely beautiful and brutal. I've been running the Praetorian mod since release and they are deadly. I love the modular updates to the components of AHW:RFM and can't wait to see what it next!

Excellent work as always.
ReshiKillim  [author] 1 Mar, 2022 @ 7:38pm 
@racavara A Requiem For Man is currently in the process of being broken down, improved, expanded upon into a set of mods, so people can mix and match features they prefer, as well as for wider compatibility for things such as LWOTC, CI, etc, and to better allow me to focus on making more interesting and unique mechanics and features.

An example of what's going on is The Standalone edition for The Praetorians, which, while not compatible with the old mod, vastly overhauls and expands on the Praetorians and their design
racavara 1 Mar, 2022 @ 7:40am 
@Verroak Krasha If you follow the entire "A Harder War" series of mods, you should understand it's meant to deliver a challenge, you were not meant to win. The base game or vanilla game is not meant to be played with the current mods in the workshop (you can easily steamroll that content) and modders like @Reshikillim are trying to fix that to make the game more interesting / challenging. If you had played "A harder war: Requiem" you would understand how unbalanced to the player it is, and you would be begging for a reward like this.

@ReshiKillim still waiting for an update to "A Harder War: A Requiem"
reddsbaron 1 Mar, 2022 @ 5:38am 
one of my favorite mods (over 1000) so thanks for the hard work
ReshiKillim  [author] 28 Feb, 2022 @ 7:17am 
@Circle of Psi, you could consider the bad thing to be kinda like that. It and the HP cost are mostly in place to just prevent an outright abuse of bonus AP, bonus damage, and AP refunds on a short cooldown to steamroll everything.

@Verroak Krasha If you don't like the mod, don't install it, simple as that. The whole point of most of my mods is to make the game harder than it needs to be, in ways I like. 'Balance' was never the center of the design paradigm. Most of the mods are inherently unfair to the player, because they introduce stronger enemies, with little or no rewards to the player. If people like that, cool, if not, that''s fine by me.

Aside from that, there isn't any mod that exists so far that would require this particular mod as a dependency. If you want the mod to be different, many of its features can be configured, or you can literally take the code from this mod and make you own Ethereal Autopsy + Items mod. I won't mind if you do, anyone is free to do so.
Verroak Krasha 28 Feb, 2022 @ 12:54am 
And if you didn't respond with the tone you did, maybe I'd consider installing your mod. Now it's firmly going on the "do not touch, imbalanced stuff made just for the so-called 'challenge'."
ReshiKillim  [author] 27 Feb, 2022 @ 9:44pm 
@VoidWalker74 Very much a very high risk and very high reward item. Solace mitigates most of the risk, though not all of it, and Lvl 2+ Bondmates can also reduce the risk of the item. And in the case you have a mod that allows you to have more than one utility slot on your soldiers, you can also mitigate some of the risk with a Mind Shield.
ReshiKillim  [author] 27 Feb, 2022 @ 9:29pm 
@Verroak Krasha If you had watched the video or paid a bit more attention when reading the description, you may have noticed that:

A: The Teleport is not what damages your soldier, nor does it give your soldier a stat penalty.

B: The Second ability given by the Ethereal Crown, Sacrificial Power, which is essentially a hybrid of a Spark's Overdrive and the ability Serial, is why there are major drawbacks to the item.

On use, it gives you an additional action point, increases the amount of damage most weapons and most abilities do, and, for the rest of the turn, if the user kills an enemy, with almost any ability, it refunds you an action point. And it can still be used if you've run out of action points.

In the scenario that say, for example, a Templar was faced with 50 Advent Troopers with 9HP, and your Templar's Rend normally does 8 damage, your Templar could teleport to the enemies, activate Sacrificial Power, and kill every last one of them as long as they're in attack range.
VoidWalker74 27 Feb, 2022 @ 1:16pm 
This sounds like a very high risk/high reward item. I feel like it would be best used on soldiers who have abilities that mean they can't be mind controlled
Verroak Krasha 27 Feb, 2022 @ 12:53pm 
So why would I want to wear the crown if all it gives me is a teleport, and in return damages me, gives me a stat penalty, and kills me when I get mind controlled? Seems like it has some very massive drawbacks for very little gain.
ReshiKillim  [author] 27 Feb, 2022 @ 8:31am 
@Perrymcmillan You can increase spawn rate by increasing the spawn weight of the AHWElder unit in the XComEncounterLists.ini of The Ethereal Restoration's config files.
Louveteau 5 27 Feb, 2022 @ 6:59am 
this is a great mod.. how can i make this guyu spawn more?? he only spawned once
ReshiKillim  [author] 27 Feb, 2022 @ 6:56am 
You should be able to add it mid campaign, as I don't think there's anything that'd break things if it were added mid campaign. However, I'd recommend making a backup of your campaign save just in case.
CaseyAnthony 27 Feb, 2022 @ 2:16am 
this goes so hard
reddsbaron 27 Feb, 2022 @ 12:42am 
can this be added mid campaign? or do you need to start a new one?
Stukov81-T.TV 26 Feb, 2022 @ 11:41pm 
Thanks for your work. Awesome
Ozy 26 Feb, 2022 @ 9:12pm 
Glad to see the addition of a reward for killing the ethereals. Looking forward to seeing future work!