Left 4 Dead 2

Left 4 Dead 2

Survarium Fort-17 (for Pistols)
54 kommentarer
Alex_D #NoWar  [ophavsmand] 14. aug. 2024 kl. 11:33 
От специальной операции мы плавно перешли к добровольной эвакуации, а ватные долбоёбы так нихуя и не поняли.
Little Gnome 14. aug. 2024 kl. 8:39 
эбейший нахрюк
Скот_2010 15. feb. 2024 kl. 6:37 
О! Еще одна моя любимая пушка от моего любимого создатели шикарных аддонов! Спасибо вам Александр!:steamthumbsup::GDEasy:
sammiday 22. sep. 2023 kl. 20:04 
Slava Ukraine :health:
TRI∆NGLE 15. aug. 2023 kl. 19:22 
спонсор - понадусёровый каклошвайн?
WIl 18. juni 2023 kl. 5:31 
INCREIBLE
Сheburiek maid 28. maj 2023 kl. 12:34 
дякую
Alex_D #NoWar  [ophavsmand] 28. maj 2023 kl. 11:51 
Сheburiek maid 28. maj 2023 kl. 11:02 
пане Автор, а що за мапа на 2-гому (там де тир) скріні?
Alex_D #NoWar  [ophavsmand] 19. mar. 2023 kl. 18:27 
Whitaker's Range by mrFunreal
Letha 19. mar. 2023 kl. 9:57 
What is the name of the map?
solomon321 24. jan. 2023 kl. 2:06 
now i can cosplay a ЗСУ member ty
Alex_D #NoWar  [ophavsmand] 21. juli 2022 kl. 10:08 
How sweet of you to speak up, the blacklist is this way.
Sαcяεđ Vσℓк[Z] 21. juli 2022 kl. 9:53 
look like shit not surprised it come from this trash place
天才门酱 12. mar. 2022 kl. 4:30 
The special sound makes it quite a good one for me.
Burger Lover 6. mar. 2022 kl. 16:30 
thank you for mod. this gives me loads of memories from playing stalker shadow of chernobyl. ukrainian game devs are some of the best.
Alex_D #NoWar  [ophavsmand] 5. mar. 2022 kl. 15:55 
Strong enough to hold off what was always considered the second biggest gun in the world and is now a big embarrassment.
Pepe on my Balls 5. mar. 2022 kl. 13:36 
politically weak gun
Halal Engineer TF2 5. mar. 2022 kl. 10:03 
oh okay
Alex_D #NoWar  [ophavsmand] 5. mar. 2022 kl. 9:58 
I don't know. It's from Survarium.
Halal Engineer TF2 5. mar. 2022 kl. 9:57 
is this the same model as in the mod AO for stalker CoP?
I NEED TO WIN 2. mar. 2022 kl. 22:14 
Whitaker's Gun Range. Got it. Thank you :steamthumbsup:
MOTTLEDOG 2. mar. 2022 kl. 19:32 
emptys animations go hard
Alex_D #NoWar  [ophavsmand] 2. mar. 2022 kl. 6:12 
Sorry, I didn't notice you asked about the video, not screenshots.

Now that the mod is updated, both video and screenshots are taken on Whitaker's Gun Range
Alex_D #NoWar  [ophavsmand] 28. feb. 2022 kl. 19:25 
Dniepr and Chernobyl.
I NEED TO WIN 28. feb. 2022 kl. 18:44 
What's the map that you used in the video?
Kaibokan 28. feb. 2022 kl. 18:10 
Zamn!
doggun 28. feb. 2022 kl. 15:36 
shikikan in me says that handguns give night vision but i've surrendered all rights or whatever to alex anyway so its up to him
Alex_D #NoWar  [ophavsmand] 28. feb. 2022 kl. 12:25 
Might need your insights on the smoothing/normal map issue, if you care to share.
Rymd 28. feb. 2022 kl. 12:14 
whats going on here lol
doggun 28. feb. 2022 kl. 10:25 
probs, or maybe lighting in survarium is handled differently and the way the normal map is designed wouldnt cause these types of issues in their engine? either which way it doesnt matter to me what happens, i just think that idiot needs to take a fucking step down for once.
Alex_D #NoWar  [ophavsmand] 28. feb. 2022 kl. 10:24 
There definitely might something going on with the normals and/or smoothing. It would be funny if that's bone rotation thingy again, which I can fix if I spend enough time on this.

Thank empty for this mod. The animations are god-tier. I might use them for a couple of Tokarevs later.
Lemmestrokeyoshit25 28. feb. 2022 kl. 10:11 
Imma just ignore the dev talk for a moment and just say this mod looks and feels fine to me. big love for making these mods Alex.
Alex_D #NoWar  [ophavsmand] 28. feb. 2022 kl. 9:47 
One time, I tried fixing PD2 AK lower receiver's smoothing. But the normal map was baked with the broken smoothing, so I un-unbroke it. I either needed to fix both the normal map and mesh smoothing, or leave both as-is. Is this what you're talking about? See my "AK-74U SMG" mod for reference.
Alex_D #NoWar  [ophavsmand] 28. feb. 2022 kl. 9:44 
@Mitchell, perhaps. I do want to, at some point.

@GKNOVA, should be easy enough to slap an extra bodygroup onto the rail.

@empty, uhh...

@xdshot, uuuhhh...
xdshot 28. feb. 2022 kl. 9:22 
Woah is that bad? Gonna check this out.
GKNOVA6 28. feb. 2022 kl. 7:53 
Hope you can add a Flashlight. And plz told Mr.Putin stop it's not necessary doing this.
Mikelov Mk.IX 28. feb. 2022 kl. 7:43 
will you make mp-443 grach from Cod ghosts?
//Ray 28. feb. 2022 kl. 7:13 
много ходов очка :cozyspaceengineersc:
Alex_D #NoWar  [ophavsmand] 28. feb. 2022 kl. 6:46 
@Ray, больше сидят = больше охраняют = меньше воюют. Так победим.
xdshot 28. feb. 2022 kl. 6:30 
еще плашки иноагента не хватает ))))
//Ray 28. feb. 2022 kl. 5:51 
щас тебя еще и посадят за поставку украинской зброи, как челика на 5 лет. который в майнкрафте виртуальный дом фсб собирался взрывать, и это при условии что это было в псевдо спокойное время
black409dar 28. feb. 2022 kl. 0:21 
great pistol
Alex_D #NoWar  [ophavsmand] 27. feb. 2022 kl. 23:53 
Yeah, I still have a Kedr SMG in my WiPs and it has no smoothing whatsoever.
Shadow_RUN 27. feb. 2022 kl. 23:38 
Though i gotta say that extracted assets from p3dm are far from perfect.
Alex_D #NoWar  [ophavsmand] 27. feb. 2022 kl. 23:31 
That makes sense.
Shadow_RUN 27. feb. 2022 kl. 23:30 
@empty
Just go and try the exported mesh as-is without any modifications, you'll see.
Shadow_RUN 27. feb. 2022 kl. 23:28 
@empty
...
Baked normals (both normal maps and vertex normals) are a result of optimization, transfering normals from a high-poly mesh into a low-poly one.
All those "smooth" curves and gradients are caused by that "baking" process, and if you re-smooth the mesh with Edge Split for example - you'll break smoothing and you'll get a mismatch between your mesh and your normal map (despite it looking fine in the viewport).
🀥|17. LwFD| EftertruppMastare 27. feb. 2022 kl. 23:22 
man i miss survarium. such a wasted potential
Alex_D #NoWar  [ophavsmand] 27. feb. 2022 kl. 20:15 
I'll take a closer look after work and see what I can do.