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The disasters needs to happen accordingly to the terrain type of the holding, such as floods for wetlands and farmlands, earth colapses in hills and montains, etc.
@Pepega probably will incorporate new mechanics in the mod sequel.
@narcissistic very good idea!
Maybe incompatibility between mods.
if I play with random religions and cultures the mod is disabled, can it be? is incompatible with this game rule?.
Regards.
And perhaps added factions / claimants interaction as although the collapse can be felt, it still seems quiet. (As an example, during the collapse of Rome, multiple factions wanted to put their "emperor" on the throne, resulting in a lot of infighting and short reigns)