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"https://civilization.fandom.com/wiki/Casus_Belli_(Civ6)#Ideological_War"
So, about government rivalries, I added a little twist here.
- Empires with Noble Commonwealth will be tolerant of all other forms of government, just like empires with earlier governments.
- Empires with Absolutism will have the same intolerance for other governments as empires with modern ideologies do.
- Empires with Revolutionary Republic though... they will absolutely *hate* other governments. Their intolerance for other government forms is twice as high.
Also, do the new Governments allow you to wage earlier ideological wars from having differing governments or do you still have to wait until the Atomic Era for the proper Ideologies?
Only to find out you already include it! On purpose or a mistake, thought I'd report it. Deffo something I'm gonna keep in for myself but ya, thought I'd let you know:
Core\Gov_Tier5_Bonuses_Revolutionary.sql #165
('POLICY_GOV_JNR_REVOLUTIONARY', 'REVOLUTIONARY_JNR_LOYALTY_PRESSURE'),
Shouldn't be in there, as it shows up in the legacy card (can be confirmed by checking out "revolutionary legacy" in civilopedia)
That was fun to figure out though. About the only exercise my brain gets ha
The governments introduced here seem to vary wildly in how leaders with other governments view them, even if they are currently using a vanilla government. For example, you receive -40 opinion from being a Revolutionary Republic, -20 from being an Absolutist Monarchy, and strangely 0 penalty from being a Noble Commonwealth. In vanilla, tier 2 and 3 governments generally have a penalty of about -3 to -6 for differing governments.
This last point might be unique to me or my mod setup so it's not a huge concern, but I think the dramatic diplomatic penalties associated with these governments seem to make the AI less likely to choose such governments. In my games they seem to avoid switching to these governments at all.
Thank you again for such an awesome mod!
Переведены все моды входящие в комплекты Project 6T и Urban Complexity. Остальные переводы модов JNR скоро будут добавлены.
Here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1844083787
I was of the assumption that RWF Alternative Governments only changed government names.
obviously don't use RwF Alternative Governments together with this...
I have RWF: Alternate Governments and Alternate Policy Screen installed.
I got tons of leader mods as well, but those shouldn't touch governments.
Honestly, I wouldn't worry *too* much about it. I use a lot of your other stuff without issues.
I'm sorry if it's weird because I used a translator.
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Code: EXCEPTION_ACCESS_VIOLATION
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your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - Core/Gov_Tier5_Bonuses.sql
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1825310855