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but ebsides that, this model is the best css model on the workshop that maintains the css style for both first and third person model, but still dont look low poly
That's definitely an idea that could be done in the future.
At some point I'd like to port the Deagle and TMP but preferably with their original animations, however I have no idea how to do that so I'd have to learn that first.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2064771293
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2712310851
Guide makes use of free software like Blender so you can get all the tools you need pretty easily (save for Photoshop but you can use a free image editing software instead which is what I do). I'm no expert at porting stuff but you could make use of that guide and this one too:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1946053787
I should point out that weapons in CS:S are normally not fully modeled so that's also something to keep in mind, the model you see in this add-on was not made by me, I simply found it and ported it across.
Second off, i really wonder how you managed to do it and i'm quite interested to expand the CSS arsenal into L4D2 myself. if i ain't asking too much, if you could give my a run down or something, I could help or continue the CSS addons
best regards
I find it somewhat amusing that because old CS guns were mirrored, yet this animation uses conventional, non-mirrored, right-handed animations, this gun has been made double-sided - with an ejection port and safety switch on both sides of the gun.
Very good.
As for working on other CS:S weapons, I will think about it. There are some other mods out there that add the USP / Dual Elite for dual pistols, M4A1 on L4D1 animations and M3 on L4D1 animations too, you should check them out.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2063538548 by Cuba