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Или как говорят немного в других кругах:
Тип чел рили?
Спасибо за доступ добавил ссылку в PBO Кому нужно тот найдет
Условно, 1 мин 30 секунд, он видит на экране, игнорирует и выходит, возможно ли реализовать - что бы он дальше продолжил сидеть на попе ровно все осточное время (1 мин +)
[code]
NULL pointer to instance
Class: 'DZR_CLD'
Function: 'PlayerKilled'
Stack trace:
dzr_combat_log_detection/4_World/plugins\pluginbase\dzr_cld.c:201
scripts/3_Game/dayzgame.c:2841
GameLabs/Scripts/3_Game/3_Hooking/ЩнуСЧ?нњ.wsi:7
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\dayzgame.c:242
[/code]
Will test later =D
I fixed the variable warnings internally. But I will update some time later to keep it stable and include in some bigger update so that admins are not disturbed by such tiny fixes.
- "FIX-ME: Callbacks do not properly support overloaded methods 'SetHealth'"
- "Hey, engine :) I cannot fix you. I have no idea what are you talking about. Why your callback do not properly support overloading, and it is me who needs to fix you? I cannot fix your natie methods. I cannot compile you. Please, fix your callbacks to support that stuff properly and let me know. "
I will check it soon.
Are those warning spamming into server crash?
(W): @"dzr_combat_log_detection/4_World/plugins\pluginbase\dzr_cld.c,388": FIX-ME: Callbacks do not properly support overloaded methods 'SetHealth'
SCRIPT (W): @"dzr_combat_log_detection/4_World/plugins\pluginbase\dzr_cld.c,509": Possible variable name conflict 'hour'
SCRIPT (W): @"dzr_combat_log_detection/4_World/plugins\pluginbase\dzr_cld.c,510": Possible variable name conflict 'minute'
SCRIPT (W): @"dzr_combat_log_detection/4_World/plugins\pluginbase\dzr_cld.c,511": Possible variable name conflict 'second'
BR
> $CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:87
Can you copypaste line 87 from your init.c?
Stack trace:
dzr_combat_log_detection/5_Mission/missionserver.c:39
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:87
NULL pointer to instance. Variable 'PenaltyTimer'
and other 3 or 4 all pointing to the same stack trace
ExitButtonNotify = let admin know that someone exited by this button. This Discord notification is not for the player, but for the admin.
I have it mostly working, however when a player logs off, the discord webhook is saying "Player Big A.I pressed the EXIT button in Combat Mode." However the player was never given the "ExitButtonNotify" warning and no penalties are applied. This is just an annoyance as it will trigger the webhook every time someone logs out
Is there a chance there are infected around? If they target players, combat mode is active. Send me your config on discord Mikhail#0937