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I could be wrong, but I think that is one way to do it.
The mission victory for the event can also grant a new shoulder (and wing) pet theme: The Pet Pitcher Plant! (For further information, see 2.9 for the event, and 5.1 for the theme in Discussions > Content)
Also added some cosmetic nuances for the Herbling Pouch depending on aspects the hero has obtained (Company Cook, Violire Blossoms etc.)
There was quite a bit to test out and look through, so if you encounter any bugs/issues, notification is always much appreciated!
I'm also adding a balancing discussion thread for feedback.
Denzarki, yeah the 10 000 faces mod changes how faces are generated so the skin override I have there is not applying. I guess in a world with THAT many faces, even herbling's have faces!
(I might have a look at that mod and see if I can suppress the eye/nose/mouth aspects)
Perhaps it is worth asking somebody like Patrick on Discord about why this happens.
Steam Workshop sometimes takes ages to update, so the quickest way is to unsub and resub to get the latest patch.
For herbling heroes already in a campaign, they will sadly miss out on the small stat bonuses until their next campaign. Sorry for the inconvenience, and thank you all for the nice comments! ^^
I've located the what's happening of it, but unfortunately I can't work out the WHY.
The reason this happens is the aspect of the item behaves in a volatile manner, sometimes decreasing in value. When the value of the aspect turns negative, the stats also turn negative. Huh. What a mess.
But I can't figure out why. My gut feeling is it has something to do with with the augment having an active ability effect, but at this point I'm just scratching my head, rigorously.
The reason this escaped me in testing is that it resets after reloads (at least for me), and even when I play a full campaign my gaming is so porous I never play a session for more than a few events, so it flew under the radar for me.
Instead of providing +0.3 health and +4 retirement age, the herbalist pouch changed stats by -3.6 health, -48 retirement age. When I checked it a bit later, it showed -3.3 health, -44 age, and after some time -3.6, -48 again (note that it means that herbalist pouch was applied -12 or -11 times).
<deleted wrong hypothesis>
Edit: Heroes in legacy have correct stats. But when I started a new campaign with legacy herbalist, by the end of chapter 1 she again had maluses.
Given that out of my four herbalists the first one had 80+ retirement age (she is also the one I started new campaign with), the second was a skeleton, the third retired a bit earlier then expected, and I only noticed this bug for the fourth hero, it is likely unrelated to turtles an have affected all herbalists at various degrees.
See Discussions for a more detailed content list.
There's also 15ish minute Youtube vid for the core events and mechanics. Link:
https://www.youtube.com/watch?v=gXkgYQ2qzSc
Hope you enjoy!