Killing Floor 2

Killing Floor 2

HighTech Weapons
19 Comments
I3.L.4.C.K.- AR0 13 Feb, 2024 @ 4:13am 
Hey @n0wonmai, how are you?
I don't know if you are very busy these days, but if you have time today or tomorrow I can show you the mod bugs in Zedternal.
I sent you a friend request on Discord @i3.l.4.c.k.ar0
I3.L.4.C.K.- AR0 5 Feb, 2024 @ 12:59pm 
Nice, I sent a friend request @i3.l.4.c.k.ar0 XD
Sorry for the delay, I've been busy these days.
n0wonmai  [author] 2 Feb, 2024 @ 1:05pm 
@T3RNUR10S_BL4CK sure add me on discord @n0wonmai

i wasnt surprised cuz there is no "KFWeapDef" for HT weapon varients, never used Zedternal but hope you'll explain more about mod bugs
I3.L.4.C.K.- AR0 2 Feb, 2024 @ 11:58am 
I tested the command, and it's not working. lol
Anyway, if you have some free time someday and want, you can send me a message directly on Steam, and through Discord I can show you the game and demonstrate the problem that occurs with the mod.
I3.L.4.C.K.- AR0 30 Jan, 2024 @ 5:07pm 
@n0wonmai I only used these command lines in the last comment as an example, because in another mod I tested, the models had versions of the same weapons with different accessories (it's as if the "MRR_FR" and "MRR_FR_HighTech" were two different items ) if the 2 weapon models of this MOD (MRR_FR and MSR) do not have their versions declared as distinct items, it will not work correctly in ZedTernal, I have not yet tested this function with this specific MOD, but I can test it, and as soon as I can , I publish in the chat, whether the command worked or not, if you don't mind.
I apologize for the amount of messages in your chat and for the confusion in my last explanation, as I said I don't create or configure MODs, I just play them :-)
n0wonmai  [author] 30 Jan, 2024 @ 9:24am 
@T3RNUR10S_BL4CK well it wasn't obvious :catpuzzle:

I will put your solution to Zedternal instruction
I3.L.4.C.K.- AR0 30 Jan, 2024 @ 4:46am 
So, the problem is that for the MOD weapons to work correctly in ZedTernal, you need to have a version of the MOD weapons with all the accessories previously included, so, in the case of this package we need all the models as separate weapons, for example:

Weapon_CustomWeaponDef=HighTech.KFWeapDef_MRR_FR
Weapon_CustomWeaponDef=HighTech.KFWeapDef_MSR
Weapon_CustomWeaponDef=HighTech.KFWeapDef_MRR_FR_HighTech
Weapon_CustomWeaponDef=HighTech.KFWeapDef_MSR_HighTech

I hope I helped, have a great day, and good work. ;-)
I3.L.4.C.K.- AR0 30 Jan, 2024 @ 4:45am 
I'll give it a rough example:
When upgrading weapon damage in ZedTernal, you only change the code value for Damage [Example: (130 -> 145)], but when you do this the weapon does not change the upgrade level value [Example: (0 -> 1)], at least that's what I understood when asking the ZedTernal developer, anyway, I'm not an expert on the subject XD.
Something similar happens in (Cyberpunk 2077 Mini Pack), when upgrading the Zedternal the weapons do not receive the attachments [Example: When upgrading the Archangel pistol, it does not receive the Scope].
I3.L.4.C.K.- AR0 30 Jan, 2024 @ 4:44am 
About ZedTernal, what @Kultag meant, I had already commented in another WeaponPack MOD, the problem is that ZedTernal does not use the game's traditional upgrade system, so it is impossible for us to use the HighTech version of weapons in ZedTernal.
I3.L.4.C.K.- AR0 30 Jan, 2024 @ 4:44am 
Hi, it's been a while since I commented on a mod, fantastic work as always @n0wonmai I must say that it's always a pleasure to play KF2 with your MODs, my friends and I thank you for your hard work, I wish you much success with your future projects .
Kultag 31 Jul, 2023 @ 1:13pm 
In Zedternal Reborn you have upgrades specific to that mod, like damage, mag capacity, firerate, muzzle climb, or mag change time. But you can try it out yourself, it's a free mod that's still receiving updates.
n0wonmai  [author] 31 Jul, 2023 @ 10:04am 
@Kultag is this feature doesnt work in zedternal?
Kultag 27 Jul, 2023 @ 2:47am 
How to get the headshot upgrades in Zedternal Reborn?
Mapledpa 30 Oct, 2022 @ 6:47pm 
@n0wonmai Yeah, definitely not buying the new dlc. That g36 is cursed.
n0wonmai  [author] 30 Oct, 2022 @ 4:05pm 
@Mapledpa do not recommend spend money for any dlc anymore, saber interactive providing poor content now like hrg rpg
Hill Mc´Cool 29 Oct, 2022 @ 8:22pm 
Magnifique ! :Fistofdosh:
Mapledpa 28 Oct, 2022 @ 3:28pm 
Oh I meant the FAMAS version when it was released. Those animations were just terrible mate, now they are ... meh, ok.

I see, so the new g36 is not at the level of Tripwire gun design? Is it worth buying? I stopped playing KF2 for a while now and recently came back. I'm not sure if I should spent my money on the new season pass.
n0wonmai  [author] 28 Oct, 2022 @ 1:51pm 
@Mapledpa thank you!! but i think FAMAS is pretty ok instead of new g36c..
Mapledpa 28 Oct, 2022 @ 10:04am 
When a modder makes something better than the new devs (Yes, I'm talking yo you FAMAS).