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if things are broken I'll let ya know but it at least loaded without issues.
2x behind modifier will give you twice as much research bonus when behind (compared to the default 1x) and a 0.5x modifier will give half as much research bonus when behind (when compared to the default 1x).
If you want to only give bonuses to those behind and not harm those ahead then turn off the ahead multiplier with the checkbox.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3047070190
I was running into what's probably a niche issue where I (in single player, never play MP) did not consistently get the "TR_host" country flag because it was going to player 0. It seemed to be the case that any time I used a special system initializer, like Sol, I was being made player 1 rather than 0, thus not getting the flag nor getting the ability to get the menu at game start or the edict to change settings, as it seems to go to player 0 only. It's possible this is a weird mod interaction, as I didn't test it in isolation from the rest of my mod list.
I added: every_country = { limit = { is_ai = no } to the immediate section under techrubber.1 to consistently get the flag, which solved the problem. Not sure what this would mean in MP, but just thought I'd share in case anyone else runs into this while playing.
This could be remedied by adding a additional modifier for empire sprawl including that of vassals. a higher sprawl means that the bonuses are smaller and the negatives are bigger and vis/versa
Error at line: 1050 column: 2 file: interface\TR_gui_main_menu.gui.
Please report this error to the author of the mod: Technology Rubberbanding.
Error message says:
Error in interface\TR_gui_main_menu.gui: Ln: 1050 Col: 2
}
^
Note: The error occurred at the end of the input stream.
Expecting: closing brace, statement or whitespace
Other error messages:
The clause opened at ("interface\\TR_gui_main_menu.gui", Ln: 5, Col: 24) was
not closed.
1. Ill look into the Dynamic Mod Menu
2. Implemented!
3. Unfortunately, I think its unavoidable, if you got any solutions let me know.
4. with the newest update you can customise to your hearts content!
Steps to fix:
1. Type "effect set_country_flag = TR_host" into console
2. Go to edicts and select TR settings
3. Ensure all settings look okay
4. Click Confirm. Everything should update correctly on year tick
1. Integrating support for the Dynamic Mod Menu would be so very helpful. - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458024521
2. Having the presets set at a reasonable middleground would be ideal.
3. The only downside of the current system is the fact that it is also counting 1 planet spacefaring primitive empires. This tends to artificially drag down the ratio a little bit.
4. I think more aggressive scaling on the "behind empires" would help a great deal. I'm personally going to try testing 1x penalty for ahead and 10x bonus bonus for behind. That's probably where it is going to need to be in order for the percentage bonus to overtake brute forcing with science.
@Jfp3 Thanks!
The ingame menu offers x1 x2 x3 modifiers.. x1x2x3 to what?
Does it affect empire science output / or scientist output / or tech costs? Or something completely different?
The idea of this mod is really good, but do u really expect people to open google docs and try to make sense of what's there?
Pls, give a more detailed description.