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left mouse is first detent and mouse wheel is second detent.
Use this mutator and press ]
in autohover mode, the helicopter will automically control cyclic and you only need to control thottle and pedals.
- You can change weapons and rocket warheads using arrows.
- Added rocket mode and zone selection for rocket pods.
the Zone is divided to A and B, and you can select both or one of the zones using prone key when rocket is selected.
rocket mode can be changed by pressing keypad 0. (MMS FWD and MAN switch is now jump key)
Singles - Fire one rocket per trigger
Ripple - Fire all rockets when holding down trigger
Singles - Fire one pod per shot
Pairs - when both pods are mounted, fire two pods at the same time.
- When you mounted same weapons on both pylons, you can launch all of them without needing to switch weapons.
- Added Hellfire constraints box UI.
- Added range limit for stingers. you can't launch stingers when the locked target is further than its effective range.
- Some script optimization.
2. decrease the flight speed lower than 5, Use VSD hover mode by pressing keypad 1 twice if it's hard.
3. Press autohover key.
Get closer to ally infantries and press T will take them on pylons.
Pressing Y will extrate them and they will move to the current waypoint or nearest captire point from extracted position.
These pylon rides are only available when the player pressed T, bots don't use it.
- you can turn off ODA with / key.
- Player's health is now vaguely displayed as text.
- Player's squads are now displayed at radio frequency display.
- Improved MMS designate order - dy default, the copilot is in 'Target assigned' mode. If you designate a target with R mouse + G, the copilot will persistently designate the target.
Pressing keypad 8 circles between target infantry / vehicle / armored.
I'll make the pack once US helicopter trio (kiowa, blackhawk, apache) is done.
I'll change render method then