Space Engineers

Space Engineers

Scavenger Game Mode
3 Comments
Existential Bread 8 Mar, 2023 @ 12:53pm 
Yeah, once I realized load order made a difference I didn't think there was much you could do about it, was just more of an FYI. I didn't know about the dummy block aspect, that's useful info. Things like animation systems are beyond my level of talent/creativity when it comes to modding.
TheFool76  [author] 7 Mar, 2023 @ 6:42pm 
Thanks for the tip about the survival kit. I should be able to fix that.

Unfortunately there isn't anything that can really be done about the cockpit change aside from adjusting the load order. Cosmetic mods often have to include dummy block definitions to force assets to be loaded and those might overwrite the changes I made.
Existential Bread 5 Mar, 2023 @ 1:52pm 
First off, I like the mod. Like you I'm a huge fan of the scavenger playstyle and the Scavenger Hunt series. I've used this mod a few different times while attempting to build a mod set for my own entertainment and I've noticed a couple things you may or may not be aware of:

Even though the Cockpit Reanimation mod is only supposed to be a cosmetic change, if you have it set in your mod order to load before this one it will allow you to build the enclosed cockpits, but everything works properly if loaded after. I figured with the way the animation system is supposed to work it shouldn't matter, but apparently it does.

Also, even though you can't search directly for the basic assembler, if building a survival kit on large grid and you use the scroll function it allows you to build it. This was tested in a clean start with no other mods.

Thanks for the mod, and I hope the feedback helps.