Call to Arms

Call to Arms

WarFighter Modification - Total Overhaul
2,666 Comments
Yuri~  [author] 18 minutes ago 
FPV drones are in the work. Hopefully out in a few months
amir samadi 32 minutes ago 
Hi, I hope you're doing well!
I'm one of the fans of your mod, and I really appreciate the work you've done.
I have a small suggestion that I believe could make your mod even more exciting and complete.
Would it be possible to add an FPV (First Person View) drone feature in future updates?
This could give players a more realistic and immersive experience, especially for scouting missions or remote exploration.
Thank you for all your hard work! 🙏
Yuri~  [author] 15 hours ago 
You know, UCP is already fully outphased by OCP. US soldiers aren't even allowed to wear UCP anymore.
masongd17 16 hours ago 
ok and by "no ACU/UCP camo" are you talking about how they were retired in 2019? i am very excited for the next update to. is the IDF still being worked on?
Yuri~  [author] 11 Jul @ 2:52am 
2020+ so no ACU/UCP camo
masongd17 11 Jul @ 1:44am 
hey Yuri i absolutely love this mod and was wondering on some things like what years is this actually set in, i also have questions on what factions are to come since last time i checked Israel (was it?) was a work in progress, im also a little confused on some of the skins (textmods) especially with the us having the standard, winter, and desert options but desert and standard are literally the same skins just with a different patch on the shoulder will this be fixed? it happens with some vehicles to. also is the mod supposed to be real world Accurate with like skins and vehicles?
masongd17 11 Jul @ 1:40am 
yeah i know ive used it i think so it dosnt need another as that one is a large mod (in both popularity and content) anyways
null 10 Jul @ 2:30pm 
it's own modern combat mod*
null 10 Jul @ 2:30pm 
goh already has it's own modern combat anyways literally named modern combat
masongd17 10 Jul @ 2:10pm 
the gates of hell game is a completely different era of warfare so putting this modern combat mod into a WWII game dosnt really fit
Yuri~  [author] 28 Jun @ 12:33pm 
no
Stelle 28 Jun @ 11:16am 
Will this mod be add to goh?
Hanover 27 Jun @ 9:51pm 
instantly fired at when you start the mission, enemy knows where you are at all times, guns had their damaged increased to a ridiculous amount while also keep the health of everything normal so everything is a paper tiger, because of the first 2 problems the third rebel mission is impossible, these are all the problems I've had with this mod in the 2 or 3 hours I've played it. and yes fog of war was on.
Yuri~  [author] 26 Jun @ 8:10pm 
I don't think coop with other players is that stable even with current game version right now
Yuri~  [author] 25 Jun @ 11:51am 
Probably not
BossGamerMan101 24 Jun @ 10:13pm 
Hey yuri, does the "More Vehicles" mod not being up to date going to affect the rest of the mod too bad?
Mister X 23 Jun @ 12:51am 
Guys, I don't understand why the AI ​​ally disappeared during the offensive?
null 17 Jun @ 5:06pm 
why do literally none of the maps work on skirmish mode </3 if i try to play a warfighter map it just crashes the game completely
C7B3R_Rayko 16 Jun @ 4:10pm 
@CETNIK, just switch to the beta version of the game, or up the difficulty if it hurts you so much.
CETNIK 16 Jun @ 1:56pm 
I win battles doing nothing just watching my side AI kill their AI Please make the COMPUTER AI more powerful more tanks etc!!
Ethereal Phoenix 16 Jun @ 1:25pm 
Ok...?
Yuri~  [author] 16 Jun @ 5:42am 
US spec ops mostly use M4A1 URG-I

US Airborne infantry (the ones with helmet scrims) are the ones who get M7 and M250
Ethereal Phoenix 16 Jun @ 5:30am 
Like the Rangers?
Yuri~  [author] 16 Jun @ 1:31am 
Not everyone gets the M7 and M250. Only Tier 3B infantry do
Ethereal Phoenix 15 Jun @ 8:50pm 
I noticed in the mission "Payday" US Army were still using M4s
Yuri~  [author] 15 Jun @ 9:46am 
Happy 250th birthday to the US Army

NGSW (M7 and M250) weapons are now available for US Army T3B squads
Yuri~  [author] 15 Jun @ 7:17am 
So far we have the newest iteration of firearms among the factions now.

M7s for USA, QBZ-191 for China, AK-12 for Russia. These three weapons are encountered fairly common within the mod now unlike in previous mod versions
CETNIK 14 Jun @ 2:30pm 
Ok i'm back any changes?
CETNIK 14 Jun @ 2:27pm 
Parts of this mod need to be implemented in the Vanilla version by developers!! your modification when it comes to shooting is way better then Vanilla... it feels so much more realistic!! i Love the TUG of War Concept with the Infantry that being said you made Enemy AI way to weak hardest settings and i don't need to use my own units my AI kill the enemy AI Please make More Enemy Ai and Stronger Where they use Mortars and other equipment Please way too easy right now Conquest is.. Important: When Im defending in Conquest, the Enemy Ai does not even have time to deploy all it's troops due to how fast VP are Acquired by Human Player and the defence map ends fast. That being said Impressive moD, One last thing Any way to add where Enemy Ai Repairs and takes damaged tanks and transports? ENEMY AI NEEDS TO BE HARDER OVERALL! if you can make this happen i give you points!!
C7B3R_Rayko 13 Jun @ 6:04am 
Of course, I appreciate you looking into it @SoldierDude Gaming
GamingJohn 12 Jun @ 7:03am 
Hi Guys, me and my friend have the same Error from Rayko, but we have this crashes on ANY map (even on the standard-maps) with faction israel, german, grm... in my singleplayer i play usa and have no crash jet
SoldierDude Gaming 11 Jun @ 9:31pm 
@Pantoe
@T'erissk
@C7B3R_Rayko

Apologies for the errors you guys have been having. I’m the one that does most of the map porting work on the mod and doing fixes with maps/gamemodes. I’ll look into the issues y'all have been having and see if I can resolve them.

It’s either due to some issue with the maps/modes themselves that I may have missed, or it could also just be CTA being a buggy and unstable mess (Thanks DMS). But, I’ll make sure to check out your reports and see if there’s anything I can fix. Thanks for the reports
C7B3R_Rayko 11 Jun @ 8:06pm 
Another crash on Kalingrad playing conquest. Here is the bug report as follows.

Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x0000012c

RIP=1407918f8 [quant]
RAX=00000000 RBX=350647070
RCX=350647070 RDX=0000052f
RSI=02ebdfa8 RDI=02ebdfa8
RSP=07b4f588 RBP=07b4f6c0
>>>>>> eQuantExecutor::Execute
>>>>>> quantThread::onExecute:nq
>>>> quantThread:quant
>> scene:quant
> scene:quant.bullets

CALL TO ARMS - v1.228.0 - standard x64
2021.03.12 15:04 - x64 - 2314e5927 - 0x0162FB6B
C7B3R_Rayko 11 Jun @ 6:43am 
Having constant issues on Kalingrad, bugs with spawns, and the MRAP M134 causes crew who enter it to catch fire and perish
T'erissk 10 Jun @ 9:25pm 
These new maps from June 7th and 8th are nice, but they lag a lot. Don't even have google open, or really anything going on in the background and it lags.

Think you folks made the maps a bit "too busy", causing the lag.
Pantoe 10 Jun @ 5:02am 
Tried it with 3 AIs, working fine until a vehicle spawned and crashed my game again.
Pantoe 10 Jun @ 4:50am 
The new map 'Kunduz' seems to crash when I play evac mode with 4 enemy AIs. Once the prep timer goes to zero and enemies spawn, game crashes due to some 'pathfinder' critical error.
Lou Wheezy 9 Jun @ 9:25pm 
okay thanks i am blind because for some reason i didnt see that section lmao
Yuri~  [author] 9 Jun @ 8:19pm 
Yes you can. The description of the mod says so
Lou Wheezy 9 Jun @ 7:54pm 
can i play the campaigns with this mod
BossGamerMan101 9 Jun @ 3:50pm 
Oh shoot, that sucks. I've been playing warfighter so long I don't even remember thr base game bugs lol. Either way keep up the amazing work really loving the mod! (Specifically actually being able to fight tanks without having to use tanks myself). I've been using rangers in place of spf and it works just as well.
Yuri~  [author] 9 Jun @ 2:39am 
Oh yeah that's a bug that exists in base game as well. Nothing I can do about it
BossGamerMan101 8 Jun @ 11:04pm 
i only have war fighter installed so im not sure why it did it. im also having an issue in Conquest where when i use Special forces for some reason when i resupply anything involving special forces, it keeps the option to resupply up. for example, if i use the special forces infantry, uh-60, or mechanized spf it says "resupply 218" and obviously increases the more spf i have. Ive also ran into issues where my ammo trucks dont resupply their ammo between conflicts. other than that im enjoying it a lot!!
Yuri~  [author] 8 Jun @ 5:55pm 
Give me the crash report.
santi_eg 8 Jun @ 1:50pm 
Hello, I haven't been able to play this mod for some time, it always crashes and the game closes. Does anyone know what I can do? Thanks, I miss this mod
PrinceJester 8 Jun @ 11:31am 
Mod doesnt do anything at all
phxntom1213 8 Jun @ 6:41am 
Can you add unit icons to Israel?
Yuri~  [author] 7 Jun @ 6:43pm 
Hotfix version 1.05e

- Added new weapons by @north_6217 on WF Discord
- Includes M4A1 URG-I, HK416D CAG, M7, and AK-105 Zenitco
- Added 6.8x51mm/.277 Fury ammunition for NGSW weapons
- Distributed new weapons among USA and RUS breeds

IMPORTANT NOTE: Update your extended range addon with the new updated one if you are using it or else the game will crash!
Yuri~  [author] 7 Jun @ 3:19pm 
Well it's probably some mod conflicts or something that's causing the problem
BossGamerMan101 7 Jun @ 1:43pm 
hello again! i see that all the names are fixed again for the squads in conquest for usa, very happy to see that but squads 3-6 still have the i believe file names instead of actual squad names and the ampv also has the weird ???ampv file name. its always been like that and the other squads i can tell what they are so its not too huge of an issue but i did want to know if that was just me