Crusader Kings III

Crusader Kings III

[Abandoned] A GRANDER Building Compatch
114 Comments
Dr Jimothy  [author] 8 Nov, 2023 @ 7:47pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980903256&searchtext=grander+building+compatch

It's the first thing that shows when looking up "grander building compatch." :p
josiaheb10 8 Nov, 2023 @ 7:25pm 
where do i find the updated mod? someone got a link?
Dr Jimothy  [author] 26 May, 2023 @ 9:52am 
@牛奶大魔王
I am happy that someone else is continuing the mod as I am busy with other things.
Please do not delete it and thank you for updating it.
牛奶大魔王 26 May, 2023 @ 9:29am 
greeting. I add some 1.9 Vanilla building to solve some problems occurred in 1.9.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980903256

If you have already updated, please let me know and I will delete it.
Bishop Heket of the Old Faith 22 Mar, 2023 @ 8:45pm 
Perhaps, but you did originally post this on my birthday, so thanks for the gift even if you need to stop updating.
POTATOBOY! 29 Jan, 2023 @ 12:21am 
you will be missed Jimothy
yvictor20 20 Jan, 2023 @ 4:16am 
Hopefully, someone takes up these amazing mods. Thank you so much for your work Jimothy.
Casmodius 13 Jan, 2023 @ 1:38am 
i know this has COW 2 buildings in it but does anyone know if the changes in COW 3 make it incompatible with this with out changes
Lehava Shadowsun 2 Jan, 2023 @ 3:44pm 
Is it possible to get a compatch with Cities of Wonder 3?
✟Ruairí✟ 31 Dec, 2022 @ 6:06am 
ek2 patch?
Dr Jimothy  [author] 7 Dec, 2022 @ 8:05am 
Done!
Only the first of those mods actually needed a compatch.
Dr Jimothy  [author] 6 Dec, 2022 @ 9:51pm 
@Caloens2k1
Link otheir mods or names of mods that add buildings. Searching their name hasn't turned up anything for me in the workshop.
The answer is probably yes, but I can't know until I can download one of their mods and look at its building/holding code.
Caloens2k1 6 Dec, 2022 @ 8:54pm 
Can you include mods made by Valynduria?
Dr Jimothy  [author] 6 Dec, 2022 @ 5:01am 
Done!
fgf1011 6 Dec, 2022 @ 12:38am 
Hello, I just found a mod about relics which is cool.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2864330367

Here is the code of holdings:
common_pilgrim_hostel_01
pilgrimage_church_01
hall_of_heroes_01
special_sicilian_parliament_01
special_greenhouse_01

Thank you very much
Dr Jimothy  [author] 3 Dec, 2022 @ 12:24pm 
Hmmm probably.
Etshy 3 Dec, 2022 @ 11:00am 
I only have this one and the one that add dynasty trees break gui edition and it doesn't seem to be coming from these at least.
As it happens on a certain date (random on each game, but once the game is started it will always crash at the same date) I guess it comes from an event mod, not a building or dynasty one.
Dr Jimothy  [author] 3 Dec, 2022 @ 10:54am 
Hmmm it looks like the game recently went to 1.8. It's annoying I have little time for modding anymore so if a lot of my mods are broken I might have to go the "puts sign up on every mod saying anyone is free to make their own updated versions and such" route.
Etshy 3 Dec, 2022 @ 8:55am 
Nice thanks !
Currently I have some crash issues after a few ingame days and i can't find from which mod it's coming so I won't try it for a few days though.
Dr Jimothy  [author] 3 Dec, 2022 @ 8:22am 
Done! You seem to have been correct as I couldn't find anything else added in the holding file.
Etshy 3 Dec, 2022 @ 7:05am 
Could you add the Witchcrafty mod building ? there is only mage_tower_01 if I'm not mistaking
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2837844350
Thanks !
Dr Jimothy  [author] 3 Oct, 2022 @ 5:47pm 
Added the buildings from my new "Aristocrats" (aka making inbreeding even more cursed) mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871034903
CaliBlueBear 2 Oct, 2022 @ 12:24pm 
:)
Dr Jimothy  [author] 2 Oct, 2022 @ 12:08pm 
@CaliBlueBear
The one that was updated most recently. The other one only has that name due to a file error and cos I am such a vastly intelligent person who'd never accidentally give a mod the wrong name.
CaliBlueBear 2 Oct, 2022 @ 10:10am 
@Dr Jimothy apologies, I'm a little confused. If I want to use COW2 buildings with the mods in this compatch, do I use the Grander Buildings Compatch COW Extension, or the Grander Buildings Compatch x COW2 v1.6? Any way to consolidate these? Just a bit confusing. :)
CaliBlueBear 1 Oct, 2022 @ 9:27pm 
Thank you! :)
Dr Jimothy  [author] 1 Oct, 2022 @ 1:02pm 
@CaliBlueBear
Done! The reason it took me so long definitely isn't that I had an oopsy of any kind, and I in no way shape or form misplaced the file I was keeping that mod in.
CaliBlueBear 1 Oct, 2022 @ 10:20am 
Can you incorporate the custom buildings in Cities of Wonders 2 (1.7 Patch)? Although the Grander Buildings Compatch for COW2 makes the UI compatible, it doesn't seem to incorporate the COW buildings.
Dr Jimothy  [author] 1 Oct, 2022 @ 3:46am 
@Eyiss
Luckily it doesn't need the compatch. This compatch is only needed for mods that add regular buildings (the ones that go in the regular building slots). It's weird but the way Paradox has programmed things regarding buildings is either really stupid or really clever depending on your perspective (great for modders who create new holdings like the Metropolis or Trade Holding mods, awful for modders who just add new buildings, wonderful for anyone who knows how to mod as making personal compatches for it is super easy barely an inconvenience... except that doesn't describe most people).
Eyiss 30 Sep, 2022 @ 9:08pm 
You should add the Medieval Arts addon to the compatch list. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2692079378
KEQW 28 Sep, 2022 @ 11:44pm 
Omg thank you
Rorak 28 Sep, 2022 @ 2:05pm 
You sir, are an MVP!!
ルシファーフォールン 25 Sep, 2022 @ 10:44am 
u my hero
Dr Jimothy  [author] 24 Sep, 2022 @ 3:11pm 
Magic Buildings doesn't use holding files and all the buildings it adds are classed as "special buildings". It shouldn't need this patch.
roxasvonbielefield 23 Sep, 2022 @ 11:57pm 
Hello again my dear friend! A brand new mod has been added to the workshop, it's name "magic buildings" and so I humbly request you my estimate sire to add it to this most magnificent compatch. Thank you in advance and have a magnificent day!
675147094 20 Sep, 2022 @ 10:31pm 
4800!:steamhappy:
Dr Jimothy  [author] 20 Sep, 2022 @ 12:59pm 
Done!
675147094 19 Sep, 2022 @ 9:44pm 
Google machine flip:
Big guys, can you compat with this MOD?:steamhappy:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2846371321
This building expansion is compatible with the sister Mod of the oriental flavor bag. It has an increase in about 12 buildings. I am sorry for you.:steamfacepalm:
TheNecromancerWendigo 11 Sep, 2022 @ 8:46am 
Alright thanks for answering so quickly
Dr Jimothy  [author] 11 Sep, 2022 @ 8:12am 
@ThePiggyGalaxy
Shouldn't be needed.
TheNecromancerWendigo 11 Sep, 2022 @ 7:48am 
Is it possible to / necessary to add compatibility for "Dynamic Holy Sites - Conquer, Sanctify, Exile"? link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2837748572
CaliBlueBear 6 Sep, 2022 @ 8:51pm 
Also, I thought Holding Manager and Holding Manager Lite were included, but I seem to have lost compatibility.
CaliBlueBear 6 Sep, 2022 @ 7:09pm 
The new awesome Cultural and Religious Minorities mod appears to modify the holdings window, can it be made compatible?
675147094 31 Aug, 2022 @ 5:11am 
No matter what, I found that it was ready to use after I played the game. Here is the golden unicorn. thank.:steamhappy:
Dr Jimothy  [author] 30 Aug, 2022 @ 5:46pm 
@Real
I am just a Jimothy with too much time on their hands.
Real 30 Aug, 2022 @ 5:13pm 
Much appreciated. You are a Great man.:steamthumbsup:
Dr Jimothy  [author] 30 Aug, 2022 @ 12:25pm 
@675147094 and @Real

Due to the mod you're requesting changing a buncha things I had to spend some time testing and doohickying first... I may have also gotten bored half-way through and made another mod that lets you decide whether or not children of concubines should inherit stuff.
I've added it but it probably still won't work with super-heavy mods like Sinews of War or Dynamic Trade Routes, even with this compatch. It will almost definitely work with mods that just add more buildings tho.
675147094 30 Aug, 2022 @ 9:44am 
Can you ask the boss to be compatible with this mod? Please, the players of the Oriental Dynasty really need your buildings to be compatible with MOD rescue. Once you successfully complete the golden unicorn, you will present it immediately! Before that, I'll give you a warm heart.:steamthumbsup:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2787813663