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Or can I just select to enable useless/useful and leave everything else default?
I wonder if it's possible to have multiple conditions for uselessness? For example:
Apparel of < 50% HP is useless
Weapon of < normal is useless
But I might still want the poor marine armor and 40% HP charged rifle.
thank you!
Didnt realize the picture was scrolled down a bit
some mods pin their rules at the tippy top
Thank you for telling me, appreciate it alot!
I dont see the option on my stockpiles
is it a nono to add multiple stockpile category adding / managing mods?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810866437
I will try to keep the translation up to date.
- Uncheck the ”Useful items” in your recipe for destroying weapons to only destroy useless items.
- Uncheck the ”Useless items” in your apparel rules for a colonists to meke them never use useless aparell.
In the options of the mod you then define what items should be considered useless. I for example define them as any item with lower than 50% hp, any lower than normal quality and anything tainted or biocoded.
And in the options it says "if ANY of these conditions are met" so that means if you checkmark everything then the condition is met for it being everything which by your own words means that every single item in the game is now useless. It is unbelievably confusing.
Trying to set up bills that destroy only useless items and not non-useless ones, but without the filters I can't do that.
Am I doing something wrong?