RimWorld

RimWorld

Useless Filter
46 Comments
Blacksoul 2 Jul @ 12:06pm 
any chance the biocoded filter would check if the related pawn is actually a colonist or no? this way it marks only biocoded items to outsiders as useless
gamberomadness 4 Jan @ 3:24pm 
Shame! Thanks for your efforts Mlie
Mlie  [author] 4 Jan @ 12:26pm 
@gamberomadness Had a look at it and it would require a bit too much work to include it, sorry
gamberomadness 4 Jan @ 12:21pm 
Would it be possible to add "marked as junk" from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883755766 ?
WDLKD 2 Oct, 2024 @ 7:17am 
Bless you, Mlie, this filter saves me so much time micromanaging. I used to spend hours setting up filters and this does it with just a few clicks. Love your work.
(^0v0^)OriginalOwl 24 Aug, 2024 @ 1:15am 
As in a toggle (like with tained) in settings to consider items made from human leather as useless. So, basically treat them the same as tainted
Mlie  [author] 23 Aug, 2024 @ 10:37pm 
@(OriginalOwl) What do you mean?
(^0v0^)OriginalOwl 23 Aug, 2024 @ 7:06pm 
Hey is it possible to add human leather to the filter?
Mlie  [author] 20 Aug, 2023 @ 11:17am 
@Noblessed the filter will work in addition to any other settings
Noblessed 20 Aug, 2023 @ 9:15am 
Do i need to disable/enable any default settings before enabling useless filters on table?

Or can I just select to enable useless/useful and leave everything else default?
BIG MAC 6 Jan, 2023 @ 9:20am 
Ah thank you i was very confused lol
Mlie  [author] 5 Jan, 2023 @ 10:33pm 
@BIG MAC I usually just uncheck the ”Allow non useless filter” witch will block all non useless items to be stored
BIG MAC 5 Jan, 2023 @ 4:51pm 
hello! i really love this mod and would love to use it im just curious if im doing this wrong i haven't changed any of the settings in the mod menu but it seems like when i select the allow useless filter all of my clothing or weapons get sent into the stockpile no matter the quality or condition and the allow non useless filter doesn't seem to work i might be a little dumb so bear with me
pureMJ 26 Dec, 2022 @ 5:26pm 
Really nice mod!

I wonder if it's possible to have multiple conditions for uselessness? For example:

Apparel of < 50% HP is useless
Weapon of < normal is useless

But I might still want the poor marine armor and 40% HP charged rifle.
Teneksi 9 Oct, 2022 @ 1:26am 
i put 12 bills on a smelter and then set up 3 different storage zones near it and then went searching for exactly this mod
JACK 18 Sep, 2022 @ 7:15pm 
holy cow, this is an amazing idea. if you ever wanted to add anything to it, settings for damage (for weapons) and armor value could be interesting. this sure as hell beats clicking every individual thing and using the destroy mod on it
Narlindir 9 Sep, 2022 @ 12:39pm 
oh!
thank you!
Didnt realize the picture was scrolled down a bit
some mods pin their rules at the tippy top

Thank you for telling me, appreciate it alot!
Mlie  [author] 9 Sep, 2022 @ 12:35pm 
@Narlindir You will see it under weapons and apparel. Look at the preview images for info on how it looks.
Narlindir 9 Sep, 2022 @ 11:57am 
can someone tell me how this works?
I dont see the option on my stockpiles
is it a nono to add multiple stockpile category adding / managing mods?
Mitz 9 Jun, 2022 @ 12:19pm 
huh, nice.
Mlie  [author] 2 Jun, 2022 @ 9:41am 
@Lurmey I think there already is a material filter-mod in the workshop. These should work together with no issues
Lurmey 2 Jun, 2022 @ 7:18am 
Has it been suggested to add material to this? Like for instance I'd like to mark anything made of cloth, leather etc as useless but anything made of hyperweave, synthread, thrumbofur etc as non-useless.
Mlie  [author] 21 May, 2022 @ 11:01am 
@proselyte223 Thank you, added a link in the description
untitled9223 21 May, 2022 @ 10:07am 
I notify you that the mod has been translated into Russian:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810866437
I will try to keep the translation up to date.
Rime Pendragon 20 May, 2022 @ 7:06am 
Ah, yes that is an option.
Mlie  [author] 19 May, 2022 @ 10:05pm 
@Rime Pendragon Then you could just set the quality slider in the recipe to not include legendary items.
Rime Pendragon 19 May, 2022 @ 3:28pm 
sure, but I would never want to destroy legendary apparel, even if they are below 50 hp.
Mlie  [author] 17 May, 2022 @ 2:19am 
@Rime Pendragon Yes. If anything matches it will be included in the filter. For example I usually want to destroy all apparel of below normal quality, or if they are biocoded, or if they are tainted, or if they are below 50% hp
Rime Pendragon 17 May, 2022 @ 1:40am 
Maybe I don't understand the rules of the filter. If ANY settings match the item is considered useless... So if I set the range of quality from awful to legendary everything is useless ?
Mlie  [author] 16 May, 2022 @ 6:52am 
@Rime Pendragon The point of this filter is to catch multiple things in one filter. Exclusions is not planned, its thought as a catch all filter. There should be other filters you can combine it with to achieve it with however
Rime Pendragon 16 May, 2022 @ 5:51am 
I want to exempt legendary items from being useless, even when their hit points are lower than the threshold, is this possible ?
Mlie  [author] 12 Apr, 2022 @ 10:13pm 
@TTV/GhostManPRO Examples of use:
- Uncheck the ”Useful items” in your recipe for destroying weapons to only destroy useless items.
- Uncheck the ”Useless items” in your apparel rules for a colonists to meke them never use useless aparell.

In the options of the mod you then define what items should be considered useless. I for example define them as any item with lower than 50% hp, any lower than normal quality and anything tainted or biocoded.
GhostManPRO 12 Apr, 2022 @ 6:51pm 
I seriously think you need to add some more explanation to how this mod works, I am finding myself very confused, theres no way to set a bill to destroy any of these "useless items" and no way to assign a colonist to focus on destroying said items.

And in the options it says "if ANY of these conditions are met" so that means if you checkmark everything then the condition is met for it being everything which by your own words means that every single item in the game is now useless. It is unbelievably confusing.
Techy 28 Mar, 2022 @ 4:11pm 
you have, no idea how excited I am for this. And, since you are you, I know it'll be solid. Thanks for (another) great mod! :D I think you're about half my modlist now.
LazyFoxels 23 Mar, 2022 @ 7:53am 
Sweet, thanks!
Mlie  [author] 23 Mar, 2022 @ 7:32am 
@gatinho Should be fixed now, sorry about that!
LazyFoxels 23 Mar, 2022 @ 6:33am 
The "Allow non-useless apparel/weapons" filters do not show up on the smelter bills, only the useless ones, even with nothing but this mod loaded. Error-log is empty.
Trying to set up bills that destroy only useless items and not non-useless ones, but without the filters I can't do that.
Am I doing something wrong?
UltraEmailMan 20 Mar, 2022 @ 3:13pm 
Ah, that clears things up a bit! Thanks!
Mlie  [author] 20 Mar, 2022 @ 3:07pm 
@UltraEmailMan The filters work the same as the do individually in vanilla. I think all items that do not have a quality are considered as Normal quality.
UltraEmailMan 20 Mar, 2022 @ 2:53pm 
To clarify, when I say in the past, I mean in the past before installing this mod.
UltraEmailMan 20 Mar, 2022 @ 2:50pm 
This is an incredibly useful useless filter. Does the quality portion take into account items that don't have quality such as orbital bombardment targeters and archotech utility times? I've noticed in the past that whenever I set up quality-based recycling bills, all of my cool toys would get mulched unless I specifically removed them from the bill.
Aggravated Peasant 20 Mar, 2022 @ 1:20am 
This looks incredibly nice to have, thanks!
Synnercy 17 Mar, 2022 @ 3:47pm 
Nioce
Vorax la Terrible 17 Mar, 2022 @ 5:33am 
You're da best, as always <3
Cacato 17 Mar, 2022 @ 12:17am 
Wow, I haven't tried yet but I believe this would make smelting much much easier, thanks !
jalisan.alt 16 Mar, 2022 @ 5:29pm 
Bless your cotton socks mate. Just what I needed