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Exception
---------------------------
Program will be terminated.
APP_ERROR: Number of tagged flags overflow (32 is maximum) (e:\git\gem\source_work\eTaggedFlags.h:94)
RIP=7ffba36dfb4c [main_loop]
RAX=00000000 RBX=0bad0001
RCX=00000000 RDX=00000000
RSI=0000005e RDI=86ecd510
RSP=06fef250 RBP=0000005e
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>>> gui.sdp.procq(CONFIRM)
>>>> gui.mmd.onModApply
>>> mmd.apply
>> mod.s_apply
> file "/set/colliders.set"
36: {ColliderId "mine.ap.grenade"«}
37: {collideWith "cannon" "cannon_small" "moto" "car" "truck" "armored" "tank.light" "tank.medium" "tank.heavy" "construction" "sandbag" "tree"}
38: }
39: {"mine.ap"
40: {ColliderId "mine.ap"}
CALL TO ARMS - v1.228.0 - standard x64
2021.03.12 15:04 - x64 - 2314e5927 - 0x0162FB6B
---------------------------
OK
---------------------------
why is that?
X
X
RBX=0bad0001
RDX=00000000
RDI=cf31df60
RBP=0000005e
Program will be terminated.
APP_ERROR: Number of tagged flags overflow (32 is maximum)
(e:\git\gem\source_work\eTaggedFlags.h:94)
RIP=7ff84e73fb4c [main_loop]
RAX=00000000
RCX=00000000
RSI=0000005e
RSP=06e8f250
>>>>>>>> gui.cmd.exec_all
>>>>>>> gui.cmd.exec(generic)
>>>>>> gui:cmd:exec_generic
>>>> gui.mmd.onModApply
>>> mmd.apply
>> mod.s_apply
> file "/set/colliders.set"
36:
"mine.ap.grenade"«}
37:
"cannon_small" "moto" "car" "truck" "armored" "tank.light"
"tank.medium" "tank.heavy" "construction" "sandbag" "tree"}
38:
39:
40:
"mine.ap"}
{Colliderld
{collideWith
"cannon"
{"mine.ap"
{Colliderld
CALL TO ARMS - v1.228.0 - standard x64
2021.03.12 15:04 - x64 - 2314e5927 - 0x0162FB6B
确定
I expect to publish a small uptade for next month featuring :
- A new armored vehicle for insurgents factions : the BTR-D
- A much more efficient Javelin with a top attack flight, allowing you to strike vehicles with extreme precision from cover.
- A new feature for the insurgents factions : the tunnel. It allows specific units to dig a small personnal hideout. Once inside, you cannot be spotted, but cannot interact with the world either. Perfect to setup ambush. (It currently replaces the barbwire)
- The possibility to detonate RPG heads with either bullets or small explosions, allowing you to turn any RPG head into a potential much more efficient IED.
I will also try to look into the Conquest mod some people seem to encounter.
As for a single player, I would love to do that, but right now, time is a real issue. If I manage to clear my schedules in the upcoming month, why not. I would probably try to get some small funds together if I do.
Regarding the crashes, could you tell me wich vehicles are causing it, and if you are using another mod ? I will look into it