Black Mesa

Black Mesa

Death's Temple 2.0
5 Comments
Mike Oxlong  [author] 13 Nov, 2022 @ 2:49am 
I've pushed another performance and bug fixing update, please check the last 3 changelogs for more details. Additionally, the maps are now playable from the Workshop menu under the new game UI, so you'll no longer have to load them from the console.
Mike Oxlong  [author] 26 Apr, 2022 @ 7:06am 
Hi, Players

I have fixed a godray related oversight (tech details will be in the next paragraph for anyone interested) that should improve performance on all the maps containing godrays. Give it a try and see if it helps, particularly if you had issues with the map previously.

Tech explanation: I had mistakenly forgotten to enable "render godrays in world space" on the light entitles that produce the godrays, and as a result they were projecting to the maximum range permitted by the light entities, causing the game engine to try and draw them outside of the bounds of the level. This wastes performance for no visual benefit, so unless you have one of these light entitles placed within a skybox or projecting through a world portal, it is best practice to enable this setting for best performance.
Mike Oxlong  [author] 15 Apr, 2022 @ 2:39am 
What sort of hardware are you running it on? The enemies do hit the framerate if you blow them up with the RPG, but I've never had it crash for that reason while I was developing it. It might also help to turn the unsupported performance heavy settings off.
Vassago Rain 14 Apr, 2022 @ 4:16pm 
This one keeps crashing due to there being way too many enemies, but the map looks nice.
Mike Oxlong  [author] 28 Mar, 2022 @ 4:27am 
The VPK issue has been resolved, and all of the maps are available now in this one upload. Please continue to report any further issues playing the maps.