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I have fixed a godray related oversight (tech details will be in the next paragraph for anyone interested) that should improve performance on all the maps containing godrays. Give it a try and see if it helps, particularly if you had issues with the map previously.
Tech explanation: I had mistakenly forgotten to enable "render godrays in world space" on the light entitles that produce the godrays, and as a result they were projecting to the maximum range permitted by the light entities, causing the game engine to try and draw them outside of the bounds of the level. This wastes performance for no visual benefit, so unless you have one of these light entitles placed within a skybox or projecting through a world portal, it is best practice to enable this setting for best performance.