Black Mesa

Black Mesa

Death's Temple 2.0
Showing 1-10 of 15 entries
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Update: 17 Dec, 2023 @ 2:56am

Fixed stepladder (was previously incorrectly using a prop_physics entity, when it should have been using prop_static)

Update: 11 Mar, 2023 @ 6:43am

Minor lighting tweaks

Update: 5 Dec, 2022 @ 2:55pm

Music will now resume playing after loading a save

Update: 18 Nov, 2022 @ 10:21am

Change 11:
- Overall of first pool room, extra detailing added
- Slight detailing improvement in other rooms

This change has now been correctly applied. I previously uploaded an empty folder for change 11, change 12 rectifies that oversight

Update: 18 Nov, 2022 @ 10:17am

- Overall of first pool room, extra detailing added
- Slight detailing improvement in other rooms

Update: 16 Nov, 2022 @ 11:14am

- Minor tweaks to compile process to improve lighting

Update: 13 Nov, 2022 @ 2:50am

Fixed issue with campaign files, selecting the NPC free version from the menu will now load the correct map

Update: 13 Nov, 2022 @ 2:16am

- Added correct, updated VMF files
- Added menu options. Maps should now appear in the workshop addons section under the new UI

Update: 12 Nov, 2022 @ 3:43pm

- Retired "potato PC" maps
- Removed some of the god rays less important to visuals to increase performance
- Fixed accidental placement of nodraw texture on one of the pillars in the largest room
- Statues in the final room are now rotated correctly
- Added monster clips to prevent alien controllers from disappearing down tunnels in the penultimate room

Update: 26 Apr, 2022 @ 4:38pm

Further optimisations to lighting, fixes for AI on alien controllers (should no longer enter the water, or follow the wrong AI paths)